Kuderian Posted October 17, 2012 Share Posted October 17, 2012 I have not experienced it yet, has anyone else? 0 Quote Link to comment Share on other sites More sharing options...
Steven482 Posted October 17, 2012 Share Posted October 17, 2012 Well, I cannot comment on the AT Gun, but I do have 2 Mortar units, in each a Crew Member crawling is away from the Mortar and his teammates. Very strange and of course wrong. In tight lines of C2 communication this has the potential to break it. So from my POV this bug still exists. Steven 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 17, 2012 Share Posted October 17, 2012 I had a strange thing happen somewhat along these lines two or three weeks back. Didn't involve a weapon's team but an infantry team. I had them moving across an open field and one member started running off to the right. He got about 130 meters, turned around and came running back. Meanwhile, I couldn't give the rest of the team any movement orders. Naturally by the time he got back to the rest of the team he was tired, which meant that the whole team had to sit and wait a couple more minutes before they could proceed on. Now, the thing to note is that they weren't under any fire the whole time and had no morale problem. In fact, I'm not sure any shots had been fired anywhere on the map as yet. So it didn't have anything with him freaking under fire. Plus as I say, once he reached the extreme end of his run, he immediately turned around and came back. Except for the fact that he didn't stop or pause anywhere along the way, I would have put this down to him having to make an emergency potty break and was embarrassed to do it in front of the rest of the squad. It was kind of strange and a little bit funny to watch. Michael 0 Quote Link to comment Share on other sites More sharing options...
Steven482 Posted October 17, 2012 Share Posted October 17, 2012 ...I would have put this down to him having to make an emergency potty break and was embarrassed to do it in front of the rest of the squad. Now that is a really nice interpretation. :-) Steven 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted October 17, 2012 Share Posted October 17, 2012 I have just experienced this in FI with a mortar crew. The mortar was deployed up against a low wall, lending credence to the theory that this happens when there's less than a full AS for the crew-served weapon. It didn't happen immediately, they TargetLight'd enemy positions for at least 2 turns, then I hid them until they should be needed again. When I did need them, I wondered why they weren't firing as quickly as hoped. After a 2nd turn of them not firing ( first turn I just thought they lacked good los and moved their targetting line a tad, didn't check them closely ) I noticed one guy had crawled about 3-4 AS's away. I redeployed them 1 AS back from the wall and they fired ok ( fortunately my opponent hadn't moved the concentration I was trying to hit. Unfortunately his men were made of steel and survived several hits landing at their feet ). Too bad blast effects are not modelled, but that's for another thread 0 Quote Link to comment Share on other sites More sharing options...
eltorrente Posted October 17, 2012 Share Posted October 17, 2012 I see this quite often in PBEM's - maybe once every couple games or so. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted October 17, 2012 Share Posted October 17, 2012 I experienced this with a german HMG team yesterday while playing CMFI. But this is the first time I´ve come across it - and I´ve been playing CMBN and CMFI regularily since the release of CMBN last may. 0 Quote Link to comment Share on other sites More sharing options...
Rake Posted October 17, 2012 Share Posted October 17, 2012 I had an issue just recently with a MG team addressed in this thread: http://www.battlefront.com/community/showthread.php?t=106517 I've sent in the save file; hope this is addressed in a patch soon. In CMBN, I've also seen it happen with one member of a squad that had been split into teams... Like Michael mentioned above, by the time the team had rejoined, they'd been out of the fight for ten minutes or more in addition to being exhausted When squad troops run off to take a leak, it's an annoyance ... when an entire AT gun crew has to go, it's a major p!$$@r :eek: :mad: 0 Quote Link to comment Share on other sites More sharing options...
womble Posted October 17, 2012 Share Posted October 17, 2012 I suspect that whether you see this or not will depend to an extent on your play style. If you play vs the AI, you probably attack most of the time (because defending against the AI is more of a turkey shoot than a wargame) and so don't jam large crew served weapons up against linear obstacles as often as someone who plays more on the defense. Or if you are defending but tend to eschew ATG and keep your on-board mortars for indirect fire, it'll be less frequent. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted October 17, 2012 Share Posted October 17, 2012 It's definitely still in CMFI in some form. I have had single men running off from their team for no reason into the fray of battle, _miles away_ and being shot. It's rare enough that it hasn't upset me at all, messed up any plans. GaJ 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 17, 2012 Share Posted October 17, 2012 I have had single men running off from their team for no reason into the fray of battle, _miles away_ and being shot. Reminds me of the Berserker unit in the old Squad Leader game. Michael 0 Quote Link to comment Share on other sites More sharing options...
noob Posted October 17, 2012 Share Posted October 17, 2012 I've never experienced individual men running away from their assigned tasks, so i can only assume that the units somehow know who is commanding them 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted October 17, 2012 Share Posted October 17, 2012 Touche' Suicide the better option eh? 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted October 18, 2012 Share Posted October 18, 2012 Reminds me of the Berserker unit in the old Squad Leader game. Michael Oh man, berserkers! Good stuff. Was that snake-eyes on the first roll with a third die roll of a 1 on the red dice when shooting? I had quite a few German and Russian squads go berserk in the carnage of Stalingrad. Wait, maybe it was box-cars on a morale check followed by a die roll of less than 3 with 1 on the red dice? I am so confused now.... Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 18, 2012 Share Posted October 18, 2012 I am so confused now.... Boy, I'll say. SL can do that to you though. Whenever I played, I spent more time paging through the rulebook than I did moving counters. Michael 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted October 19, 2012 Share Posted October 19, 2012 ah, the joys of 1:1 representation...NOT 0 Quote Link to comment Share on other sites More sharing options...
akd Posted October 19, 2012 Share Posted October 19, 2012 I have not experienced it yet, has anyone else? Weight is not always distributed evenly, particularly in crew-served weapon teams. When they are given movement orders over distance or difficult terrain, the soldiers with heavier loads can lag further and further behind the members that have lighter loads. If for some reason the movement order is cancelled before all members have arrived at the destination, you may see part of the team widely separated and trying to rejoin the others. This doesn't explain all instances of random men going AWOL, but I think it is what is seen in the screen above. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 19, 2012 Share Posted October 19, 2012 I notice that one of the team members has been wounded. That could sometimes slow him down as well. At least I think I've seen that in some of my games. Michael 0 Quote Link to comment Share on other sites More sharing options...
newlife Posted October 19, 2012 Share Posted October 19, 2012 I've seen the squad members running back and forth and it seems to happen when the team or squad gets separated with a move order for whatever reason. Then, when I delete the order and issue a new one, every squad member needs to touch the AS where the squad icon was when I changed orders BEFoRE they get to run to the new objective. As that is placed in the middle of all the members, the guys with the head start get to run backwards before they run forwards. It's not noticeable when the group is already together. It's a cute little pixeltruppen game like steel the bacon, or red light green light. I have not seen the ATG gun problem with one guy crawling away (and I had seen it in CMBN). I have seen my ATG crews have no clue how to take cover behind sandbags (or the smart place to position the gun). 0 Quote Link to comment Share on other sites More sharing options...
Kuderian Posted October 20, 2012 Author Share Posted October 20, 2012 Firstly I forget to say, this is a Pbem Wego game. The ATG unit was not moved but but it was redirected around 80 degrees. A few minutes later, the crew got their act together and rejoined. (My hypothesis : Heavy weapon crews are allergic to fences & gates) This is George MC's excellent 'Fire Brigade' scenario. p.s. PM me if you want the save game. 0 Quote Link to comment Share on other sites More sharing options...
Kuderian Posted October 20, 2012 Author Share Posted October 20, 2012 Firstly I forget to say, this is a Pbem Wego game. The ATG unit was not moved but it was redirected around 80 degrees. The specialist gunner was not wounded yet failed to stick to the gun. A few minutes later, the crew got their act together and rejoined. (My hypothesis : Heavy weapon crews are allergic to fences & gates) 0 Quote Link to comment Share on other sites More sharing options...
hobo Posted October 20, 2012 Share Posted October 20, 2012 Firstly I forget to say, this is a Pbem Wego game. The ATG unit was not moved but but it was redirected around 80 degrees. A few minutes later, the crew got their act together and rejoined. (My hypothesis : Heavy weapon crews are allergic to fences & gates) This is George MC's excellent 'Fire Brigade' scenario. p.s. PM me if you want the save game. Perhaps a really bad fart 0 Quote Link to comment Share on other sites More sharing options...
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