Lt Bull Posted November 19, 2012 Share Posted November 19, 2012 Hello I have only recently gotten back in to playing CMBN and would like some comment on what I believe is perhaps an unrealistic TacAI response for infantry when they come under fire for moving. My experiences are only via WEGO gameplay. Compared to the TacAI response of moving infantry that come under fire in CMx1 under similar circumstances., the response I see in CMBN seems less realistic/favourable. Most of what I am referring to relates to situations in the game where infantry is being used to scout/approach/draw fire from suspected enemy positions. These units are typically very vulnerable. What you hope they do (or what you hope the game will allow you to do) is the following: draw fire from as yet un-revealed enemy positionsminimise any loses/danger to themselves when they actually do come under fire. The typical orders available to use on infantry under these circumstances is "MOVE" or "HUNT". I tend to only use "HUNT" if I am certain contact with the enemy is imminent (within a turn or two as it is too slow and tiring for infantry units to use over extended periods of time). The MOVE command is a more "economical" way of scouting for enemy positions for extend periods of time, and my comments mainly relate to infantry in these circumstances that are following MOVE orders. Typically when an infantry unit is being used to scout for enemy positions, any enemy fire they receive is almost always going to be coming from in front of the unit, such that any further progression in the direction of travel will most likely DECREASE the range between it and the enemy fire, consequently placing the unit in even more danger, something you do not want. In CMBN however, if you give a MOVE order to a unit, it's as if the order to MOVE to a waypoint is interpreted as "I don't care if you get fired on, ignore self preservation, try to out run the gunfire, you must do what you can to reach your way point at all costs!" rather than "MOVE towards that waypoint but hit the dirt/find immediate cover/reassess the situation if you take fire (from unrevealed locations)" which as far as I am concerned is closer to the SOP for most infantry not engaged in a "charge" or "assault". In CMBN, infantry just seem too hell bent of getting to waypoints when coming under fire, by breaking in to a sprint, rather than considering courses of action that limit their exposure to further fire. In CMX1, infantry would often immediately "hit the dirt" if under fire and seek local cover by crawling, abandoning their current MOVE order. The "MOVE TO CONTACT" order was great for this. So is the MOVE TO CONTACT order an obviously missed order for CMBN, because the modus operandi of using infantry scout units that come under fire is to just to break in to a sprint towards the next waypoint, closer to the enemy, and towards death rather than think of finding cover/reassessment/self preservation. Comments? Bull 0 Quote Link to comment Share on other sites More sharing options...
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