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puje

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Everything posted by puje

  1. Unless @37mm totally changed things since I contributed a bit to the mod, the US Army does not have a 60s version. It wasn't realistic to port the US Army back to the 60s, when they still would have all their NVGs, GPS, etc. Hence, only the ARVN equivalent is available (as modded Syrians).
  2. I think you should be able to. I don't have the steam version, but I'm pretty sure it will be in a separate folder.
  3. You are right about the exit being not ideal. I don't actually remember, but are the trenches and wire maybe movable in the setup phase? Maybe that could make it a bit easier?
  4. I think I did all right on this map. Annihilated all of those pesky crusaders, except a single Stryker crewman who managed to hide. However, it did cost me 5 dead and 5 wounded, including commander. I got 2 Strykers with IED and the other two by RPG. The infantry started pouring out of 2 of them, and I had to mop them up in the vegetation.
  5. Hm perhaps you need to be logged in to google? I've added a dropbox link.
  6. An ISIS inspired skin for fighters. It features a sand colored jacket, digital desert pants, and desert boots. Note that it changes all Syrian boot into desert. One (rare) model is wearing sand colored pants and sneakers. I refrained from editing the chest rig very much, since it would affect a lot of other Syrian models. https://drive.google.com/file/d/19e5F7TaQFo703nnO3ec9Ebf1-0pJwDF3/view?usp=sharing Or https://www.dropbox.com/s/qbpbqj2r915feaf/ISIS fighters.zip?dl=0
  7. Don't you need a \z folder, or am I remembering it completely wrong?
  8. @Combatintman I know this is ancient by now, but I just found this map a week ago and got very excited. I did because back in late 2006- early 2007 this place was my hood. I was deployed with the Danish Army back then, and this place (Al Harta) was the southern tip of my company's AO. I just thought it would be fun to do a little review (everybody's a reviewer these days, right?) of your map and compare it to some actual images. I've marked a few spots on the overview where the following images were taken. Qarmat Ali bridge. There are some clear limits in the CM edit
  9. Well, you set him to French so what did you expect?? No I've been severely unimpressed with the snipers myself. I've had them struggle to hit target in the open just a few hundred meters away.
  10. I was working on something once where the insurgents had to attack some civilians (or maybe a check point), to lure a QRF out of their base. Once they were away, the insurgents could raid the base with a lot fewer defenders.
  11. The Friendly Bonus is a static value for that mission, it cannot be changed. It's used because I didn't want to give the OPFOR terrain objectives for that particular mission. When you don't use those, it becomes difficult for OPFOR to earn points, so they need a point boost from the beginning. Edit: I might be remembering this wrong. Maybe this actually applies to a whole other mission. But in any case, juggling the points on each side can be difficult when you design a scenario. There are some enemies set to spawn long after the time limit runs out. This is to prevent the enemies on map
  12. US as Blue could be done, but the US Army/USMC technology is just so superior that it wouldn't be very realistic to put them back in the 60s or early 70s. But one could of course make some constraints within the scenarios.
  13. Hey, like they say, when a soldier stop complaining, it's because he's dead 😉 But yeah, it kind of sucks the trucks doesn't have any. However I did not want to clutter the base up with 5 more UAZs.
  14. That little band around the barets, it that intentional? I don't believe mine looked like that. BTW I've been taking a break from pc gaming for a while, so I won't contribute much to the discussion, but I'll keep following here.
  15. Oh it's a nightmare! 😀 Like 15 clicks to make ONE f... roof. I really wish you could hold CTRL + 1-9 and click to set roof to #1.
  16. Yeah some of them are a little less satisfying. My major problem was that I'm not very good at color correction. So I was limited to using picture sources where I was able to achieve a color match. Couldn't find enough pics for all faces, so some are Frankensteined together. They aren't all great I'll admit. There's one made mainly from Jet Li parts that looks kind of like a monkey 😁 This guy's nose doesn't line up very well. It looks okay from the left, but not from the right. I corrected it a bit, but it's still off. I figure he's just an ugly dude 😏 Here he is from the
  17. Exactly what happened to me (in my own campaign). Kind of sucks as I'm trying to do a narretive story. I think I will leave out the win/loss text and do something else.
  18. Calling all experienced CM campaign makers! I'm currently doing a campaign for the upcoming Heaven and Earth mod for CMSF2, and I'm having some issues with the script. In a mission I set my "[WIN THRESHOLD] minor victory" and during testing I cease fire immediately and recieve a major defeat. Still I get the campaign win message?? I've come to the conclusion that the game either calculates the average mission result and uses it to decide whether to shot win/lose message when campaign ends. Or, the script reading is broken.. Can anyone confirm or deny this? My script
  19. How do you figure this would work? I don't want the player to blow their own wire open if that's what you're saying.
  20. How long are the waypoints that move the troops into the building? Do they still not use those doors if the previous waypoint puts them right outside the door?
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