LC- Posted February 23, 2014 Share Posted February 23, 2014 Sorry if this has been brought up or discussed to death, but I really miss that handy little info box that came up if you selected a unit and hit Enter if I recall. Any thoughts to bring that back? 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted February 23, 2014 Share Posted February 23, 2014 Yeah, I miss that box 0 Quote Link to comment Share on other sites More sharing options...
BradinAus Posted February 23, 2014 Share Posted February 23, 2014 Me too. I like seeing the old penetration and armour ratings. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted February 23, 2014 Share Posted February 23, 2014 http://www.battlefront.com/community/showthread.php?t=113615 0 Quote Link to comment Share on other sites More sharing options...
Dadekster Posted February 23, 2014 Share Posted February 23, 2014 Looks like making more info available to the player will eventually occur which to me is a good thing. I wouldn't mind having information that lets me make some informed decisions while playing. I don't have committed to memory things like the max effective range of all machine guns/rifles/smg's etc or whether I should be firing at a certain tank at a certain range with the tank I have to make effective penetration. I don't have all the armor thickness for all the German halftracks memorized either. I just want the information a track commander or squad leader would have to make decisions appropriately. While playing I generally find the need to at least once of twice a game either go find a reference book or simply alt tab out of game to google the information. When I do that in any game it tells me that they didn't do a good job in having that info readily available to the player. Not having the info readily available can lead to players just making guesses which then turn out to be bad and this leads to frustration and frustration leads to people quitting stuff and telling other people that this game sucks. I don't do that by the way...I tell friends they are only allowed to play CM if they have big brass ones but for some reason the wife never seems to like this. :confused: Basically make the info that shows armor thickness for vehicles, gun capabilities at ranges and certain armor thickness (I don't even need to know for angles as imo that's to much) and small arms ranges. Have this info readily available and I might stop making stupid mistakes...but don't count on it. I mean I am not so stupid as to think some AT rifle is going to stop a Tiger at 1000m but there are situations where I am wondering if all I am doing with other weapon systems is wasting my time aka begging for the destruction of my units. 0 Quote Link to comment Share on other sites More sharing options...
para Posted February 23, 2014 Share Posted February 23, 2014 I am pretty much the same I cannot take in the info required to know whether or not i am likely to even penetrate a vehicle or just make it angry and blow me away 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 23, 2014 Share Posted February 23, 2014 There's a law of diminishing returns when it comes to displayed text information. After a certain point it stops being helpful and starts being overwhelming. Sure, each individual item displayed might me of some marginal utility but the cumulative effect is a wall of numbers & letters. A soldier in the field might have range tables stenciled onto the inner gun shield of his AT gun or instructions for use pasted to the side of his Faust but he wouldn't be marching into battle with detailed penetration tables at hand or exact knowledge of the enemy's capability. The uncertainty is part of FOW. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 23, 2014 Share Posted February 23, 2014 Meh, I just go with - Big / Medium / Small. Big Tank : Tiger/IS2 Med Tank : Sherman, Panther, T34 Small tank : Stuart, PzII Big Gun : 88 and up Med Gun : 75 Small gun : 50 and down Shooting more than 1 size above your gun is foolish and unlikely to work. Shooting 1 size up is about a 50/50 chance. Granted there are variations eg. Panther 75mm gun is much better than PzIV 75mm gun, and the situation also matters eg. side-on etc. but we're generally aware of them and the above is enough for me to make a decision on the fly It's also surprising how quickly you build up a pretty comprehensive database in your head. 0 Quote Link to comment Share on other sites More sharing options...
Dadekster Posted February 24, 2014 Share Posted February 24, 2014 There's a law of diminishing returns when it comes to displayed text information. After a certain point it stops being helpful and starts being overwhelming. Sure, each individual item displayed might me of some marginal utility but the cumulative effect is a wall of numbers & letters. A soldier in the field might have range tables stenciled onto the inner gun shield of his AT gun or instructions for use pasted to the side of his Faust but he wouldn't be marching into battle with detailed penetration tables at hand or exact knowledge of the enemy's capability. The uncertainty is part of FOW. I understand where you are coming from here but that doesn't hold true so much for an inexperienced soldier. Soldiers in the field for any length of time learn quickly what is and isn't doable. How close do I need to crawl to realistically take out that T34 with a shrek from the side for example? Might not be a big deal until you realize you need to look for concealment to do it and if you don't know whereabouts to be to get that done it kind of frustrating. It's at that point I fire up google most of the time since I don't have that info memorized. Be easier if I could just click on the info panel to find the shreks info. The guy holding it back then probably knew and if no concealment was available then the attempt probably didn't happen. Me...I'd have crawled 100m across broken glass to get to that perfect spot to find out I was about 20m short to getting it done. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 24, 2014 Share Posted February 24, 2014 I understand where you are coming from here but that doesn't hold true so much for an inexperienced soldier. Soldiers in the field for any length of time learn quickly what is and isn't doable. How close do I need to crawl to realistically take out that T34 with a shrek from the side for example? Might not be a big deal until you realize you need to look for concealment to do it and if you don't know whereabouts to be to get that done it kind of frustrating. It's at that point I fire up google most of the time since I don't have that info memorized. Be easier if I could just click on the info panel to find the shreks info. The guy holding it back then probably knew and if no concealment was available then the attempt probably didn't happen. Me...I'd have crawled 100m across broken glass to get to that perfect spot to find out I was about 20m short to getting it done. Marco Bergman's UI mod goes a looooong way to providing this sort of information though - weapon effective ranges, what ammo they take ( very useful for knowing what to Acquire ) and rough colour coded ( or numbers ) tank armour values/ weapon penetration data a la CMx1. Plus a bunch of other little helpful stuff - I'd crawl that 100m over broken glass just for his compass mod ! He provides a very informative Readme and has the various elements of his mod separated so you only need to install what you like / will find useful. Worth checking out ! http://www.battlefront.com/community/showthread.php?t=111940 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 24, 2014 Share Posted February 24, 2014 We have always planned, and will sometime (soon?) actually make, a new sort of "box". We're calling it a Unitpedia. It will have some sorts of information that the old CMx1 box had, but will be more informative about what the unit itself is and what it's tactical strengths and weaknesses are. The idea is to offer the average player more useful information than CMx1 did by making the presentation more straight forward and less like a cut/paste out of a spreadsheet. Why haven't we got to it yet? This is a feature that we really want to do right the first time. We've had too many other things on our plate over the past years, however as you know the list of big things is getting smaller and less urgent. The time for this one is definitely drawing near. Steve 0 Quote Link to comment Share on other sites More sharing options...
LC- Posted February 24, 2014 Author Share Posted February 24, 2014 Sounds very interesting. I understand how there are more pressing issues on your drawing boards already but this is something I will be happy when it comes. Even if it takes a little bit understandably. 0 Quote Link to comment Share on other sites More sharing options...
ratdeath Posted February 24, 2014 Share Posted February 24, 2014 We have always planned, and will sometime (soon?) actually make, a new sort of "box". We're calling it a Unitpedia. It will have some sorts of information that the old CMx1 box had, but will be more informative about what the unit itself is and what it's tactical strengths and weaknesses are. The idea is to offer the average player more useful information than CMx1 did by making the presentation more straight forward and less like a cut/paste out of a spreadsheet. Why haven't we got to it yet? This is a feature that we really want to do right the first time. We've had too many other things on our plate over the past years, however as you know the list of big things is getting smaller and less urgent. The time for this one is definitely drawing near. Steve Awesome Will this new "box" also be accessible while purchasing units? 0 Quote Link to comment Share on other sites More sharing options...
pkanarki Posted February 24, 2014 Share Posted February 24, 2014 Awesome Will this new "box" also be accessible while purchasing units? I would welcome this feature very much too. I also feel it would lower the initial hard "learning curve" of the game for newcomers. For me personally, and the way I play and enjoy the game, the "infobox" is more wanted for the buying menu than for ingame....I understand fully if others feel different, and I would love to have both! 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted February 24, 2014 Share Posted February 24, 2014 I like this feature very much. I am a fan of statistics, numbers, percentages,... 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 24, 2014 Share Posted February 24, 2014 Awesome Will this new "box" also be accessible while purchasing units? Absolutely! I would welcome this feature very much too. I also feel it would lower the initial hard "learning curve" of the game for newcomers. Provided the information is presented in a useful way, I agree. Having a box full of numbers isn't very useful for most people most of the time. What we will do is figure out the sorts of questions people have and then answer them as efficiently as possible. For me personally, and the way I play and enjoy the game, the "infobox" is more wanted for the buying menu than for ingame....I understand fully if others feel different, and I would love to have both! My thoughts as well. When you are in the game you get a lot of information from the units themselves. Such as headcount, weapons, relative size, etc. When you're in the Purchase Screen you have nothing. Steve 0 Quote Link to comment Share on other sites More sharing options...
Cirrus Posted February 24, 2014 Share Posted February 24, 2014 This is good news. It was even fun to educate oneself trough this info. 0 Quote Link to comment Share on other sites More sharing options...
jhmorneau Posted February 24, 2014 Share Posted February 24, 2014 Very good news indeed ! I'm impressed by the way the constant improvement of the game gains momentum. It feels like BF has recently changed gear. Hmm, maybe this metaphor is too euro-oriented but I trust even people used to automatic gear can get the idea ;-) 0 Quote Link to comment Share on other sites More sharing options...
LC- Posted February 24, 2014 Author Share Posted February 24, 2014 I think my kid will have more use out of it than any of us. At the moment, his favorite "tactic" is sending our Bat HQ to go "blow up that bad guy". At 7 years old he doesn't yet get that the "bad guy" is actually a heavy armored Tiger located on a hit with open fields around it. Granted at 7 he wont read the info when its there, but when he is old enough to get it he will get use out of it. I also will too just not in the same example. I hope lol 0 Quote Link to comment Share on other sites More sharing options...
Dadekster Posted February 25, 2014 Share Posted February 25, 2014 Awesome news, thanks for the update Steve. 0 Quote Link to comment Share on other sites More sharing options...
Destynova Posted February 25, 2014 Share Posted February 25, 2014 This is very good news indeed. When Battlefront said "(soon?)" I hope they are hinting that they may be able to implement this by the time of their next big release. Anyway I am happy to see this is something they now are looking at. 0 Quote Link to comment Share on other sites More sharing options...
matarreyes Posted February 26, 2014 Share Posted February 26, 2014 First I would like to ask sorry for my English (I'm using the goolge traslate). Thanks for the news, Steve . I hope we can take soon. The information window also have the unit in CMBN and CMFI, or only CMRT? Regards, 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted February 26, 2014 Share Posted February 26, 2014 The information window also have the unit in CMBN and CMFI, or only CMRT? I re-read Steve's post and I do not think he committed to including this feature in CMRT. Having said that, BFC does have a program where by improvements in the engine are added to the older games after new features are released. For example when CMFI came out there were engine changes that were ported back to CMBN and are available as the 2.0 upgrade for CMBN. They have already said they will be doing that in the future. Which means when that feature does arrive it will most likely make its way back into the older games too. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 26, 2014 Share Posted February 26, 2014 It is definitely not going to be a part of Upgrade 3.0, which means it will not be in Red Thunder either. When the feature is created it will work for all games. Which is a ton of work and why it can not be rushed. Steve 0 Quote Link to comment Share on other sites More sharing options...
matarreyes Posted February 26, 2014 Share Posted February 26, 2014 Ok, thank you Steve. 0 Quote Link to comment Share on other sites More sharing options...
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