Holdit Posted March 17, 2019 Author Share Posted March 17, 2019 I've got two AI plans created for each side now and both appear to be working. How does one go about ensnaring - oops I mean recruiting - playtesters? 0 Quote Link to comment Share on other sites More sharing options...
Heirloom_Tomato Posted March 17, 2019 Share Posted March 17, 2019 Post up a dropbox link and ask for feedback! 0 Quote Link to comment Share on other sites More sharing options...
Holdit Posted March 18, 2019 Author Share Posted March 18, 2019 (edited) 54 minutes ago, Heirloom_Tomato said: Post up a dropbox link and ask for feedback! OK ... https://www.dropbox.com/s/ebl7z9rp9rtwrcn/ASL - Ad Hoc at Chef du Pont.btt?dl=0 Feedback welcomed. Edited March 18, 2019 by Holdit 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted March 18, 2019 Share Posted March 18, 2019 A little late to the party but I'll add... The map editor painted setup zone is for the human player. It limits where you can place your units at startup. No moving your men to the victory zone before hitting 'start'. You need to stay within the setup area. The AI side either keeps the forces where they were dropped in the editor or places them according to where the initial AI group setup is painted. If you go a bit crazy painting your AI group setup location the AI will interpret that that as being granted leeway to choose how it can place the units. 1 Quote Link to comment Share on other sites More sharing options...
Holdit Posted May 15, 2019 Author Share Posted May 15, 2019 Some more discussion about this scenario here... 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 15, 2019 Share Posted May 15, 2019 On 3/17/2019 at 11:06 PM, Holdit said: How does one go about ensnaring - oops I mean recruiting - playtesters? I think you just did. PS - Welcome to the 'other game'. 2 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted June 7, 2019 Share Posted June 7, 2019 Say was there a link to the Briefing Text document? This was a great add for any scenario designer which assisted in making the Briefing text document look clean and neat. thanks, James. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 7, 2019 Share Posted June 7, 2019 Just create a new scenario in the editor, go to briefing and click export.....Then tell it where to save the file. You can then fill it in, re-save it under an appropriate new name and import it back into your scenario. HTH 1 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted June 7, 2019 Share Posted June 7, 2019 30 minutes ago, Sgt.Squarehead said: Just create a new scenario in the editor, go to briefing and click export.....Then tell it where to save the file. You can then fill it in, re-save it under an appropriate new name and import it back into your scenario. HTH LOL ahh why did I not think of that.. Reverse engineering...… Well done, thanks! greatly appreciated as I am just finishing up a new Scenario for Italy. Cheers, James 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 7, 2019 Share Posted June 7, 2019 Dude.....I asked exactly the same question, someone answered it for me. Welcome to 'the game within the game'. 1 Quote Link to comment Share on other sites More sharing options...
Bubba883XL Posted March 30, 2020 Share Posted March 30, 2020 A little late to this post but I too would love to make missions look more official etc. Is their an in-depth tutorial some where? I saw one was mentioned? 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted March 30, 2020 Share Posted March 30, 2020 33 minutes ago, Bubba883XL said: A little late to this post but I too would love to make missions look more official etc. Is their an in-depth tutorial some where? I saw one was mentioned? Mission making as a whole or just briefings? Have you read the scenario tutorial that bundles with all of the games? 0 Quote Link to comment Share on other sites More sharing options...
Bubba883XL Posted March 31, 2020 Share Posted March 31, 2020 6 hours ago, Combatintman said: Mission making as a whole or just briefings? Have you read the scenario tutorial that bundles with all of the games? i didn't realise there was one? i think i can sort the mission building and ai plans out, but its more the briefings etc, maps, and pictures etc 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted March 31, 2020 Share Posted March 31, 2020 (edited) 17 hours ago, Bubba883XL said: i didn't realise there was one? i think i can sort the mission building and ai plans out, but its more the briefings etc, maps, and pictures etc Yes there is one - just click the folder where your game is installed - the image below is my CMFB install, the tutorial is the first item underneath the mod tools folder: As to briefings and graphics - it really is a matter of taste. I knock up all of my briefing images in Powerpoint, screen grab them and resize them in simple old Paint - I know lots of people use photoshop and very fancy drawing programs for their briefing graphics but I haven't got the time, energy or inclination to buy these programs and learn them. You are free to disagree with me but my nuts and bolts Powerpoint/Paint approach produces results that I'm satisfied with and having released countless missions across four of the game's titles I've yet to have anyone say that the graphics were cr@p. To illustrate the point, here are some examples for a mission based on the Battle of Ap Bac during the Vietnam War (hence the black and white imagery and 1960's font on parts of the images) that I will eventually finish for @37mm's awesome Heaven and Earth mod for CMSF2: The above is the tactical map. The above is the operational map (technically it isn't operational - but that is the image slot it has to fit into). If you want my take on scenario design (including briefings and images), I did a tutorial on it here: Note that this was for CMSF 1 so there are no tips on triggers or any of the new tools that came in with later versions of the engine (the same is true with the scenario design tutorial that bundles with the game) however the mechanics of about 80% of the current editor are the same as those for CMSF 1. Edited March 31, 2020 by Combatintman 1 Quote Link to comment Share on other sites More sharing options...
Bubba883XL Posted April 1, 2020 Share Posted April 1, 2020 wow, awesome. thank you so much, your approach will do for me, as long as its readable and works lol... thanks again. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted April 1, 2020 Share Posted April 1, 2020 16 hours ago, Bubba883XL said: wow, awesome. thank you so much, your approach will do for me, as long as its readable and works lol... thanks again. No worries - always happy to help budding scenario makers. 0 Quote Link to comment Share on other sites More sharing options...
Bubba883XL Posted April 3, 2020 Share Posted April 3, 2020 ok, so how the hell (lol) do you get a picture down to such low resolutions for the title screen image? 170x170 ? are we serious? lol 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 4, 2020 Share Posted April 4, 2020 4 hours ago, Bubba883XL said: ok, so how the hell (lol) do you get a picture down to such low resolutions for the title screen image? 170x170 ? are we serious? lol I open the image with Paint. Click on resize (top left of the Paint program window). Select Pixels. Enter 170 x 170. Save. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted April 4, 2020 Share Posted April 4, 2020 12 hours ago, MOS:96B2P said: I open the image with Paint. Click on resize (top left of the Paint program window). Select Pixels. Enter 170 x 170. Save. Same here - it is as easy as that - another reason I like Paint. 0 Quote Link to comment Share on other sites More sharing options...
Bubba883XL Posted April 4, 2020 Share Posted April 4, 2020 I didn't find the version of paint i have as easy as that, only found a crop section, which would let you choose a pixel dimention within the picture, so as soon as you select 170x170, you only get a small part of the original pic, however i found how to do it with infranview, and it also keeps the apsect ratio. 0 Quote Link to comment Share on other sites More sharing options...
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