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Posts
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Everything posted by Vacillator
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In my case I'm using an Nvidia GTX1060 so I can't really add much over at AMD. I was just trying to be helpful .
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HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
Vacillator replied to kohlenklau's topic in CM2 Scenario and Mod Tips
I think we've all experienced such things, as @cbennett88 can no doubt confirm. In CMFB Meijel Mayhem I had two Panthers cosy up their backsides, with one obviously facing away from the enemy. A short time later, that Panther paid the price. And no orders I had issued would explain their behaviour, but never mind. -
Yes please, that would be great .
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HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
Vacillator replied to kohlenklau's topic in CM2 Scenario and Mod Tips
Great reporting Phil, and great work.. That crossroads looks familiar . -
The Buffalo Soldiers' Ordeal [all modules needed]
Vacillator replied to Malaspina's topic in CM Fortress Italy Maps and Mods
I'll try to fit a bit in, although I'm doing quite a lot of stuff already. Do you want a PM from me with an email address for Dropbox? -
New Scenario: MG "Rumble at Raamsdonk"
Vacillator replied to Rinaldi's topic in CM Normandy Maps and Mods
No worries, good result. I was going to send it to you if not . -
Thanks for taking the time to post great info my friend. I suppose my question boils down not to why I would use Pause (in the orders phase), but how I can use it in the middle of a PBEM turn as suggested earlier in this thread (and actioned via the button Chuckdyke highlighted). I don't think I can do the latter in a PBEM as it's a pre-ordered feast?
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CMFI FRANCE 1940 MOD now in progress
Vacillator replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
And who doesn't like a bit of 'special access' . And now I have a France battle to look at . -
New Scenario: MG "Rumble at Raamsdonk"
Vacillator replied to Rinaldi's topic in CM Normandy Maps and Mods
Have you tried the links above, they work for me? -
CMFI FRANCE 1940 MOD now in progress
Vacillator replied to kohlenklau's topic in CM Fortress Italy Maps and Mods
You mean in addition to the 'dirty half dozen + one'? -
There are reports (for example on the BBC) that Russian ships are already in the crash area.
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Wow, in my *coughs* long CM career (well not quite 3 years actually ) I have never used those buttons. If I set a pause it has been in the orders phase using the options to the right. Thanks for pointing this out, wonder whether it would have made a difference. As for the mod, it looks like JuJu's UI mod (now in the care of Ithikial). I am also using this and don't like the look of the games without it.
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So I'm probably missing the point here. All I can see in the Manual is By shift-clicking on the map, AI Groups can be ordered to Withdraw towards their movement destination. Vehicles will move in Reverse to the destination, while infantry will leapfrog back while turning around to face behind them. But I don't think this is what you're talking about?
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On the BBC it says SU27s dumped fuel on the drone, before 'striking' its propeller. I suppose the latter is in the style of wing-tipping V1s, but taking a dump on it seems unusual (and possibly quite skilled depending on relative speeds).
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HOW TO MAKE A BIG MOD (TEST DUMMY LOG)
Vacillator replied to kohlenklau's topic in CM2 Scenario and Mod Tips
We will be needing some action shots please Phil. The Buflas make their debut (at least for me), excellent. Let's hope no panzerfausts creep in alongside . By the way, I'm interested in the mod obviously but not sure I'm one of the 'dirty half-dozen'? If not please add me.