George MC Posted December 28, 2017 Share Posted December 28, 2017 Think this might have already been posted a while back, but just in case... http://www.allworldwars.com/German Field Fortifications on the Eastern Front.html 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted December 28, 2017 Share Posted December 28, 2017 Interesting stuff, George. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 28, 2017 Share Posted December 28, 2017 12 hours ago, George MC said: Think this might have already been posted a while back, but just in case... http://www.allworldwars.com/German Field Fortifications on the Eastern Front.html You mean this one George .... 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted December 28, 2017 Author Share Posted December 28, 2017 20 minutes ago, Combatintman said: You mean this one George .... Jeezo! I tell you! Auld age disnae come itsel! Thought I’d seen it before... i blame baby brain 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted December 29, 2017 Share Posted December 29, 2017 quite elaborate, inspiration for fortifications improvements to the engine, such as certain buildings as reinforced strongpoints 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted December 29, 2017 Share Posted December 29, 2017 The cool thing, if it's anything like my military experience, after you've dug all that, run the comm links, camo'ed it up, put the overhead cover on, then you're up and moving again the next day. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 30, 2017 Share Posted December 30, 2017 5 hours ago, c3k said: The cool thing, if it's anything like my military experience, after you've dug all that, run the comm links, camo'ed it up, put the overhead cover on, then you're up and moving again the next day. Is that your plan for a new scenario? Have the player go through set up phase, hit the big red button only to be told you are now moving, start over. Combat Mission dig the latrine 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 30, 2017 Share Posted December 30, 2017 (edited) Oh that is soooo tempting! Dump zillions of fortifications straight from the editor into the player's setup zone (you just know they'll spend ages setting them all up, just right).....Then use a reinforcement slot to announce the move out! Edited December 30, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted December 30, 2017 Share Posted December 30, 2017 4 hours ago, Sgt.Squarehead said: Dump zillions of fortifications straight from the editor into the player's setup zone (you just know they'll spend ages setting them all up, just right).....Then use a reinforcement slot to announce the move out! You're evil. I can respect that. Michael 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted December 30, 2017 Share Posted December 30, 2017 15 hours ago, c3k said: The cool thing, if it's anything like my military experience, after you've dug all that, run the comm links, camo'ed it up, put the overhead cover Our SOP in BAOR was to move the battle group CP every eight hours or so if we were using the radios. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 30, 2017 Share Posted December 30, 2017 (edited) 11 hours ago, Michael Emrys said: You're evil. I can respect that. Michael TBH if there were some way of locking in the player's work (Persistent Map Damage/Static Unit Locking?) I would genuinely do something like this in a campaign format.....Have them build their fortifications, then mutate the scenario into an unexpected advance to exit-zone type mission. Then I'd bung in a damned difficult decision point scenario, if the player wins we move on down the road, but if he loses he falls back to all those cunningly placed fortifications, giving him the opportunity to defend from a strong fixed position while his forces reinforce & regroup. I like missions with a story line, done right it gets the player involved in a way that even the most beautiful map or most stupendous AI planning just can't (IMHO of course). . The strange Irony here is that in CM1 it was tricky to genuinely personalise the game sufficiently to get a really immersive storyline going, but with static campaigns and persistent map damage we had all the tools to build the background scenery.....In CM2+ on the other hand we can personalise units to our hearts content, mixing and matching, chopping & changing until we have (pretty much) exactly what we want, but sadly these days the damned set designers are on strike! Edited December 30, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 31, 2017 Share Posted December 31, 2017 13 hours ago, Pete Wenman said: Our SOP in BAOR was to move the battle group CP every eight hours or so if we were using the radios. Presupposing: a. If it was an Active Edge that the RPs had rounded everybody up from the bars. b. The Panzers started and made it out of camp. c. That the radios actually worked. I'm sure the REME were the busiest blokes in 1 (BR) Corps during exercise season and Active Edge crash outs . 0 Quote Link to comment Share on other sites More sharing options...
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