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Has this bug in CMBN been fixed in CMFI?


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Well, I cannot comment on the AT Gun, but I do have 2 Mortar units, in each a Crew Member crawling is away from the Mortar and his teammates.

Very strange and of course wrong. In tight lines of C2 communication this has the potential to break it.

So from my POV this bug still exists.

Steven

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I had a strange thing happen somewhat along these lines two or three weeks back. Didn't involve a weapon's team but an infantry team. I had them moving across an open field and one member started running off to the right. He got about 130 meters, turned around and came running back. Meanwhile, I couldn't give the rest of the team any movement orders. Naturally by the time he got back to the rest of the team he was tired, which meant that the whole team had to sit and wait a couple more minutes before they could proceed on.

Now, the thing to note is that they weren't under any fire the whole time and had no morale problem. In fact, I'm not sure any shots had been fired anywhere on the map as yet. So it didn't have anything with him freaking under fire. Plus as I say, once he reached the extreme end of his run, he immediately turned around and came back. Except for the fact that he didn't stop or pause anywhere along the way, I would have put this down to him having to make an emergency potty break and was embarrassed to do it in front of the rest of the squad. It was kind of strange and a little bit funny to watch.

Michael

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I have just experienced this in FI with a mortar crew.

The mortar was deployed up against a low wall, lending credence to the theory that this happens when there's less than a full AS for the crew-served weapon.

It didn't happen immediately, they TargetLight'd enemy positions for at least 2 turns, then I hid them until they should be needed again. When I did need them, I wondered why they weren't firing as quickly as hoped. After a 2nd turn of them not firing ( first turn I just thought they lacked good los and moved their targetting line a tad, didn't check them closely ) I noticed one guy had crawled about 3-4 AS's away.

I redeployed them 1 AS back from the wall and they fired ok ( fortunately my opponent hadn't moved the concentration I was trying to hit. Unfortunately his men were made of steel and survived several hits landing at their feet :( ). Too bad blast effects are not modelled, but that's for another thread ;)

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I had an issue just recently with a MG team addressed in this thread:

http://www.battlefront.com/community/showthread.php?t=106517

I've sent in the save file; hope this is addressed in a patch soon.

In CMBN, I've also seen it happen with one member of a squad that had been split into teams... Like Michael mentioned above, by the time the team had rejoined, they'd been out of the fight for ten minutes or more in addition to being exhausted

When squad troops run off to take a leak, it's an annoyance :rolleyes:... when an entire AT gun crew has to go, it's a major p!$$@r :eek: :mad:

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I suspect that whether you see this or not will depend to an extent on your play style. If you play vs the AI, you probably attack most of the time (because defending against the AI is more of a turkey shoot than a wargame) and so don't jam large crew served weapons up against linear obstacles as often as someone who plays more on the defense. Or if you are defending but tend to eschew ATG and keep your on-board mortars for indirect fire, it'll be less frequent.

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:D

Reminds me of the Berserker unit in the old Squad Leader game.

Michael

Oh man, berserkers! Good stuff.

Was that snake-eyes on the first roll with a third die roll of a 1 on the red dice when shooting? I had quite a few German and Russian squads go berserk in the carnage of Stalingrad. Wait, maybe it was box-cars on a morale check followed by a die roll of less than 3 with 1 on the red dice? I am so confused now.... :D

Heinrich505

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7W9Yu.jpg

I have not experienced it yet, has anyone else?

Weight is not always distributed evenly, particularly in crew-served weapon teams. When they are given movement orders over distance or difficult terrain, the soldiers with heavier loads can lag further and further behind the members that have lighter loads. If for some reason the movement order is cancelled before all members have arrived at the destination, you may see part of the team widely separated and trying to rejoin the others.

This doesn't explain all instances of random men going AWOL, but I think it is what is seen in the screen above.

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I've seen the squad members running back and forth and it seems to happen when the team or squad gets separated with a move order for whatever reason. Then, when I delete the order and issue a new one, every squad member needs to touch the AS where the squad icon was when I changed orders BEFoRE they get to run to the new objective. As that is placed in the middle of all the members, the guys with the head start get to run backwards before they run forwards. It's not noticeable when the group is already together. It's a cute little pixeltruppen game like steel the bacon, or red light green light.

I have not seen the ATG gun problem with one guy crawling away (and I had seen it in CMBN). I have seen my ATG crews have no clue how to take cover behind sandbags (or the smart place to position the gun).

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Firstly I forget to say, this is a Pbem Wego game.

The ATG unit was not moved but but it was redirected around 80 degrees.

A few minutes later, the crew got their act together and rejoined.

(My hypothesis : Heavy weapon crews are allergic to fences & gates)

This is George MC's excellent 'Fire Brigade' scenario.

p.s. PM me if you want the save game.

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Firstly I forget to say, this is a Pbem Wego game.

The ATG unit was not moved but it was redirected around 80 degrees.

The specialist gunner was not wounded yet failed to stick to the gun.

A few minutes later, the crew got their act together and rejoined.

(My hypothesis : Heavy weapon crews are allergic to fences & gates)

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Firstly I forget to say, this is a Pbem Wego game.

The ATG unit was not moved but but it was redirected around 80 degrees.

A few minutes later, the crew got their act together and rejoined.

(My hypothesis : Heavy weapon crews are allergic to fences & gates)

This is George MC's excellent 'Fire Brigade' scenario.

p.s. PM me if you want the save game.

Perhaps a really bad fart

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