rocketman Posted September 11, 2015 Share Posted September 11, 2015 If you have artillery asset with both smoke and HE - if you use up all HE the smoke shells are lost. Which can be really annoying (but AFAIK realistic) if you first want to pummel a location, then put smoke on it and then advance. It would be a great help if the UI could show how many shells the mission you're about to call will use, so that you don't overextend your resources. Would it be difficult to program/implement? 3 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted September 11, 2015 Share Posted September 11, 2015 I think this would be great. Or it would probably be more useful to change the barrage settings to something more absolute, like "drop 20" or "drop 50" instead of the ambiguous "quick", "short", and "long" options. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted September 11, 2015 Share Posted September 11, 2015 The second option may be better as the first would have a dependency on spotting rounds and time left in the turn. I don't think it could give you a definite figure. Even the specific selection would have some variability due to spotting rounds, but the variation would be more limited with a fixed number of rounds firing after FFE. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted September 11, 2015 Share Posted September 11, 2015 I'd love to have them smoke separate. That way, you could fire HE till the tubes glow, then toss the smoke. 2 Quote Link to comment Share on other sites More sharing options...
rocketman Posted September 11, 2015 Author Share Posted September 11, 2015 I'd love to have them smoke separate. That way, you could fire HE till the tubes glow, then toss the smoke. Even better. Or a general ball-park estimate. Is it going to be 10 or 20 rounds. 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted September 13, 2015 Share Posted September 13, 2015 +1 to numbers instead of text. I have to look this up all the time. And the ability to buy/have all smoke/no HE units. 0 Quote Link to comment Share on other sites More sharing options...
CPC922 Posted September 13, 2015 Share Posted September 13, 2015 I too like this concept, yet wonder how difficult it would be to implement since it hasn't been done so before. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted September 14, 2015 Share Posted September 14, 2015 It would be a great help if the UI could show how many shells the mission you're about to call will use, so that you don't overextend your resources. +1 to that, not for me personally, but for those stingy folks who use anything other than maximum duration. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted September 14, 2015 Share Posted September 14, 2015 +1 to that, not for me personally, but for those stingy folks who use anything other than maximum duration. People use Maximum duration ? 0 Quote Link to comment Share on other sites More sharing options...
Paulus Posted September 14, 2015 Share Posted September 14, 2015 +1 to above. Perhaps the rounds per minute for, harras, light, medium and heavy could be given? each tube type has its values, i'm using at the moment a spreadsheet, would save me the hassle of 'ctrl-alt-del'-ing to desktop. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 14, 2015 Share Posted September 14, 2015 I actually nearly always use maximum duration. The number of times my shells stopped before I wanted them to made me rethink things. Now my SOP is to choose maximum and then cease fire when I am happy with the amount of HE delivered. I am much happier now. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted September 14, 2015 Share Posted September 14, 2015 People use Maximum duration ? If it's not maximum, what's the point of calling it in? 1 Quote Link to comment Share on other sites More sharing options...
Baneman Posted September 14, 2015 Share Posted September 14, 2015 (edited) If it's not maximum, what's the point of calling it in? So that when everyone in the target area is dead ( or suppressed enough for the follow-up infantry to make dead ), I have enough left over to do it again somewhere else. Sure you can ceasefire, but it still falls for a bit after you say "stop", using Maximum that could be a lot of rounds. Hell, I ceasefire Medium stonks on Medium duration if I think it's done the job. Edited September 14, 2015 by Baneman 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted September 14, 2015 Share Posted September 14, 2015 (edited) I pair max duration with 1-tube harassment fires. That way you only get one or two more rounds after the cease fire call. +1 to the numbers instead of text idea. Edited September 14, 2015 by Vanir Ausf B 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 14, 2015 Share Posted September 14, 2015 People use Maximum duration ? Yep. Three occasions: When you absolutely, positively, gotta kill every muddyfunster* in the room. When there aren't very many shells left. When I'm firing a light weight, low tubecount harrassment mission that's probably going to be walked round the map between TRPs. * Thank you Channel 4** bowdlerisation for pre-watershed/pre-allowed-to-say-the-f-word-on-british-TV-at-all substitutes... ** I think it was Channel 4. It wasn't Jackie Brown, though. Aliens, maybe. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted September 14, 2015 Author Share Posted September 14, 2015 +1 to above. Perhaps the rounds per minute for, harras, light, medium and heavy could be given? each tube type has its values, i'm using at the moment a spreadsheet, would save me the hassle of 'ctrl-alt-del'-ing to desktop. Is that a spreadsheet you care to share with us? Pretty please I'm thinking printing it in A3 and sticking it to the wall by my computer. 0 Quote Link to comment Share on other sites More sharing options...
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