c3k Posted February 25, 2015 Author Share Posted February 25, 2015 Turn 10 21:00 to 20:00 After the last turn, a bit of a pause is in order. Well, at least for OTHER men. My men beg me to continue forward. Very well... That Kornet did force Red 2 to retreat. They're a bit fragile. I don't know why. After all, it's only all the OTHER members of their platoon who are dead. Hmmph. More... 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 25, 2015 Author Share Posted February 25, 2015 (edited) Turn 10, continued... More pix, to save the words. Overall, the turn was a wash. My suppressive fire didn't do too much. Kornet 2 did not fire anymore (that I know of). DMS is dropping some artillery (I suspect 120mm mortar) on my right, straddling the river. Trying to leverage out my vehicles from the last few turns, perhaps. Kornet 1 moved, but probably only because he'd fired off every missile he could. Kornet 3 is due for some arty. Show that one in a bit. All known distant infantry contacts from last turn are still present. I found some near infantry (just on the far side of the bridge). They died. I'm sure there are a few more survivors crawling about. Thermals will find them. Next up, my plans... More. Edited February 25, 2015 by c3k 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 25, 2015 Author Share Posted February 25, 2015 Turn 10, final thoughts... So...Red 2 sweeps hard to my left. Blue 2 and 3 advance, but Blue 2 first are targets Kornet 2. Blue 1 area targets the DMS HQ for a bit, then moves to the shore. My sniper team rushes past White Squad to gain the corner near the 4-way intersection at the bridge. Eyes to protect the right of Blue 2... I hope you like me showing the detailed paths for Blue 3 and Red B. Pausing, facing, and movement speeds need to be considered when moving into ambush territory. Red B may get some (more) splash damage from any APS firings, so that'll be something to be cognizant of. In another turn or two, if nothing unexpected shows up, I'll be in position to rush some men across the bridge. Then, when I destroy whoever machineguns those men down, I'll rush some MORE men across the bridge. I expect the second effort to be successful. Then an Abrams (or two) will follow. Ken out. 1 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted February 25, 2015 Share Posted February 25, 2015 Turn 10 Excellent, rest is sometimes needed for maximum performance. I appreciate you making sure I am able to do my best. With any luck I'll only live twice. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 25, 2015 Author Share Posted February 25, 2015 Turn 11 20:00 to 19:00 28,000 words... Okay, if a picture is worth 1,000 words, that's about right. More stuff happened. I have yet to have a boring turn. I don't know about DMS. On with the slide show... And looking a little to the left, I see where an HQ is sitting. The one I'm really hoping is DMS... More... 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 25, 2015 Author Share Posted February 25, 2015 Turn 11, another sector... Looking at the shoreline, just left of the bridge, I'm trying to find his BTR and any survivors. I've tried to coordinate Red B and Blue 3 moving towards this area. Changing view and looking across the water.... (Notice how ^^^ that spot was done by my Humvee in the background? More eyes means better spotting.) More.... 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 25, 2015 Author Share Posted February 25, 2015 Turn 11, more bridgework... This should pretty much have disinfected the bridge area. Next turn, I'll find out. The next few shots show how close DMS just came to winning (or limiting me to a draw)... The fickle finger of fate came close on that one! More... 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 25, 2015 Author Share Posted February 25, 2015 Turn 11, the end and the plan Okay, that ALL happened in one 60 second span. Whew. Next turn, as shown, my infantry teams move forward. My personal self runs away, er, into the attack, by crossing the street and finding a new home. IanL joins nearby. I'm pushing my Abrams right up to the foot of the bridge. I'll sit there next turn, then the following turn, infantry will cross. Then Abrams, then me. Ahhh. A good turn. Sure, his Kornets were probably out of ammo, but a kill is a kill. Ken out. 0 Quote Link to comment Share on other sites More sharing options...
agusto Posted February 25, 2015 Share Posted February 25, 2015 (edited) The Humvee killing the BTR was quite lucky. 1 on 1 vs an APC is nothing you want to do when you are in a Humvee. It looks like things were going well for you during the last couple of turns. How much combat power do you think DMS has still left? Edited February 25, 2015 by agusto 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted February 25, 2015 Share Posted February 25, 2015 Its not that lucky. The MK19 Humvee will spot and destroy the BTR first. Has happened many times to me since release, even with BMP-3 also. First acquisition + 40mm are deadly. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 25, 2015 Author Share Posted February 25, 2015 Meanwhile, DMS is keeping up a furious turn pace... Turn 12 19:00 to 18:00 We left with that solitary BTR having been spotted by Blue 3. Shall we see? Another BTR gets spotted... I have ANOTHER close call... LOL, I almost ran right into that burst! Instead, I now head towards the green arrow. I THINK DMS has a large area fire going on. I'll hit the green arrow, then I'll cross the bridge, and go to ground BENEATH it!! Like a troll, I shall await unsuspecting travelers... To support that, I'm pushing across the bridge... Ken out. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 25, 2015 Author Share Posted February 25, 2015 There are two turns to post... There has been MORE mayhem, more fun, more, more, more! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 25, 2015 Author Share Posted February 25, 2015 Turn 13 18:00 to 17:00 Killing on the Kharalyk: A Bridge Too Far: A Leader Eats Lead: Etc. This may have an effect later... Perhaps the lack of effective artillery was due to a delay? My blood pumps out, but not as fast as my orders! Ach. I did not spare myself, and neither did DMS... If only, if only... Nice stonk. Now that I have fallen, at best I can hope for a draw. More! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 25, 2015 Author Share Posted February 25, 2015 Turn 14 17:00 to 16:00 His men carry on! DMS' arty stonk was well timed. My men were ALL in motion right there. This has been a turn which brought singing to the hall of the blood god! Gah. Summary: the artillery his red-based your humble correspondent. But I am NOT despondent! Red B has been blasted. Really. A crater appeared under them: that's never good. White A and B both took losses. Sniper took a hit. Sigh. Soon I'll have nothing but Abrams...and IanL DMS is absolutely hammering me these last two turns. I do not care! I have ordered my men to drag my limp form onto the bridge and then to go forth, find DMS, and grind him beneath their tracks! I order the Abrams to be unleashed!!! Now it gets real. Ken out. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted February 25, 2015 Share Posted February 25, 2015 CM giveth and CM taketh away. So who gets to rifle your pockets and do you actually have anything worth "buddy aid". Hmm, couple sticks of gum, nifty CM commanders secret decoder ring (which seems to decode everything as "be sure to drink your Ovaltine"), magic underwear (soiled), huh you are one of those eh? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted February 25, 2015 Share Posted February 25, 2015 I was wondering if you were tempting fate there dodging between the craters as they formed. As you can see I am ready to take over. Men we continue just as c3k envisioned in his honour. I mean his honor. 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted February 25, 2015 Share Posted February 25, 2015 Destiny is not a matter of chance, it is a matter of choice. It is not a thing to be waited for, it is a thing to be achieved.... Call it Kismet... Ken 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 25, 2015 Author Share Posted February 25, 2015 A lesser man would be dead! My radioman was stunned to see the injuries I'd sustained. He hoped, err, thought, that they were fatal injuries! No! I can command while supine and exsanguinating! Turn 15 16:00 to 15:00 As stated, my goal is to find DMS and drive an Abrams over him! My men's bloodlust will be slaked by nothing less! Out. 0 Quote Link to comment Share on other sites More sharing options...
BlackMoria Posted February 25, 2015 Share Posted February 25, 2015 At least you will be carried off on your shield. IanL can stand on the bridge, head uplifted to the skies with a clenched fist and scream "Vengence!" in your honor. 0 Quote Link to comment Share on other sites More sharing options...
Skwabie Posted February 25, 2015 Share Posted February 25, 2015 " despite the Allies commander's best efforts, it was, in the end, still a bridge too far. But the men fight on in their commander's name. If we can't have the bridge, neither can the enemy." 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted February 25, 2015 Share Posted February 25, 2015 A lesser man would be dead! My radioman was stunned to see the injuries I'd sustained. Out. Stub your toe in the rubble, step on a nail, scuffed your new officers khakis? Whatever, your men will understand. Tell Ian to get them to stop gawking and get moving 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 25, 2015 Author Share Posted February 25, 2015 My pair of Abrams will run amok! Like a herd of unstoppable elephants! Like a pack of derms! They will crush, uproot, destroy, and demolish my enemies! Plus it'll be fun to punish DMS. Some more. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 25, 2015 Author Share Posted February 25, 2015 Heh, heh, heh. I've just parked my Blue 1, the HQ Abrams RIGHT on the bridge. If DMS destroys it and makes the bridge drop, that'll be a strike against him! My men are glad to have the assignment. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 25, 2015 Share Posted February 25, 2015 Hang on, haven't you already lost ? You're dead. DMS wins by default. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 26, 2015 Author Share Posted February 26, 2015 Hah! The victory conditions CLEARLY stated that to win, the player must have his named unit standing upon the bridge at the end of the game. The clock ticks, but DMS is not there, is he? The rules also state that any player who destroys the bridge immediately loses. I hope he tries to kill that Abrams! We'll find out what's tougher, a bridge or a tank... Gamey? Hell yeah. 0 Quote Link to comment Share on other sites More sharing options...
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