Mingan Posted August 2, 2012 Share Posted August 2, 2012 First one, when I move a waypoint it goes crazy, jumping up and down. It only seems to happen with vehicles. Video: http://www.youtube.com/watch?v=rdlDQ0-q8gw&feature=youtu.be Second one, when I jump to a camera group with alt + number, depending on my camera angle I might get this bug, where some terrain disappears and when I move my camera a little it appears again: http://tuomas.viuhka.fi/kuvat/CMFI_camera_bug_1.png http://tuomas.viuhka.fi/kuvat/CMFI_camera_bug_2.png Third, there's some textures missing in AB 41: http://tuomas.viuhka.fi/kuvat/CMFI_black_bug.png 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted August 2, 2012 Share Posted August 2, 2012 Just guessing, but are you maybe trying to put the vehicle waypoint on a bush that the vehicle cannot travel over/through ? It looked like the jumping happened when the waypoint was on the terrain piece or when the movement line passed through a terrain piece like the bush. 0 Quote Link to comment Share on other sites More sharing options...
Mingan Posted August 2, 2012 Author Share Posted August 2, 2012 Also happened on clear ground. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted August 2, 2012 Share Posted August 2, 2012 PSW233 is missing its driver. Mord. 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted August 2, 2012 Share Posted August 2, 2012 Small bug with the spacebar menu: When the mouse is in the lower 3rd of the screen the menu will pop up at around the 'lower 3rd line border' and not at the pointer itself. 0 Quote Link to comment Share on other sites More sharing options...
Vencini Posted August 2, 2012 Share Posted August 2, 2012 Some text overlap in spanish 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 2, 2012 Share Posted August 2, 2012 PSW233 is missing its driver. Mord. As my father would say - Just before the "at". He is a stickler on some english grammar. Then again he'd have likely red inked that whole expression. Driver is probably taking a piss break. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted August 2, 2012 Share Posted August 2, 2012 As my father would say - Just before the "at". He is a stickler on some english grammar. Then again he'd have likely red inked that whole expression. Driver is probably taking a piss break. LOL That was for humorous purposes only, prefesser! If I'd been writing it correctly it would've said "Where be he, the driver. Find not." See, I knows me grammar... Mord. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted August 3, 2012 Share Posted August 3, 2012 When generating a quick battle with Italians, all of them have the last name of "Abc." 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 3, 2012 Share Posted August 3, 2012 LOL That was for humorous purposes only, prefesser! If I'd been writing it correctly it would've said "Where be he, the driver. Find not." See, I knows me grammar... Mord. very good young skywalker. 0 Quote Link to comment Share on other sites More sharing options...
Doug Williams Posted August 3, 2012 Share Posted August 3, 2012 I have twice now encountered a problem with the computer choosing maps in Tiny quick battles. Both times I told the computer that I wanted it to pick map size Tiny with Rough terrain. The first time I got map size Huge, the second time it was Medium. 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted August 5, 2012 Share Posted August 5, 2012 Hello... In the advanced training campaign (invasion at Gela) i have come across a LOS-problem.. - I move my HQ and the mortar team to the 2 story building (mortar deployed outside) - I order my HQ to face towards the enemy (several windows in that direction) - checking line of sight to the italian possitions by the bridge and the plowed field i get a good (light blue) targeting line to pretty much the entire area. - When i press the artillery-support button to set a target for my mortar i'm not able to set it anywhere in that area despite having a lightblue targeting line when checking LOS with the target command...?? 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted August 5, 2012 Share Posted August 5, 2012 - When i press the artillery-support button to set a target for my mortar i'm not able to set it anywhere in that area despite having a lightblue targeting line when checking LOS with the target command...?? If your mortar team is too close to the building it will be unable to fire. Think about it.... 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted August 5, 2012 Share Posted August 5, 2012 Yes, ^^^, and also ensure that you made your Mortar DEPLOY. 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted August 5, 2012 Share Posted August 5, 2012 If your mortar team is too close to the building it will be unable to fire. Think about it.... That was the reason...Makes perfect sence offcourse ! Thanks 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted August 5, 2012 Share Posted August 5, 2012 First one, when I move a waypoint it goes crazy, jumping up and down. I noticed this too. Also occurs when trying to set the initial waypoint. What I did that made it go away was to switch from an oblique view to directly overhead. I suspect that what was happening is that I was trying to place a WP on the border between two ASs and the program was having trouble deciding which one I wanted. This was aggravated in the oblique view. Michael 0 Quote Link to comment Share on other sites More sharing options...
Mingan Posted August 10, 2012 Author Share Posted August 10, 2012 Did Jesus secretly fight for the Italians? 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted August 10, 2012 Share Posted August 10, 2012 Eat less beans? 0 Quote Link to comment Share on other sites More sharing options...
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