Jump to content

chuckdyke

Members
  • Posts

    5,126
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by chuckdyke

  1. If somebody shoots at you too? You're one heck of a cool dude.
  2. We start to move away from the topic which is FO's. Firing positions and observation positions should be established when you plan COA. With stuff like Laser Pointers, we have a new dimension. UAV's don't have a long life either but they are cheap apparently. WW2 before I was retired they mentioned dignity of risk. I think it applies in CM too. It is like sports like skydiving or more down scuba diving. If you do silly things an accident is round the corner. FO shouldn't take potshots at the enemy in RL they don't but in the game we need to apply a short cover arc. An FO needs cover or concealment preferably both. But an obvious place is not concealment only cover.
  3. I would have made the production of precision munitions a priority. But I have the impression that laser guided munitions are out of date. The warning systems on AFVs seems to be effective. I don't know what goes on behind the scenes in regard to digital warfare but information operations have the priority. What will decide is that the support of the population is on the defenders side.
  4. Now we are in the 21st century not much has changed turn beautiful cities into rubble. Playing Black Sea, you need units with laser pointers to use precision artillery which in the Recon Units are on the IFVs even from Hull Down positions difficult to use. Not hard to see why they still use WW2 tactics.
  5. Some jobs can be done by HQs like preparation barrages and large area fires. Also if it is neccasary to use HQ's at least I make sure his contacts is passed on to the FO. Play against a human player let an HQ plot harrass over a large area to mask the spotting rounds of the real mission. All in all the artillery remains to abstract, but to have a single Soviet Engineer HQ plot artillery while he is out of contact with his Company who is also out of contact with his Battalion HQ is ridiculous. To top it all up the Mortar FO has no radio and field telephones are not modelled in the game. So the Mortar FO also needs to be in close proximity of a radio HQ. To play a sensible game an attack needs to be armor focus as they have a good functioning C2. My rant for the day Soviet WW2 artillery best used for preplanned missions prior to an attack.
  6. I am on a pension a lot was subsidized by the government. People buy it of the plan like $35 a week for 5 years the scheme is your bill remains the same more or less. After five years the savings kick in. I am seventy-two now and have had it for years the big saving comes from the airconditioning system which heats in the winter and cools in the summer and the shower.
  7. I think the game is abstract in this regard. I use what I have available, I pointed out if you don't use your smoke munitions you lose it.
  8. British Commonwealth have three Brens in a platoon. You need all three of them to gain fire superiority over a single MG42 in a foxhole. While all three can fire on the MG42 the MG42 can engage only one at a time. While you get them into position the 50 mm applies obscuration with smoke just in front of the Foxhole also the squad leaders can pop smoke to aid in the positioning of the Brens. Don't use the Brens for direct fire at the MG42 but area fire at the Foxhole to make sure he stays pinned down. The assault party with the Sten and hand grenades finishes him. Easier said than done but it works. Good scenario is CW 18 Patrol in Battle of Normandy to get the hang how to handle a British platoon. This scenario doesn't have Germans in Foxholes but *SPOILER* 2 MG42's the two green sections are the ammo bearers for the Brens. The third regular section as the assault with sten and hand grenades you can also split the leaders from the Green sections to use their Stens at close range.
  9. The BMP3 has three I was hoping for the light cannon to shoot the light HE in a building but the TacAI used the ABHE. We don't have much say in the matter.
  10. HQs are not very good spotters, an Artillery FO has the reference map and is in direct contact with the fire direction centre. It also depends which period you play. Black Sea US or Red Thunder Soviet Engineers to mention two extremes. Here is British Commonwealth how I used the arty in the Scottish Corridor Campaign. 4X25 Pounders. After testing the effectiveness of this asset I found a 200 meter Heavy Linear Mission effective as it permitted a Company of Infantry to cross a danger zone. I allowed 50 meters for each 25 pounder. If you play US with 105 mm Howitzers it is different. I don't use HQ's for spotting and when I do I make sure that the FO or the Unit with direct contact with off map assets have the tentative contacts. HQ's on their own result in very ineffective missions as you lose too many munitions during the spotting phase.
  11. Would this be possible in the present conflict? A nuclear device triggered by special forces, and start a blame game?
  12. Not that I know of. WW2 the British 50 mm mortar, you must first deplete run out of smoke before you start the WP. And you must use smoke before you start the HE. Once you run out of HE you lose all your smoking munitions too. In some modern scenarios WP is the only smoking munitions. IMO in Black Sea WP is poorly modelled conditions dry and I fired WP at a concealed contact among the shrub. I assumed it would start a little bushfire, living in Australia I know it doesn't take much. But it took out an enemy infantry.
  13. More for the German speakers, found it interesting the German Infantry has much in common with the US. Split in Motorized Infantry, Marines, Rangers, Paratroopers and Special Forces.
  14. Smoke and WP. WP is quicker and disappears quicker plus it is unpleasant for people in the proximity. Weather conditions plays a role too. Best way to find out after you got your *ss whipped replay against yourself on Hotseat.
  15. Position, he is hard to spot from 1 km away.
  16. In windows press +G (Windows +G) that gives you the tool to record the game and make screenshots. The scenario tells you the ratio of Attrition 100 :300 if my memory serves me right. Here is a person who can explain how to develop a course of action. The first A stands for analyze. The man plays Combat Mission Professional.
  17. They are 'Crack Troops' in every sense of the word.
  18. Exactly what you should do. I don't have that battle pack. The bridge bug needs to be resolved. The biggest traffic management is Seelow RT and Counterattack at Son BN which are not too bad. A road map just to be able to organize company size travel quickly is something for the next engine. The real bug is pathfinding in the BF games.
  19. Most scenarios start when you need to deploy your forces. Baranovichi RT starts with 12 trucks at the start of a 3km road. Tactically irresponsible to start driving along the three km road. Before you drive a convoy go ahead with the scouting units. In that case a platoon of light tanks. I would have a convoy with a platoon to drive in each turn which is manageable. 3KM is one of the longer roads easy to manage by just dismounting and just walk. We don't have in the games a RL scenario of say a convoy of 1km in length driving a distance of say 50 km. I already suggested on my wish list a road map and topographic map for the movement of formations to replace Camera position 8-9. Easier said than done. You don't have to do that. Click a HQ double click to select all put it all on pause. And organize your convoy in the set up zone. Just cancel the pause by a single tap on the p-key.
  20. Farfetched but I am puzzled why the tanks are doing the assisting but not the other way around. Infantry there are too many green and badly motivated infantry in that formation for an infantry assault. I saw the forest as an obstacle and not a route to conduct an assault. It helps if you capture some screenshots when you run into a problem. I have FB for some years and never run into the problem you experienced. Happy gaming. PS armor are not affected as badly as infantry with morale issues. Veterans, Crack and Elite make better spotters apart from that they are just like regular units if you plot fire orders. I said if you plot, better let the TacAI do the decision making. I found in the beginning that over macro managing made playing a frustrating experience.
  21. Which scenario? At most distance covered is 4 km. To dismount is the logical way to go. In my test above the first truck covered 500 mtr on fast in one minute. Fast translates 30 km/hr. Most trucks got green for mobility same or better than some tanks. Little is gained by sticking to the roads.
  22. Battle for Normandy tutorial. Select all vehicles and figure the route. The +key selects the next vehicle. Zoom in select the way point, drag it in the correct position. Allow 15 seconds between vehicles. With practice it takes less than a minute.
×
×
  • Create New...