borg Posted July 30, 2017 Share Posted July 30, 2017 killing the trigger man , will disable the IED ? And, are there IEDs that explode upon setting foot on them ? (aka mines?) 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted July 30, 2017 Author Share Posted July 30, 2017 I believe so. Not sure about IED mines, I know they are very unreliable.....I tend to be sparing with mines given the difficulties they can create. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted July 30, 2017 Share Posted July 30, 2017 6 hours ago, Erwin said: Helpful thread on how IED's work: Thanks for the link to that old thread. I hadn't seen it before and there was a lot of interesting info in it. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted August 3, 2017 Author Share Posted August 3, 2017 (edited) Slowly getting there: The damned temperature get's me every time.....Corrected to the seasonal average. Battle length is provisional, much messing to do before that's nailed down. Edited August 3, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
borg Posted August 3, 2017 Share Posted August 3, 2017 (edited) Now this was one serious mother trucker, good job arty took care of it rather than a humvee Edited August 3, 2017 by borg 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted August 3, 2017 Author Share Posted August 3, 2017 A bit of scene-setting.....Mid December, approx. a month after the events of 'Ashsh al-Dababir': 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted August 4, 2017 Share Posted August 4, 2017 Nice! As I one said, to get any more immersive you'd need to fire up some cheap briquettes, dog crap and diesel in a Hibachi next to you while playing. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted August 5, 2017 Author Share Posted August 5, 2017 (edited) Cheers, I reckon it's getting there (I had a very good starting point).....Lot's still to do. Spent a very unproductive seven hours messing with overly complex AI scripts last night.....It's a phase that I seem to have to go through before I can get down to doing something sensible. Here's some more scenery, all based on the handiwork of my esteemed testers (with a little bulldozer work for ease of passage): CTS have also been keeping their engineers busy with construction work: The newly constructed berm (on the junction of the Maqbara & Al Ansar roads) screens the initial deployment area from (most) prying eyes. Edited August 5, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted August 5, 2017 Share Posted August 5, 2017 Still busy destroying your map @Sgt.Squarehead. Nice scenario. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted August 5, 2017 Author Share Posted August 5, 2017 (edited) Cheers.....Hope you are having fun with your urban remodelling. The fog of war! In the process of making the new map I did actually discover one borked doorway on the old one.....There may be a prize for anyone who finds it! Edited August 5, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted August 5, 2017 Author Share Posted August 5, 2017 Here's what's going on behind the berm: Iraqi 37-9th Armoured send reinforcements to secure CTS right flank as they continue the push toward the River Tigris. I seem to recall someone making a 'Tank-Scrape' building tutorial, does anyone know where it is (or how to build nice tank-scrapes)? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted August 6, 2017 Author Share Posted August 6, 2017 Not too unhappy with this one as it's my first try and considering it's between a bunch of buildings: 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted August 9, 2017 Author Share Posted August 9, 2017 Found this account of the fighting in the district immediately to the east of Hayy El Karamah just a few days before the nominal setting for 'Ash al-Dababir': http://www.thedailybeast.com/embedded-with-iraqs-golden-division-as-they-pushed-into-mosul 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted August 10, 2017 Author Share Posted August 10, 2017 'Ashsh al-Dababir' is now up at TPG: http://www.thefewgoodmen.com/tpg2/cm-shock-force/cmsf-ashsh-al-dababir-the-hornets-nest/ 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted August 13, 2017 Author Share Posted August 13, 2017 Interesting article on CTS efforts to rebuild after Mosul at Military Times, here: http://www.militarytimes.com/flashpoints/2017/08/11/iraqs-elite-counter-terrorism-force-looks-to-rebuild-after-mosul/ 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted August 13, 2017 Share Posted August 13, 2017 Finally finished this one with a tactical victory. What an epic MOUT Battle!!! Well done. It does take some time and patience to fight it correctly (just like RL). The sniper dude. AAR 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted August 13, 2017 Author Share Posted August 13, 2017 Cheers fella.....Glad you enjoyed it. TBH the battle is probably a little more intense than it should be.....With more AI groups I would use fewer units and have them move more, but it is what it is and I've done what I could with the eight slots in hand (CM:SF II, I love you already! ). As I said elsewhere, I'm having a bit of a rethink on the initial forces for the sequel, 'Al Hutumah', much as I'd love to give the player some T-72s & BMPs I just can't support it with pictures or accounts on the ground, so it's not going in. I'll give them a fair shout if I ever get round to doing the much nastier fighting in West Mosul, but TBH we really need CM:SF II and a few of the units from CM:BS to model the 9th AD reasonably accurately (they have turned their BMPs in for BTR-4s or M113s by & large). West Mosul really would be a challenge, the areas of heaviest fighting (ie: where we tend to set scenarios) aren't nicely laid out blocks like Hayy El Karamah (or Ramadi for that matter), they're a total warren: https://www.google.co.uk/maps/place/Mosul,+Iraq/@36.3427367,43.1229178,1779m/data=!3m1!1e3!4m5!3m4!1s0x40079464db1a88b9:0x9745d74edd0f0930!8m2!3d36.3566484!4d43.1640004 Sad to note that the Al Nouri Mosque is no longer marked on Google Maps.....Poor Mosul. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted August 19, 2017 Author Share Posted August 19, 2017 Good Mosul article in Counterpunch: https://www.counterpunch.org/2017/08/18/endtimes-in-mosul/ 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 19, 2017 Share Posted August 19, 2017 40-50% friendly casualties and maybe 40,000 civilian dying slowly... Makes one wonder if it woulda been more humane to just nuke the place. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted August 20, 2017 Share Posted August 20, 2017 Brother Erwin is feeling a little triggering fatigue these days too, eh? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 20, 2017 Share Posted August 20, 2017 Well, reducing overall casualties was the rationale for nuking Japan. We don't even know if our ancient nukes work any more. 0 Quote Link to comment Share on other sites More sharing options...
borg Posted August 21, 2017 Share Posted August 21, 2017 Bad Moon Rising. Trouble on the way guys. Perhaps the end is coming soon best play more and more 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 22, 2017 Share Posted August 22, 2017 No end in sight, Borg. Your worries will go on forever. So, relax, be happy... 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted August 27, 2017 Share Posted August 27, 2017 (edited) I will also toss in that I really enjoyed this...even though I suffered a tactical defeat. Even though I captured the OBVIOUS geographic objectives I.......SPOILER ALERT.......... ++++++++++++++++++++++++++++++++++++++++++++ Missed all the other mission/point objectives. AND of course I blundered into too many IEDs and took to many casualties. You know something like this.."Hey Abdul take your squad over there and check out that abandoned taxi..." "Sure Mohamed".....BOOOOOMMM... Yea, I was kinda stupid like that. After a short period of time I may revist this...try and be a LITTLE more patient and not rush into things. Overall, I have to say this is one of the best MOUT maps I have played on CMSF, and I know there are some darn fine ones out there, so BIG kudos for the map. The AI is also pretty tough, although to be fair, the defenders just have to defend...but they use those #%*#^$ IEDs to great effect on numbskull commanders like yours truly. Someday, when CMSF2 shows up (fingers crossed) I would love to see this scenario ported over to the new engine...not sure how IEDs and VBIEDs may work, but I bet the new AI features would be awesome. Thanks very much for this..BZ from me! Edited August 27, 2017 by grunt_GI 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted August 28, 2017 Author Share Posted August 28, 2017 Glad you enjoyed it.....Sounds like you had some really bad luck with the IEDs. In truth though IEDs/VBIEDs have been responsible for much of the carnage in Mosul. 0 Quote Link to comment Share on other sites More sharing options...
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