General Jack Ripper Posted October 19, 2019 Author Share Posted October 19, 2019 3 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted October 19, 2019 Share Posted October 19, 2019 Excellent video of a tough mission. 1 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted October 26, 2019 Author Share Posted October 26, 2019 (edited) We are now on the losing track. Perhaps I was too humane in the last mission. Edited October 26, 2019 by General Jack Ripper 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted October 26, 2019 Share Posted October 26, 2019 "One can never be too humane" As Andrew Broughton says to me every time I walk past the plaque set upon the wall of his old house. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted December 28, 2019 Author Share Posted December 28, 2019 Sorry I've been away, but Santa doesn't deliver Christmas, I do. Normal service will resume shortly. 2 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted January 5, 2020 Author Share Posted January 5, 2020 (edited) This definitely was the worst battle in terms of casualties so far. I lost four men killed to a minefield I had been warned about, but ignored. I lost five men to an infantry gun that fired through a house in what I reported as a bug. I lost the remaining fifteen or so due to normal battlefield wastage. The mission presented was simple in planning and execution, it merely required me to bash my head against a brick wall until it broke. One thing that surprised me in general was the fact I didn't get the enemy to surrender until they only had about eleven guys left. They put up much more of a fight than I expected. Edited January 5, 2020 by General Jack Ripper 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 5, 2020 Share Posted January 5, 2020 " I say Jack, old boy. Do try to be a bit more careful with your men next time." As Peter Sellers almost said. 0 Quote Link to comment Share on other sites More sharing options...
BluecherForward Posted January 11, 2020 Share Posted January 11, 2020 What mods are you using? - notice the airborne troopers uniforms and manner of speaking is different from basic game. 0 Quote Link to comment Share on other sites More sharing options...
BluecherForward Posted January 11, 2020 Share Posted January 11, 2020 Just now, BluecherForward said: What mods are you using? - notice the airborne troopers uniforms and manner of speaking is different from basic game. Also, the set-up looks different. Hat's off for doing this series - I appreciate the effort. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted January 12, 2020 Author Share Posted January 12, 2020 On 1/5/2020 at 5:20 PM, Warts 'n' all said: " I say Jack, old boy. Do try to be a bit more careful with your men next time." As Peter Sellers almost said. We're on the losing track of the campaign now, so I can't afford to be as frugal as I once was. Any battle loss now will kick us out of the campaign, so if I must trade some bodies for victory, so be it. 15 hours ago, BluecherForward said: What mods are you using? - notice the airborne troopers uniforms and manner of speaking is different from basic game. Here's my current list: Aris US Gear for Vehicles Juju's TRP's and UI Mord's War Ravaged Faces Rambler's Weapon Skins z1812's US Camo Uniforms GI Joe Mod Web Gear Umlaut's Camoflage Defensive Works Kieme's Ploughed Field Bil's Hex Markers StikkyPixie's Subdued Icons TFO's Silly Hats Mord's Immersive American Voices HQS Sound Mod by Waclaw There were a few mods once used, and now no longer. Translucent Trees was a nice mod, but it killed my framerate when zoomed in, and made trees look a bit 'stumpy'. My own Day of Defeat Sound Mod was removed after I got a complaint about excessive 'equipment rattle' sounds, and also the fact that in any ground condition other than 'dry' or 'very dry' troops sounded like they were slogging through deep mud. 0 Quote Link to comment Share on other sites More sharing options...
BluecherForward Posted January 12, 2020 Share Posted January 12, 2020 Thanks General Jack Ripper (wonder how many remember Dr. Stangelove?), Now how do I find them? Is there a repository where I can just search for them? 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted January 12, 2020 Share Posted January 12, 2020 (edited) 6 minutes ago, BluecherForward said: Now how do I find them? Is there a repository where I can just search for them? The new site. https://www.thefewgoodmen.com/cm-mod-warehouse/ The old site. This site still has some mods that have not been moved to the new site, http://cmmodsiii.greenasjade.net/ Edited January 12, 2020 by MOS:96B2P 0 Quote Link to comment Share on other sites More sharing options...
BluecherForward Posted January 12, 2020 Share Posted January 12, 2020 Thanks MOS:96B2P, So now do I create an extra file for mods or do I simply put the mods into the mod tools folder? I understand it is important to keep them separate, so they can be pulled out of the game files when applying updates and patches. Not really sure how all that works. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 12, 2020 Share Posted January 12, 2020 (edited) In CM:BN you need to navigate to [Your Game Install Location]/Data and if you don't have one already, create a folder named 'z' (no quotes).....Put your mods in there and you are away. Things become a little bit more complex as you start adding more sub-folders within 'z', so I'll leave it to those with more experience to expand from here. PS - This procedure is optional for all the other games IIRC, those have a 'Mods' folder located in Documents/Battlefront/[Game Name]/User Data.....You can drop your mods in there if you prefer. The 'z folder method' does have some advantages, such as enabling fully modded variants of a game to be installed alongside the standard version, but cross those bridges when & if you encounter them. Edited January 12, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted January 12, 2020 Share Posted January 12, 2020 (edited) 10 minutes ago, BluecherForward said: So now do I create an extra file for mods or do I simply put the mods into the mod tools folder? I understand it is important to keep them separate, so they can be pulled out of the game files when applying updates and patches. Not really sure how all that works. Do NOT put the mods in the Mod Tools folder. The Mod Tools folder contains tools for making mods. Someday you'll learn that but it is probably a little early . CMBN works slightly different from the other titles. Normandy originally did not have a mods folder In the Normandy Data folder. If it does now (i'm on an older version as far as this folder thing goes)the mods go there. If not create a folder inside the data folder and name it Z. Place your mods in the Z folder. Also this is how it is done for Windows. I think it is different for Mac. Edited January 12, 2020 by MOS:96B2P 1 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted January 12, 2020 Author Share Posted January 12, 2020 36 minutes ago, BluecherForward said: Thanks MOS:96B2P, So now do I create an extra file for mods or do I simply put the mods into the mod tools folder? I understand it is important to keep them separate, so they can be pulled out of the game files when applying updates and patches. Not really sure how all that works. ^ There's my Z folder setup. Happy modding. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted January 12, 2020 Author Share Posted January 12, 2020 1 hour ago, BluecherForward said: Thanks General Jack Ripper (wonder how many remember Dr. Strangelove?) Quite a few, but not as many as I would like, sadly. Welcome to the forums. 1 Quote Link to comment Share on other sites More sharing options...
BluecherForward Posted January 12, 2020 Share Posted January 12, 2020 Thanks - some very interesting stuff going on. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 12, 2020 Share Posted January 12, 2020 1 hour ago, General Jack Ripper said: Quite a few, but not as many as I would like, As long as Aunty Beeb show it every so often I'm happy. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted January 28, 2020 Author Share Posted January 28, 2020 (edited) Here's your briefing for the next scenario. Edited January 28, 2020 by General Jack Ripper Because you can't embed videos without editing and re-pasting the link 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 29, 2020 Share Posted January 29, 2020 Intelligent, and entertaining. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted March 14, 2020 Author Share Posted March 14, 2020 Well, we can forget whatever I said in the briefing, because I don't think things are going to work out the way I thought they would. Do not use the plan as a script. I'm now fairly certain whatever changes were made to wooden bunkers have rendered them immune to anything short of direct fire 75mm. I've expended both 81mm mortars and 75mm off-map artillery against them, to no effect. Looks like we're doing this one the hard way: Sorry for the wait. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted April 11, 2020 Author Share Posted April 11, 2020 This is an overview of how things worked out so far, and some news. I hope to get another gameplay video done by next week, subject to the requirements of the service. 1 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted April 18, 2020 Author Share Posted April 18, 2020 This went much better than I expected. I found a weak spot which allowed me to unravel the enemy positions in quick order. 2 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted April 19, 2020 Share Posted April 19, 2020 Another great watch. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.