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Vacillator

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Everything posted by Vacillator

  1. Mark, always the perfectionist . I see nothing wrong. Okay the surfaces look jazzy but the Germans were the front runners in the world of graffiti and random decoration. That's not necessarily a historical fact, but it might be from now on. Anyway, I think a Sherman tank driver might be distracted by the patterns, so it's a job well done. I have been playing with my kitten (ooh err) for a couple of hours now. Only stopping when he decided that wrestling the Spaniel was more fun. I'm sure there's a crude joke in there somewhere? Answers on a postcard please, post them here.
  2. No need for apologies Ian, and thanks for the excellent support. You are only rivalled by @BFCElvis. As we've discovered some of the issues were down to my odd 'behaviour'. Once we've ironed out everything I'll add some detail here as I wouldn't want to put anyone else off.
  3. Great shout, I was thinking the same. Plus his work also contradicts a lot of the 'history' about tank numbers, losses etc. but it seems very well researched and believable. Expecting something similar I recently bought and started to read 'Demolishing the Myth, the tank battle at Prokhorovka' by Valery Zamulin. It's not quite the same but one aspect is that the idea of vast numbers of opposing tanks slogging it out in a frenzied coming together is not what actually happened. He also gives some good reasons for successes and failures, like poor decision-making on the Soviet side.
  4. Back on topic, phew. They look great, but I can't help thinking, did they really think that would stop anyone?
  5. I did say Phil 'has' a big helmet, not that he 'is' a big helmet. And oddly I had thought of taggin you in, especially when Frankie arrived.
  6. I haven't tried that but yes. If it is what Google tells me it is . EDIT: Ah Mius Front?
  7. I'd say it was definitely such a moment. Being less 'saucy' I do think the various individual and sometimes combined efforts of those on this thread (but not me sadly) add greatly to the game. Must get my finger out.
  8. Everyone knows Phil has a big helmet . I'm thinking the love here is so great that we should all get a room together. Imagine the offspring mods, the proliferation of CM players, the law suits...
  9. Okay so what else might give different speeds? I think experience can affect how quickly units set off, or they may already be moving at different speeds? The ground may be flat but it may have other features? The tanks may have different capabilities? One may be concerned at having spotted something? One has a cronky Skoda engine but another has a new Skoda engine (I've got nothing against Skoda by the way, my current 4 wheel transport is from the VAG conglomerate). If they're in a close line, one may pause movement while the other gets out of the way. Etc. As an example I've just played @kohlenklau 's latest North Afrika offering. I set 15 panzers to move in a line across flat desert, with individual orders. They mostly did this, but when the action started, non-damaging hits and enemy spots slowed some of them down. Not to mention the surprisingly unwelcoming AT fire. The end result was a disaster, but I can't blame that on the game . Another larger example I can think of is RT Gog and Magog where I had perhaps 50 panzers of different types moving together on varying terrain. And they did move together, mostly. Until IS2s intervened. Anyway I dont think any of this will be news to you.
  10. @IanL Thought I'd give this a go - PC version. Looks good, but I had quite a few issues with it. I can PM the details if you like, but it led me to uninstalling it a few hours later, except it seems I can't fully uninstall it. And oddly my laptop has totally frozen a couple of times since, but that might be a coincidence.
  11. And I love it Mark, great stuff. Can you now mod Bud Flanagan's trilby?
  12. Hmmm, you're starting to awaken something in my brain (it takes a bit of prodding these days). In a BN PBEM recently I had three light mortars in a field, with their HQ in an adjacent field, plus an FO some distance away (of course). All working well, all in contact and able to issue orders from HQ or FO. A bit later, the HQ loses contact with the mortars - why I wondered? No change in soft factors or anything else. The FO can still direct proceedings but the HQ remained out of contact even when I moved it into the same field. Seemed odd to me (and my gallant opponent - yes I know communication with the enemy is punishable but when it's about lack of communication with your own troops that's fine). EDIT: I wasn't really paying attention to command lines sadly.
  13. Totally agree. And it's not quite the longest thread on the forum.
  14. I may be wrong about all of this, but I think if you split the HQ unit you get a CO team and an XO team? As far I recall either can direct proceedings if they both have comms. That's with larger HQ units anyway. So your HQ would have had a CO and an XO to start with, and unless the radio was also killed you'd still have comms?
  15. Good observation JM, and another way of saying Steam has the modern game titles (and the bundle in particular) on quite an impressive sale price this week. While I prefer the direct approach to BFC, this is very tempting as even the discounted BFC price is nowhere near as good as the Steam price. I have never had any problems with Steam, and swapping where something is installed is very simple - just a matter of ticking a few boxes and saying where you want it.
  16. Interestingly, Dave and I have just played another of the battles at the Causeway, 'Angriffe der Grenadiere' also by WimO. I was unlucky enough to play as the Germans. Boy is that Causeway scary. I did notice some odd movement behaviour but I'm not sure it was down to bugs. For example, units occasionally wandered (or drove) off into the water instead of following waypoints on the road. But the flooded land around the causeway will of course allow this. Why did they wander off? I assumed they were scared s**tless and struggled with my orders. Occasionally a rather panicked reverse was to blame. A factor may have been that my waypoints were not actually in the road, they were closely hugging the trees hoping for a bit more cover. And yes they were very much micro-managed. That was my take on it, but I could be totally wrong.
  17. Yeah, too right. Steph's is a wonderful thing. I meant that I hadn't tried the Dutch pavement mod .
  18. Whatever works is good. JuJu's work is amazing (his UI is something I would not play the game without, or if I did I would be oddly sad) but I haven't tried the road one one you link.
  19. @Falaise did a great job on the roads, perhaps a similar trick is possibe Steph?
  20. So we work together to remove the Fuhrer's testicles (or testicle). EDIT: In years to come if there are any, this may seem a little strange? EDIT 2: But we must be careful: https://www.independent.co.uk/news/berlin-munich-b1971378.html
  21. Mental indeed but obviously part of the Sniper Elite 'setup'. You even get a slo-mo genital parts removal, as you can with any sniper shot. I think he had two though . Anyway, great fun if you like that sort of thing. Co-op is an option if you fancy it?
  22. I would that JM. Surely such a thing can't be too closely copyrighted? We (or should I say you/Nigel) can change a horse's ear here, a cornice there and we have a different beast. In Sniper Elite 2 I had the pleasure of sitting atop the Gate and whalopping the fleeing Fuhrer from afar. A situation only bettered by hitting his gentleman's area in SE3, and also dropping a Uboat on his head in a different situation.
  23. I am in your debt sir. Not having the T90 in my garage I haven't seen this. Or have in other earlier titles? Hmmm.
  24. Yes, they look adequate in number, not sure about emissivity? Anyhoo, as expected they weren't so keen on my Banksy on the front of the Jagdpanther and I was escorted to the car park. I assume you arrived later. We could try again tomorrow though, weekend staff might be less attentive? Let's meet up at 0730 to finesse our plan of attack.
  25. To me that's a little enigmatic for BFC to address . Do you mean the entrance of a round through an opening is not modelled correctly? Or that you can't hit an opening? I know that when I hit 'Open' the hatches do actually open, so it's not that.
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