Col Deadmarsh Posted February 11, 2015 Share Posted February 11, 2015 Are there certain mods which almost everyone agrees that they make the game better? Please point me in the right direction to download these as everything I'm currently using is stock. 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted February 11, 2015 Share Posted February 11, 2015 (edited) I have a small Collection of CMBN Mods that many Players use ( never got around to getting Building, Vehicle or Uniform Mods yet ) and if you have Dropbox, then I can send them over...PM me. Joe Edited February 11, 2015 by JoMc67 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted February 11, 2015 Share Posted February 11, 2015 On top of my head: everything by Aris, Vein's tracers, Juju's user interface, buildings by Tanks a lot and someone I forget just now, Vin's arrow bases. Something to start with. Everything by Aris will keep you busy for a while 0 Quote Link to comment Share on other sites More sharing options...
Badger73 Posted February 11, 2015 Share Posted February 11, 2015 Pay a visit to this thread >>> http://community.battlefront.com/topic/116991-best-modsscenarios-for-a-noob-to-repository-content/ 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted February 21, 2015 Share Posted February 21, 2015 Just played my first CMBN since installing Aris terrain, Pat Tal buildings and the full colored button menu mods installed. WOW, is the game so much better looking. Still ended up fighting to a draw, but darn it looked good! Thanks for all the hard work. 0 Quote Link to comment Share on other sites More sharing options...
para Posted February 23, 2015 Share Posted February 23, 2015 That white flag mod is very nice 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted February 24, 2015 Share Posted February 24, 2015 Buildings by Tanks a lot mod is not suitable for MG scenarios. 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted February 24, 2015 Share Posted February 24, 2015 All of Aris vehicle and gun and weapon mods. Aswell as his terrain mod. Tanks A lot building mods. JuJu's interface mod. 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted April 11, 2015 Share Posted April 11, 2015 Just played my first CMBN since installing Aris terrain, Pat Tal buildings and the full colored button menu mods installed. WOW, is the game so much better looking. Still ended up fighting to a draw, but darn it looked good! Thanks for all the hard work. Just finished Task Force Raff and almost done with Devil's Descent...the mods make these games so much better...almost like a movie...Juju's UI mod is the icing on the cake....thanks to all the modders...makes the game feel almost new! 0 Quote Link to comment Share on other sites More sharing options...
Lacroix Posted April 21, 2015 Share Posted April 21, 2015 Buildings by Tanks a lot mod is not suitable for MG scenarios. in what way? i heard this somewhere before but i dont remmeber where 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted April 22, 2015 Share Posted April 22, 2015 Because Dutch area does not have the architecture of Normandy. 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted January 9, 2016 Share Posted January 9, 2016 (edited) Because Dutch area does not have the architecture of Normandy.How about Pat's buildings for MG. And are TALs less accurate than the default ones?Also, can't you just leave them installed because of the "tags" they won't appear in Holland scenarios anyway? Edited January 9, 2016 by AstroCat 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted January 22, 2016 Share Posted January 22, 2016 (edited) Also, can't you just leave them installed because of the "tags" they won't appear in Holland scenarios anyway?https://dl.dropboxusercontent.com/u/3470914/MG.pnghttps://dl.dropboxusercontent.com/u/3470914/MG 1.pngNo. Edited January 22, 2016 by Ales Dvorak 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted January 22, 2016 Share Posted January 22, 2016 (edited) https://dl.dropboxusercontent.com/u/3470914/MG.pnghttps://dl.dropboxusercontent.com/u/3470914/MG 1.pngNo.So I guess if you want more accurate buildings for Holland scenarios you should disable all Pat's and TAL's buildings? Edited January 22, 2016 by AstroCat 0 Quote Link to comment Share on other sites More sharing options...
StieliAlpha Posted January 22, 2016 Share Posted January 22, 2016 (edited) Did anybody mention the HQS sound mod, latest revision of course, already? That one adds a lot. Edited January 22, 2016 by StieliAlpha 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted January 23, 2016 Share Posted January 23, 2016 So I guess if you want more accurate buildings for Holland scenarios you should disable all Pat's and TAL's buildings?I think so. 0 Quote Link to comment Share on other sites More sharing options...
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