Agua Posted February 16, 2012 Posted February 16, 2012 Is anyone working on this? The stock buildings just look too much like new construction - too clean and crisp looking. 0 Quote
para Posted February 16, 2012 Posted February 16, 2012 Is anyone working on this? The stock buildings just look too much like new construction - too clean and crisp looking. There is a work in progress mod, not sure when it will be finished though. 0 Quote
Juju Posted February 17, 2012 Posted February 17, 2012 Yep, what Para said. Tanks A Lot has been working on the independent buildings for the past 7 or 8 months. There's a WIP preview thread here: http://www.battlefront.com/community/showthread.php?t=100678 0 Quote
Agua Posted February 17, 2012 Author Posted February 17, 2012 Yep, what Para said. Tanks A Lot has been working on the independent buildings for the past 7 or 8 months. There's a WIP preview thread here: http://www.battlefront.com/community/showthread.php?t=100678 Oh hell yeah. Can't wait! 0 Quote
Pandur Posted February 17, 2012 Posted February 17, 2012 i would be carfull with that, i now see it in CMBN and i have seen it in CMSF. the problem is with house and terrain mods that change tiles like grass, dirt, and so on, terrain mods for bridges and walls and stuff are no problem mostly, that they can compleatly throw off hours of hard work from a scenario designer. scen designers dont just shuffel houses and ground tiles together randomly to form a city or texture vast areals, they place and afterwards modify the skin of the house to blend well together and create a certain feel in the area. if you felt some houses looked to clean in a dirty area you can blame the designer for not adjusting the house texture correctly. there are some ugly F*ed up stock houses. now on top of that comes the ground tiles. they are mostly even move carefully selected and blended together to create effects on the ground and give a visual clue to the player about what sort of cover is on the ground and on what ground he is in the first place. now, a scen designer carefully blends everything together, manually over hundreds of square meters or several square kilometers at times, and then comes the terrain mod and you can forget all that work that was done. terrain mods regarding houses and ground tiles that i saw so far in CMSF and CMBN may look better or much better when watched as a single tile but they almost never blend well together and some areas of the map that was made for stock textures may even look good and all, but somehow it got the feel that it doesnt fit together somehow. you cant point at it but you see it everywhere you look, it just doesnt fit. at least to my eyes. that is my impression and thats why i am double careful modding the ground tiles and houses, everything else is no problem mostly, although some stuff wont work obviousely, like makeing a uncon camp with hesco wall mod in CMSF. i know the stock textures look a little "colourfull" but i guess it early summer in mid europe, its quiet colourfull. 0 Quote
Wodin Posted February 17, 2012 Posted February 17, 2012 Tanks a lot knows what he is doing. So it's in safe hands. Also have you seen Aris ground mod? It's superb so it does work out great. 0 Quote
Erwin Posted February 17, 2012 Posted February 17, 2012 If only we could hunt down "Someone" and force them to make the mods we all want... and for FREE! Has anyone seen "Someone" recently? 0 Quote
Pandur Posted February 18, 2012 Posted February 18, 2012 Also have you seen Aris ground mod? It's superb so it does work out great. aris terrain mod you say? i look it up. i wanted to ask if someone can recommend a terrain mod that he thinks not only looks good in detail but also blends well together which is most important for me. i check out the one made by aris. 0 Quote
Wodin Posted February 18, 2012 Posted February 18, 2012 His mod makes the terrain look good even from distance..at last. Actually every mod Aris has done is a must have. 0 Quote
M1A1TC Posted March 2, 2012 Posted March 2, 2012 Been working on the buiding mod for awhile, here are 2 examples. Will release when ready 0 Quote
para Posted March 2, 2012 Posted March 2, 2012 Been working on the buiding mod for awhile, here are 2 examples. Will release when ready Nice work 0 Quote
Agua Posted March 4, 2012 Author Posted March 4, 2012 M1A1TC - THANK YOU. That's closer to what I was hoping for. There were some building mods by Magua and Panzertruppen for CMBO that really fit the bill. They had a weathered and dirty look like those. If you want someone to "test" them, I'd sure be eager to try em out. 0 Quote
Kanonier Reichmann Posted March 6, 2012 Posted March 6, 2012 I don't suppose there is anything like an Aris terrain mod that includes subdued grid lines, is there? That would be perfect! Regards KR 0 Quote
Erwin Posted March 6, 2012 Posted March 6, 2012 Am sure he did make a terrain mod with grids. Search the Rep. 0 Quote
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