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dbsapp

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Everything posted by dbsapp

  1. If those videos teach us anything it's that "Soviet dictrine" in CM doesn't work. Halpless virtually lost most of his tanks early in the game simply because they couldn't see enemy. Those theories on "Soviet doctrine" look nice and clever on paper, but the simple truth is if your units can't see enemy which is right in front of them they can't win. Competition of blind and sighted person is predetermined.
  2. If you play the interview backward you will hear secret message.
  3. Yea, it was designed in this game as a target.
  4. Try switching to turn based mode if you are playing real time.
  5. Do you mean 三个臭皮匠,合个诸葛亮? Like 3 idiots are better than 1 clever person?
  6. I know what will happen: Finally they will change how artillery damage works. All subsystems of T-72 and T-90 will be blown away by near hit. If there is a direct hit on Abrams some of secondary subsystems will turn little yellow. That will be presented as substantial progress, realism and listening to community. I will quote this post.
  7. Artillery rounds destroying all the buildings in vicinity, but tanks between the buildings stay intact. Sounds plausible.
  8. There are no precision munitions for Ukraninan 120 mm mortars. From the manual: "American 155 mm artillery, Russian 122 mm and 152 mm, and Ukrainian 152 mm artillery have precision ammunition. American and Russian 120 mm mortars have "near-precision" rounds that while still very accurate, are not quite as accurate artillery precision ammunition. Other important notes for precision artillery missions: - Precision missions must use a Point target. - Russian and Ukrainian precision missions are laser-guided, which requires that the spotter team possess a laser designator. American precision missions are GPS-guided, which do not require a laser designator. - Precision missions do not have a duration. The maximum number of shells that can be dropped during a mission is one per gun".
  9. There was an interesting topic here on why avtive protection systems on tanks don't contain more than 4 rounds. The answer: because the debris from destroyed RPG\ATGM and defensive projectile would damage APS system quicker than it can use more than 4 shots. Now imagine what artillery can do.
  10. Fact of observation changes the observed object.
  11. If I remember correctly, both King Tiger and Panther had the same side armor.
  12. 152mm HE would destroy or critically damage any tank, including modern ones.
  13. Had the same issues with ISU152 hit the side of King Tiger with zero result (it killed ISU 2 sec later). Unfortunately, ISUs are underpowered + frag artillery rounds aren't modelled right in the game.
  14. "But I don’t want to go among mad people," Alice remarked. "Oh, you can’t help that," said the Cat: "we’re all mad here. I’m mad. You’re mad." "How do you know I’m mad?" said Alice. "You must be," said the Cat, "or you wouldn’t have come here".
  15. Would like to point out NATO were deadly serious in their war plans vs Soviet Union. The Cold War wasn't some silly game, but a real threat. It cost billions and billions and many lives, caused unspeakable misery and damage and the only reason why the NATO didn't attack was that it would cost them more than they could pay. We in Russia should learn more lessons from it, instead of neglecting our military once again and leave the initiative to an evil and merciless enemy, who never brought anything else than bad news.
  16. LOL it proves yet one more time that Basic training is the most difficult setting. It also gives player permanent artillery shower by AI.
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