Jotte Posted July 31, 2017 Share Posted July 31, 2017 @DougPhresh Thank you. Cant have to many maps! 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted July 31, 2017 Share Posted July 31, 2017 9 hours ago, Sgt.Squarehead said: There may be an issue with the map '421 meet large city (damage)'.....The game crashes when I try to load it. That must have been my oversight. Some maps just don't work. Market Garden maps with Windmills and the unique bridges are an obvious example. I suppose someone could delete the bridges and special buildings in BN, and then add the modern bridges and buildings in BS, but that person isn't me! Many of the Italian villages look "off" with modern buildings. If someone is a scenario maker maybe they could go through and update some of the maps, if they wanted to. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 31, 2017 Share Posted July 31, 2017 These issues aside you've created a great resource for scenario scribblers like me.....It really surprised me just how different these maps make the game feel. 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted July 31, 2017 Share Posted July 31, 2017 Doesn't it feel good to actually have a job for Mountain and Light Infantry Battalions? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 31, 2017 Share Posted July 31, 2017 It would feel a lot better if I had some Mujahideen or other UnCons to set 'em on TBH, but that's outside your remit I guess. 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted July 31, 2017 Share Posted July 31, 2017 027Attk Large Town (steep hills).btt Just finished playing the map with a Minor Defeat (mostly cuz I was a knucklehead and did not have my units FIRMLY on one objective).... I was at least hoping for a draw. Totally different play experience. The terrain and lethality of modern weapons really make these maps a challenge. LOS is everything, because I had several instances where I couldn't use Javelins or mortars because I was too close to the enemy by the time I spotted him. Drones are very useful here, but are also limited by LOS and terrain. And of course the more aggressive AI...I think those Russian bastards were launching a counterattack when time ran out...and of course I shoulda set more time. Lesson learned as well. Wow, I can't wait to have a straight infantry battle on some of that mountainous terrain...see who is really king of the hill. 0 Quote Link to comment Share on other sites More sharing options...
Xorg_Xalargsky Posted July 31, 2017 Share Posted July 31, 2017 @sbobovyc again with a ground-breaking CMx2 tool, doing god's work! 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted August 2, 2017 Share Posted August 2, 2017 If someone wants to put this on the repository, just give me a nod. I'm not that tech savvy. 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted August 22, 2017 Share Posted August 22, 2017 I wanted to say thanks for this awesome tool; I've already "mutated" a bunch of CMFI maps to CMRT. I also wanted to point out to other players that the tool does not seem to work if the map name has spaces in it--at least for me it generates an error in this case. But just change the name to eliminate the spaces and-voila-works great! 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted August 22, 2017 Share Posted August 22, 2017 (edited) While we're playing with maps, two other questions: 1) Has anyone converted from CMBS to CMRT? How do the maps turn out, especially buildings, etc.? (I don't have CMBS but might buy it if I can get a load of new Russia-esque maps). 2) While we're playing with maps, has anyone figured out how to "spin" maps to re-orient them (change which end of map is north, etc.)? Edited August 22, 2017 by 76mm 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted August 23, 2017 Share Posted August 23, 2017 On 7/30/2017 at 6:30 PM, DougPhresh said: Ask and ye shall receive CMFI Maps - https://www.dropbox.com/sh/z9r8rzrsuf6tufc/AABRce50ALZNf_IUqidOKd-Qa?dl=0 Market Garden Maps - https://www.dropbox.com/sh/scvl15eb615a04l/AAAm0abM5LELbIxdB0hdq_EKa?dl=0 BN Battlepack and FB Maps - https://www.dropbox.com/sh/95lgzpfgcn6r5v6/AADZu4qB8yhC54RP3y0FXM6qa?dl=0 Doug, DB links are down 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted August 27, 2017 Share Posted August 27, 2017 On 7/30/2017 at 10:06 PM, DougPhresh said: Vanilla CMBN maps just flat-out don't work as much as I've tried. I think the issue might be hedgerows, but I'm not sure. Yeah, I have not been able to get any CMBN maps to work in CMRT (although I don't have MG)...has anyone gotten this to work? Also, can anyone confirm that there is not a similar problem converting CMBS maps to CMRT? 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted August 27, 2017 Share Posted August 27, 2017 To answer my own question, I found a couple of CMBS maps online and was able to convert them to CMRT with no problems--they are pretty cool. 0 Quote Link to comment Share on other sites More sharing options...
Andy_101 Posted November 26, 2017 Share Posted November 26, 2017 On 23/08/2017 at 10:54 PM, Stagler said: Doug, DB links are down Yes, unfortinately down. Can we get a reup, pretty please? 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted November 26, 2017 Share Posted November 26, 2017 You'd probably have better luck messaging DougPhresh than quoting Stagler. 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted December 3, 2017 Share Posted December 3, 2017 I added the windows executable version of btt_mutator to the github repo. You can download it here: https://github.com/sbobovyc/CM2Tools/raw/master/dist/btt_mutator.exe 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted December 7, 2017 Share Posted December 7, 2017 Let me re-upload. I’m hoping to take a second pass if I get the time. Could not convert any BN maps for the life of me. I’m guessing more unique buildings. 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted January 10, 2020 Share Posted January 10, 2020 (edited) Bringing this back from the dead for two reasons: 1) I had forgotten how to do this and Rome to Victory and Shock Force 2 have some outstanding maps and 2) I was hoping to find my own dropbox files only to see that the links were dead here as well. Does anyone know the hex code for SF2? Those maps would be great in Black Sea and vice versa. Edited January 10, 2020 by DougPhresh 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 10, 2020 Share Posted January 10, 2020 (edited) I'd be a bit cautious about trying to port CM:SF, CM:A or CM:SF2 maps to the other titles.....They have a few scenery types that are unique. It may only require some corrections (terrain trenches/ditches would need to be replaced etc.), but it might also crash your game (some of the ported CM:FI maps seem to be unstable in CM:BS). PS - That being said, if you do manage to port 'em.....Could I grab a copy (in either/both formats)? PPS - The instability mentioned above may just be down to units being left on the maps.....Not all of the QB maps are empty of units. These are replaced by whatever you select in a QB so you won't ever see them unless you check the map in the editor. If these overlooked units are left in place when you make the conversion I suspect it may cause 'issues'. Edited January 10, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Jace11 Posted January 28, 2020 Share Posted January 28, 2020 I remember porting an CM:FI scenario to CM:FB. It was Venafro - Back into Hell and a very small map with limited variation in buildings. It would crash in FB repeatedly and I couldn't nail down which map item was the cause. After alot of testing it turned out to be the stove pipe chimneys which I thought were flavor objects and wouldn't cause a crash, but after I removed them all it converted and ran in FB fine. As for map conversions for BS, I have a few I've done. I generally take scenarios from other games, convert them, then loadup new formations and attach the existing AI scripts with both games open to try and get a similar formation. This doesn't always work out as planned, e.g. I converted Monster Mash from Red Thunder and swapped out the IS-2s for T-90s and the Panthers for M1A2's, but while a massed AI tank assault might work for the russians in a WW2 scenario, against the Abrams it doesn't. It just doesn't. 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted February 3, 2020 Share Posted February 3, 2020 On 8/27/2017 at 12:16 PM, 76mm said: Yeah, I have not been able to get any CMBN maps to work in CMRT (although I don't have MG)...has anyone gotten this to work? Also, can anyone confirm that there is not a similar problem converting CMBS maps to CMRT? Bocage is unique to CMBN and may be the cause of your problems. 0 Quote Link to comment Share on other sites More sharing options...
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