weapon2010 Posted March 29, 2014 Share Posted March 29, 2014 Call me crazy, but I would love to see "Shell Cam" in the game.What is it?Anyone familiar with Silent hunter will tell you that "Torpedo Cam"is one of the coolest things ever.Basically you hit torpedo cam once the torpedo is fired and the camera locks onto the torpedo from directly behind and you follow the torpedo as it travels through the ocean to its target.You also have the option to swivel around the in motion torpedo 360 degrees, exactly the same way we can 360 swivel around a tank in motion. So how cool would it be to hit "Shell Cam"live or in the replay and follow the shell to its target.You would have the option of actual speed or slow motion, or super slow motion.Call me crazy, I just think it would be really cool.Gimic?absolutley, but fun.And don't forget about "Bomb Cam" from the planes, maybe even cooler. 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted March 29, 2014 Share Posted March 29, 2014 That would be totally cool of course and produce some nice videos. But I'm afraid we will never see it as it will get old very fast. Maybe it will be a by product if they implement a true FPS to a soldiers head (Level 0 view) for total immersion. Biggest hurdle programatically is probably that they had to change the UI - which noone wants to touch unfortunately. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted March 29, 2014 Share Posted March 29, 2014 Too much of a gimmick, sorry. The feature works in Silent Hunter, because torpedoes obviously move a lot slower than a shell does. 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted March 29, 2014 Author Share Posted March 29, 2014 lukeff I'm not disagreeing with you about it being a gimmick,but how do you define gimmick? 0 Quote Link to comment Share on other sites More sharing options...
Lt Belenko Posted March 29, 2014 Share Posted March 29, 2014 I don't think is should be in CM:WW2. But with a missile in CMSF it would be just like real life. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 29, 2014 Share Posted March 29, 2014 I like. I like. 0 Quote Link to comment Share on other sites More sharing options...
MAurelius Posted March 29, 2014 Share Posted March 29, 2014 well... I remember seeing a shell cam in "Distant Guns - Jutland".... and I have to agree... once you have used it 5-10 times you will never do so again..... 0 Quote Link to comment Share on other sites More sharing options...
Lille Fiskerby Posted March 29, 2014 Share Posted March 29, 2014 Lt Belenko : "But with a missile in CMSF it would be just like real life." Then we can do like Major T. J. "King" Kong in Dr. strangelove sitting on the missile, combat toe to toe with the ruskies. 0 Quote Link to comment Share on other sites More sharing options...
bobo Posted March 29, 2014 Share Posted March 29, 2014 There was a view in IL-2 that would show all arrows where shells had hit a plane that was pretty cool. Being able to turn on a "tracer" view that would extend from shooter to shell stop would be interesting to me. The decals on vehicles will be fun to play with in V3.0 for sure based on ChrisND's previews. F5- F5 -F5... 0 Quote Link to comment Share on other sites More sharing options...
Lt Belenko Posted March 29, 2014 Share Posted March 29, 2014 Lt Belenko : "But with a missile in CMSF it would be just like real life." Then we can do like Major T. J. "King" Kong in Dr. strangelove sitting on the missile, combat toe to toe with the ruskies. Some Slim Pickens right there. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted March 29, 2014 Share Posted March 29, 2014 Ah, I came to this thread thinking there was some obscure Russian camouflage scheme I had never heard of. "Will Russian snipers get shell camouflage ponchos?" 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 29, 2014 Share Posted March 29, 2014 After "shell cam" we'll be looking for "bullet cam"! 0 Quote Link to comment Share on other sites More sharing options...
Andrew H. Posted March 29, 2014 Share Posted March 29, 2014 And then "bullet time". 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted March 29, 2014 Share Posted March 29, 2014 Might be fun now and again, but would probably be another heavy drain on computer resources. I think for now people would rather have extended draw distances. Maybe in four or five years with a later generation of computers... Michael 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted March 30, 2014 Share Posted March 30, 2014 Might be fun now and again, but would probably be another heavy drain on computer resources. I think for now people would rather have extended draw distances. Maybe in four or five years with a later generation of computers... We could have further increased draw distances even now, but there's this subset of people here that would complain that their 7-year old desktop or laptop would not be able to run the game any more. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted March 30, 2014 Share Posted March 30, 2014 I'm not disagreeing with you about it being a gimmick,but how do you define gimmick? Something that, by its inherent design, has very little or no lasting value to the consumer. 0 Quote Link to comment Share on other sites More sharing options...
Sailor Malan2 Posted March 30, 2014 Share Posted March 30, 2014 Yep, classic example of an 'improvement' that would cost X pounds/hours/hairpulling episodes from BTS, and give (say) 50% of purchasers 0.001X cool moments and cause 2 extra people to buy the game! If there is to be any effort spent I have a little list of things I want first 0 Quote Link to comment Share on other sites More sharing options...
Amizaur Posted March 30, 2014 Share Posted March 30, 2014 You say shell cam, and I say - gunsight cam and eyeball cam. Possibility to lower the viewpoint (with a unit locked) and get camera slaved to tank commander eyes and more importantly to gunsight viewport in tanks and AT guns (or to eyes of a squad commander for infantry). This way we could see what they see, especially at ridges. If they can see the target. It should be MUCH more easy to do than a shell cam . 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted March 30, 2014 Share Posted March 30, 2014 You say shell cam, and I say - gunsight cam and eyeball cam. Possibility to lower the viewpoint (with a unit locked) and get camera slaved to tank commander eyes and more importantly to gunsight viewport in tanks and AT guns (or to eyes of a squad commander for infantry). This way we could see what they see, especially at ridges. If they can see the target. I tend to agree with you there. I have quietly wished for the same thing just about every game I have played. Michael 0 Quote Link to comment Share on other sites More sharing options...
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