mjkerner Posted December 22, 2018 Share Posted December 22, 2018 Sweet! 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 22, 2018 Author Share Posted December 22, 2018 6 hours ago, Sgt.Squarehead said: I'm tentatively calling the mapmaking (ie: everything done by tile placement) of 'The Valley' done.....Sorted the area around the big compound: That's more like it! NICE!!! Wow, the close facility looks like it is well fortified. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 22, 2018 Share Posted December 22, 2018 (edited) Grrrr.....Somehow I now have one like left, I can't share it between you, so it'll just have to be a Thanks to you both! 37 minutes ago, MOS:96B2P said: Wow, the close facility looks like it is well fortified. All the compounds are fortified to some extent, that one and this one, on the other side of the map, are the two biggest: These are the homes of two rival Tribal Militias in the 2p version.....Everything has a plan & a purpose (well, almost everything). Having spent an utterly thrilling hour taking out unwanted flavour objects earlier on tonight, I've just spent a couple more putting them back in.....This phase of the build could take me a while. Edited December 22, 2018 by Sgt.Squarehead 2 Quote Link to comment Share on other sites More sharing options...
Ivan Zaitzev Posted December 22, 2018 Share Posted December 22, 2018 Amazing job Sgt.Squarehead, and a big Thank you for keeping this game alive! 2 Quote Link to comment Share on other sites More sharing options...
Oleksandr Posted March 4, 2019 Share Posted March 4, 2019 0 Quote Link to comment Share on other sites More sharing options...
Oleksandr Posted March 4, 2019 Share Posted March 4, 2019 0 Quote Link to comment Share on other sites More sharing options...
Oleksandr Posted March 4, 2019 Share Posted March 4, 2019 0 Quote Link to comment Share on other sites More sharing options...
Oleksandr Posted March 4, 2019 Share Posted March 4, 2019 0 Quote Link to comment Share on other sites More sharing options...
Oleksandr Posted March 4, 2019 Share Posted March 4, 2019 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 4, 2019 Share Posted March 4, 2019 Nice try, Olek. However, the CMA uniforms, faces/skins and vehicles rarely look as good as those in the other CM2 titles. Did the CMA Developer ("Snowflake" IIRC) do something weird with the graphics? 0 Quote Link to comment Share on other sites More sharing options...
Oleksandr Posted March 4, 2019 Share Posted March 4, 2019 3 hours ago, Erwin said: Nice try, Olek. However, the CMA uniforms, faces/skins and vehicles rarely look as good as those in the other CM2 titles. Did the CMA Developer ("Snowflake" IIRC) do something weird with the graphics? This game is underdeveloped and abandoned. You cant even pick formations prior to your missions. Yet, this could've been one of the best historical games. If this game would be upgraded just a little bit as SF2 was - it would beat it. The problem is that you cant even move the "moving" orders so the Faces thing is not the biggest issue. This is a wonderful theatre and historical moment to play with and it is totally abandoned. Nothing happens. Now modding this game is painful. CMSF2 is hard to mod - its far from CMBS (which is the most comfortable to mod) but CMA is literally painful. Well I mean developers said that they are done with it so our troubles with it will remain ours only. I would mod each and every detail of this game including buildings but because it is not optimized - working on it is very hard. Especially when it comes to infantry. Also time limits of 35 to 45 minutes are not allowing you to play it slow. No modules and no battle packs were added. No water was added. No patches were made. Nothing. Its just the product was abandoned. Hm I dont know what to say. I wish they would make some upgrades for this game but apperantly - people have no interest in it. I dont know. This could be THE game - the best of all (besides CMBS which is the best in my opinion). 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted March 4, 2019 Share Posted March 4, 2019 Yeah, I'll second that, by & large. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 5, 2019 Share Posted May 5, 2019 (edited) So close I can taste it: PS - I've adjusted the rocks since this screenie was made (again).....Didn't like the floaty ones in the right background and two (horror of horrors) were oriented the same way! Map-making.....If you aren't mad already, you will be soon! Edited May 5, 2019 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted May 18, 2019 Author Share Posted May 18, 2019 @Sgt.Squarehead Demo teams clearing a room en-route to a Heist. 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 18, 2019 Share Posted May 18, 2019 (edited) It's a bank job! Great to see the old thing getting a proper thrashing.....Now the map's done I need to update it all to my current standards and get on with some more instalments. Edited May 18, 2019 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Aurelius Posted June 7, 2019 Share Posted June 7, 2019 (edited) Excerpt from an active PBEM game. Tribal sniper named Nur, armed with an SVD destroys one crack paratrooper squad. Fourth confirmed kill, byproduct of confirmation shots Edited June 7, 2019 by Aurelius 1 Quote Link to comment Share on other sites More sharing options...
Ivan Zaitzev Posted June 7, 2019 Share Posted June 7, 2019 I shouldn't give so much Vodka to my troops before the battle, they coudn't spot your sniper a few meters away. To be fair, after all this years I didn't know you had troops in that hill. I knew there where troops in the other two hills, but not in "mine". So I thought I was being all clever sending those units in a flanking maneuver and I bumped with your guys. 0 Quote Link to comment Share on other sites More sharing options...
Aurelius Posted June 8, 2019 Share Posted June 8, 2019 8 hours ago, Ivan Zaitzev said: To be fair, after all this years I didn't know you had troops in that hill. I knew there where troops in the other two hills, but not in "mine". So I thought I was being all clever sending those units in a flanking maneuver and I bumped with your guys. It is a very bad spot for tribal militia. Other units don't have the ammo or the necessary training to cover their withdrawal and the unit itself has limited fighting capabilities. All I did was take into account that you might send someone there and I was very lucky in the ensuing duel. The sniper fired 6 shots before hitting his first mark and in total fired some 15 rounds to take out 4 of your guys. Max distance of the shots was 25 meters. Who should stop giving vodka to the troops - I don't know! 0 Quote Link to comment Share on other sites More sharing options...
Aurelius Posted August 31, 2019 Share Posted August 31, 2019 Excerpt from an ongoing PBEM game. Rustam Khan takes a deep breath, composes himself and takes aim from his RPG 2 The grenade is launched! Close up of the grenade. The BMD detonates catastrophically! The view from the other side of the ambush. The BMD is thus sent back to Volgograd Tractor Factory, Volgograd, RSFSR. Rustam Khan is a happy man. His group took out two Shuravi BMD's. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 13, 2019 Share Posted September 13, 2019 Was the scenario being developed by Sgr Squarehead ever completed? Would love to play it. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 13, 2019 Share Posted September 13, 2019 Funnily enough I was messing with some of my CM:A stuff last night, the map is done, but I haven't done anything further with it: I got a bit side-tracked with 'Heaven & Earth'.....I'll have another look at it in the coming weeks. I'm assuming it's the Blue campaign concept (Abdul Gul's War) that would be of the most interest? @MOS:96B2P ran some tests for me and we've come to the conclusion that changes need to be made to the early scenarios to reduce the potential for frustration (this largely revolves around the removal of RPGs from the enemy TOE while Abdul Gul has only a handful of men under his command). 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 18, 2019 Share Posted September 18, 2019 It seems somebody has upset the Soviets: From the forthcoming scenario 'Pacification'. Some of you may recognize the map.....The aim of this scenario is to utterly lay waste to it, Soviet style! 2 Quote Link to comment Share on other sites More sharing options...
37mm Posted October 25, 2019 Share Posted October 25, 2019 (edited) Edited October 25, 2019 by 37mm 3 Quote Link to comment Share on other sites More sharing options...
37mm Posted October 28, 2019 Share Posted October 28, 2019 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 15, 2019 Share Posted December 15, 2019 (edited) Couple of images from testing ('Winter of Discontent') that pleased me: Edited December 15, 2019 by Sgt.Squarehead 2 Quote Link to comment Share on other sites More sharing options...
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