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puje

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Everything posted by puje

  1. I was working on something once where the insurgents had to attack some civilians (or maybe a check point), to lure a QRF out of their base. Once they were away, the insurgents could raid the base with a lot fewer defenders.
  2. Thanks, I'll try this next time 👍
  3. The Friendly Bonus is a static value for that mission, it cannot be changed. It's used because I didn't want to give the OPFOR terrain objectives for that particular mission. When you don't use those, it becomes difficult for OPFOR to earn points, so they need a point boost from the beginning. Edit: I might be remembering this wrong. Maybe this actually applies to a whole other mission. But in any case, juggling the points on each side can be difficult when you design a scenario. There are some enemies set to spawn long after the time limit runs out. This is to prevent the enemies on map
  4. US as Blue could be done, but the US Army/USMC technology is just so superior that it wouldn't be very realistic to put them back in the 60s or early 70s. But one could of course make some constraints within the scenarios.
  5. Hey, like they say, when a soldier stop complaining, it's because he's dead 😉 But yeah, it kind of sucks the trucks doesn't have any. However I did not want to clutter the base up with 5 more UAZs.
  6. That little band around the barets, it that intentional? I don't believe mine looked like that. BTW I've been taking a break from pc gaming for a while, so I won't contribute much to the discussion, but I'll keep following here.
  7. Oh it's a nightmare! 😀 Like 15 clicks to make ONE f... roof. I really wish you could hold CTRL + 1-9 and click to set roof to #1.
  8. Yeah some of them are a little less satisfying. My major problem was that I'm not very good at color correction. So I was limited to using picture sources where I was able to achieve a color match. Couldn't find enough pics for all faces, so some are Frankensteined together. They aren't all great I'll admit. There's one made mainly from Jet Li parts that looks kind of like a monkey 😁 This guy's nose doesn't line up very well. It looks okay from the left, but not from the right. I corrected it a bit, but it's still off. I figure he's just an ugly dude 😏 Here he is from the
  9. Exactly what happened to me (in my own campaign). Kind of sucks as I'm trying to do a narretive story. I think I will leave out the win/loss text and do something else.
  10. Calling all experienced CM campaign makers! I'm currently doing a campaign for the upcoming Heaven and Earth mod for CMSF2, and I'm having some issues with the script. In a mission I set my "[WIN THRESHOLD] minor victory" and during testing I cease fire immediately and recieve a major defeat. Still I get the campaign win message?? I've come to the conclusion that the game either calculates the average mission result and uses it to decide whether to shot win/lose message when campaign ends. Or, the script reading is broken.. Can anyone confirm or deny this? My script
  11. How do you figure this would work? I don't want the player to blow their own wire open if that's what you're saying.
  12. How long are the waypoints that move the troops into the building? Do they still not use those doors if the previous waypoint puts them right outside the door?
  13. Engineers unfortunately seem too dumb to use the blast if they can't get a clear view of the extent of the wire. In my experience they will blast a 10x10m wire square just fine, but once it gets larger and they can't see through to the other side, they just try to find a way point and loop endlessly. Armor will probably be the solution, even if I had hoped the map would be infantry only.
  14. I am currently working hard on a campaign for the Heaven and Earth mod. Now, I won't spoil anything, but in a mission a need the red AI to cause an explosion to remove some (blue) barbed wire. A preplanned 130mm artillery strike on the wire fence seems to work best, but in some playthroughs, the AI switches the shells to airburst in stead of impact explosion, and airburst does not damage the wire. FUSTRATING! What I'm looking for is a surefire way for the AI to break down the wire, unless of course the player manages to stop them fair and square. I don't mind if a bit of "designer tr
  15. I think this is off my to-do list for now The campaign is taking a lot of work. If you want to use something else, be my guest.
  16. I like A or G for the Empire, but I think the colors are a little too communist. I'd like them more if they were blue/yellow or blue/white.
  17. Does the using rifle mounted grenade launcher register as a separate weapon when using it in game or how does that work?
  18. @hundtand I'm glad you caugh that surprise at the end. That AI for that simple little thing really drove me nuts because the AI is so unpredictable 😅
  19. One of the main issues with CM is that it is very difficult do anything other than "Overwhelming Blue attacks objectives - Red tries to hold on to those objectives". The moment you divert from that recipe, there will often be some way to break the game's scoring system. It is simply not built with enough flexibility. If you are creative enough though, you can work around it. But I still think it would be nice if they included at least some of the SFO units.
  20. We need that war to happen so we can play a game about it! ðŸĪŠ
  21. @Heinrich505 Wow man, such kind words. Really makes it worth all those hours I spent when the reviews are this positive! Thank you. Right now I'm working on a campaign for 37mm's Vietnam mod. I can't spend as much times on it as I did on this campaign, but I hope I can somewhat live up to the reviews of Valleys.
  22. If you look at the Wikipedia page, it says the image is public domain. https://commons.m.wikimedia.org/wiki/File:Ramadi_august_2006_patrol.jpg#mw-jump-to-license
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