BornGinger Posted February 22, 2021 Share Posted February 22, 2021 A little question about mod tags. If there was a campaign being planned about a unit which first fought in a country's regular army and later on got transferred into a Waffen-SS regiment, am I correct to assume that it would be possible to use mod tags for, let's say three scenarios, where this unit is wearing the regular army uniform and then three scenarios where it is wearing the SS-uniform? Or would that change of uniform not be possible within a campaign? 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted February 22, 2021 Share Posted February 22, 2021 I have never created a campaign, but I have used mod tags in scenarios. And it is my understanding that you would be able to apply a modtag to each scenario of a campaign separately. So in my opinion it should be possible to change the uniforms during the campaign by changing the modtags of the individual scenarios. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted February 22, 2021 Share Posted February 22, 2021 You load the Mod Tag by scenario, so on that basis- yes. Select your MT and any Appearance settings desired. Then they all go into a Campaign, and everyone sees the change when they play it. 0 Quote Link to comment Share on other sites More sharing options...
BornGinger Posted February 23, 2021 Share Posted February 23, 2021 Allright. Sounds good. I'll probably make a two scenarios test-campaign first to see the result. And if it works out, I'll see if I manage to get the time to (feel like spending my time to) do the necessary research and make the necessary maps and uniforms to do this for real. Thank you very much. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 7, 2021 Share Posted May 7, 2021 @Canuck21 Hey Glenn, This thread has all the usual experts describing how modtags work! If you still have any questions, give a shout. 1 Quote Link to comment Share on other sites More sharing options...
Canuck21 Posted May 7, 2021 Share Posted May 7, 2021 Thanks hugely for this @kohlenklau!! Really appreciate that. I'll check out the thread in its entirety. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted September 10, 2021 Share Posted September 10, 2021 (edited) On 3/22/2018 at 6:26 PM, MikeyD said: Please note tags do not work with Quick Battles. The game strips out any tags appended to QB maps and just gives you plain-Jane graphics (unless its a genuine game setting like snow or a region). There's a request to get that changed so tags work in QB in time for the coming CMRT module. I don't know the status of that, or if Charles has given the idea thumbs up or thumbs down. 9/10/2021: It seems to me that this change HAS been made as I am seeing my [afrika] mods during a CMFI v2.11 Game Engine 4 QB PBEM with a QB map I made that had the modtag [afrika]. I will try to verify that CMRT F&R also has this change. EDIT: yes, CMRT F&R also seems to allow modtags to be used with QB. Edited September 10, 2021 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
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