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holoween

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  1. Upvote
    holoween got a reaction from Vanir Ausf B in Combat Mission Professional   
    While i cant compare the Leopard2 to other afvs noise levels are unlikely to be the reason for the modern caps. In practice almost no tanker actually uses them. They all take the ear pieces and convert them to a headset.
  2. Upvote
    holoween got a reaction from Megalon Jones in Historian looks at why first line militaries have avoided using chemical weapons since WWI.   
    Interesting article.
    I think its better put as ineffective against armies that are capable of dealing with it via equipment and training.
    Everything else stated is somewhat questionable.
  3. Like
    holoween reacted to Kevin2k in Combat Mission Professional   
    When I do an internet search on the title, this comes up:
    https://pro.matrixgames.com/game/combat-mission-professional-edition
  4. Like
    holoween reacted to George MC in Combat Mission Professional   
  5. Like
    holoween reacted to A Canadian Cat in Do Main Gun Barrel Hits Always Disable the Main Gun?   
    I would not assume a gun was out of action unless I could see a whole hit decal on it. Often a non penetrating hit will disable it too but not always. Frankly I subscribe to the real life SOP - it it's not currently burning put a round into it.
  6. Like
    holoween got a reaction from Bulletpoint in StuGs and the price of them in QB   
    While the stugs tend to get destroyed less quickly they lose combat ability just as quickly. 6 pz4 gives more tactical flexibility. 6pz4 will also sit at higher veterancy.
    So overall the stugs are better if fighting oponents up to basic shermans at ranges above 600m. Otherwise more pz4 or fewer panthers are better.
  7. Like
    holoween got a reaction from KGBoy in Why is the Panzer IV so expensive to buy in Quick Battles?   
    Looking at the CMFB qb points for german afvs it seems to me that they really arent priced based on actual performance.
    It goes from 241points for a pz4j early to 418points for a king tiger. Unless the battle is on tiny there will rarely be a reason outside of rarity to not go for the heaviest german tanks possible.
  8. Upvote
    holoween reacted to LukeFF in For you mortar men out there?   
    You didn't offend anyone or do anything wrong - it was a good question. There's just another participant in this discussion that doesn't like being corrected. 
  9. Like
    holoween got a reaction from Bulletpoint in High casualty rates in CM games   
    Where do i even start
    Your previous post contained 1 true but unrelated statement and one that is arguable aside from that every single thing you said was wrong yet you feel the need to tell someone elst to read. Especially since i do take the time to actually test what im talking about ingame.
    they are using 500 yards to give a size for the beaten zone. They have to because the size and shape of the beaten zone changes with range and the ground youre shooting at. That doesnt mean all their shown positions are at 500yards.
    i assume with indirect fire youre talking about fire from what the video calls Position Defilade. Youre only able to do that at longer ranges. Note how its demonstraded once and never actually used throughout the rest of the video except where they talk about supporting advancing infantry with overhead fire and specifically note the long range required on flat ground makes it "unsatisfactory"
     
  10. Like
    holoween got a reaction from Bulletpoint in High casualty rates in CM games   
    I didnt adress it because 1 it isnt particularly relevant to general troop survivability as it can only be used at fairly long range and at those ranges it doesnt make a big difference and 2 because it isnt particularly relevant to the issue of supressing.
    The game depicts historical oob. The mortars are there because they historically were.
    I ight have different standards to you but at best that mg fire covers 10m of that wall barely more than a single action square. Thats not shifting fire for me.
    While true its irrelevant to the discussion on the capabilities a specific weapons system should have.
    1 Depends on the situation and your fire doctrine.
    2 2500rounds
    3 3:20-2:40min for 4k rounds
    4 It shoots at 125rpm exactly the same as the us hmg at 300m. And 190rpm vs 160rpm at 100m.
  11. Like
    holoween got a reaction from Bulletpoint in High casualty rates in CM games   
    That i cant effectively use a hmg for supression because the game will only let me target one action square per turn even though this is the only role hmgs have on the offense is the core issue here.
    That i could use other assets doesnt change the fact that the hmg cant perform as it should
    I almost entirely play against other humans. It does however only make the issue more aparent as against the ai it really doesnt matter.
  12. Like
    holoween got a reaction from Bulletpoint in High casualty rates in CM games   
    Buddy aiding is human behaviour. kneeling in the open to get shot yourself isnt.
    Hiding in a trench doesnt protect you from the shells landing inside. CM trenches simply are far wider than any infantrymen would ever build them.
    To get supression fire only on the last 15 seconds you need to get a movement command inbetween which makes it practically impossible to do what you suggest with a hmg and simply impractical with lmgs. Unless youre in a perfect flanking position with your hmg targeting one action square wont get fire on the entire treeline so if there is more than one team your supression will fail.
    Yes you can use bad things in a smart way. Doesnt mean most defenses arent underperforming in CM.
  13. Like
    holoween got a reaction from Bulletpoint in High casualty rates in CM games   
    Houserules shouldnt be required for something so simple
    As long as your unit is in an action square with a casualty it will try to buddy aid no player choice involved
    Yea if i want to assault a treeline ill put my hmg on a cover arc rather than have it fire supression fire at it great idea.
  14. Like
    holoween got a reaction from Bulletpoint in High casualty rates in CM games   
    There are a lot of reasons why the casualty rates are so high
     
    Things that arent related directly to the mechanics:
    Battles usually represent tip of the spear scenarios where high casualties are expected.
    Players push their forces way too hard.
    Low time limits lead to overly hasty attacks.
     
    Directly related to the mechanics:
    Infantry maintains too little spacing.
    Infantry accuracy is too high while under fire (and too low when not).
    Support weapons can only effectively supress one action square. All belt fed mgs are far less effective at supressing than they should be.
    Hunt command doesnt work properly. Units shoudl stop when getting shot at rather than just when they see a target.
    Entrenchments are underpowered. They are far too easy to spot and generally provide too little cover.
    Tanks are far too good at spotting infantry close up especially on the flanks and rear.
    Units giving first aid expose themselves unnecessarily.
  15. Like
    holoween got a reaction from Bulletpoint in Do you split squads in clumps of woods for better use of terrain?   
    Except if you have to take the area
  16. Like
    holoween reacted to Flibby in Trying to use real world tactics   
    Sorry to resurrect the thread somewhat, but I just wanted to thank you guys - something that I can be guilty of not coming back to threads to do.
    Having built on my skills using lots of the advice here, I am improving! This is from a recent CMBS small battle against the AI only, but it was a mission that previously I had no hope of winning, but now, using realistic tactics, I was able to do just that.
    I think the best advice was 1) To slow down; 2) To zoom down to eye level and think "would I run over there?" before placing a move order, and 3) For every movement I make a fire plan. I work out what enemy positions, or possible positions will be able to see me when I move, how I am going to deal with that, i.e. which of my over watching squads can open fire, and so on.
    It has made the game 10x more enjoyable.
     

  17. Like
    holoween got a reaction from Bulletpoint in Why is the Panzer IV so expensive to buy in Quick Battles?   
    Looking at the CMFB qb points for german afvs it seems to me that they really arent priced based on actual performance.
    It goes from 241points for a pz4j early to 418points for a king tiger. Unless the battle is on tiny there will rarely be a reason outside of rarity to not go for the heaviest german tanks possible.
  18. Like
    holoween got a reaction from Bulletpoint in Welcome to 2021!   
    A few things to keep in mind for mp
    Anything except wego becomes practically impossible to controll past platoon level in real time (ive tried).
     
    An ingame automated pbem would certainly be nice to have though i think it would be fairly low priority overall since the majority of players interested in it will find their way to the forum or any of the fan forums to organize games.
  19. Like
    holoween got a reaction from Freyberg in Why I like playing the underdogs (Commonwealth, Free French, etc.)   
    I dont see how the germans could be considered to be the underdog in quick battles.
    Their OOB is simply better than the americans. I rarely cut or add anything to german infantry units but find myself doctoring the americans around until im basiacally left with a german unit in american uniforms.
    Their infantry has more firepower and since a large chunk of it comes from the mg42 german infantry units tend to dropp far less firepower as they take casualties. They also have the best at weapons.
    Their tanks are as good as anyones and if youre buying panther and up youre completely dominating open ground to the point that more open maps are practically guaranteed wins for the germans.
    Their only real downsides are that arty is less responsive than the americans, they have fewer radios and rarity can limit your choices.
     
    I think its quite telling that in the scenarios and campaigns ive played so far the americans tend to bring a reinforced company to attack a platoon while the germans get a depleated company to attack a reinforced one with both scenarios carrying the expectation of winning.
     
  20. Like
    holoween reacted to Probus in Community Campaign Created by Multiple Contributors, Historical or Hypothetical   
    Operation Market Garden Multi-Player Campaign (Holland '44)
    Today, I am supposed to get a physical copy of Holland '44 in my grubby little hands to use in testing VASSAL for our first prototyping campaign game.  We thought it would be wise to iron out the rules above and find the best location in the battle/map for the campaign.  It will be ~3 short turns of intensive testing and feedback to get us ready for the full campaign ~next month in 2021 (no way I'm starting anything in 2020!).
    Thanks to everyone behind the scenes who have helped us get this far.
    So now I am officially asking for VOLUNTEERS for the proto-multi-community-campaign-mini-test-game (PMCCMTG).  No. No. No.  I'm a government engineer,  I can do way better than that for an acronym.  Hmmmm.....
    CM2PTG - Community-Mini-Campaign-Multi-Prototype-Test-Game.  There, much better, anyway,
    If you are interested please PM me which position(s).  Here is what we are looking for in our Victims Volunteers:
    1. 🥇Field Officer - Axis Forces
      a) Operational Command 🗺️
      b) Orders 🧧 to Company Commanders
      c) Take over temporarily for ☠️KIA, 🤕MIA Company Commanders under certain conditions.
    2. 🥈Company Commander 1 - Axis Forces
      a) Lead their company size forces into battle 💥 against overwhelming odds.
    3. 🥈Company Commander 2 - Axis Forces
      a) Lead their company size forces into battle 💥 against overwhelming odds.
    4. 🥇Field Officer - Allied Forces
      a) Operational Command 🗺️
      b) Orders 🧧 to Company Commanders
      c) Take over temporarily for ☠️KIA, 🤕MIA Company Commanders under certain conditions.
    5. 🥈Company Commander 1 - Allied Forces
      a) Lead their company size forces into battle 💥 against overwhelming odds.
    6. 🥈Company Commander 2 - Allied Forces
      a) Lead their company size forces into battle 💥 against overwhelming odds.
    7. 🥉2nd Lieutenant(s) - Faceless Pixeltroopen
      a) Field promotion to Commander for (☠️KIA. 🤕MIA) Company Commanders. 
      b) ☠️KIA - Permanent, 🤕MIA - Temporary, but axis/allied designation will stay the same.
      c) This will happen🤞 in our test game a few times to test the substitution rules.
    Patience and feedback will be required.  Competitiveness is optional during the testing.  We are looking for "devils 😈 advocates" but any criticisms should always be accompanied with solution(s) and work arounds.  Our motto will be 💋KISS - Keep It Simple Stupid 😃
    Thanks!  This is going to be a blast!!!
  21. Like
    holoween got a reaction from Bulletpoint in Why is the Panzer IV so expensive to buy in Quick Battles?   
    If you have any lightly armoured or unarmoured vehicles aircraft will shred them with ease earning you several times its points back. And shooting at infantry a single basic infantry squad makes its cost back.
    At 30 points a piece its an auto include in every QB. Youre not sacrificing anything and get to invalidate any attempt at using mechanized troops.
  22. Like
    holoween got a reaction from Vanir Ausf B in Trying to use real world tactics   
    All infantry tactics boil down to the find, fix, manouver, destroy loop.
    All the textbooks do is show this principle applied in different situations to help teach new leaders.
  23. Like
    holoween reacted to Bulletpoint in Battlefront should implement a publically viewable bug tracking site.   
    I think more transparency would lead to less animosity towards BFC, not more.
    I recently wrote a (polite) email directly to a beta tester, asking "Is BFC even aware that [some problem]?" The reason I wrote that eail was not to vent anger or attack, but just to find out if the issue was known. I don't want to spend my time testing, arguing on the forums, and reporting a bug if BFC already knows about it.
    The answer I got from the beta tester was that yes, BFC is in fact aware of that issue. Which settles it for me and lets me spend my time on other things.
  24. Like
    holoween reacted to JeanApple in LIVE Interview with Battlefront.com - Come Join Us   
    Greetings everyone.
    We at the Developer Dialogue podcast (A Single Malt Strategy Podcast) are hosting an interview with the Dev team of Battlefront.com.  We invite everyone to join the Live Interview to participate and ask your own questions to the developer.  
    DAY: Sunday, AUG 23rd
    TIME: 9 PM EDT
     
    Here is the link -> https://discord.gg/Y4rgNN 
     
    Developer Dialogue (Interview Podcast)
    Apple Podcasts: https://podcasts.apple.com/us/podcast/developer-dialogue/id1524192396
    Spotify: https://open.spotify.com/show/33DiH9pCrcV9bVw4WeDWmS
    Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly93d3cuc3ByZWFrZXIuY29tL3Nob3cvNDUwNTYyMi9lcGlzb2Rlcy9mZWVk
     
    Single Malt Strategy Podcast Streamer (Web Player) ‪
    https://www.spreaker.com/user/single_malt_strategy
    Apple Podcasts ‪ https://podcasts.apple.com/us/podcast/single-malt-strategy/id1148480371
    Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly93d3cuc3ByZWFrZXIuY29tL3Nob3cvMTkxNjA5MC9lcGlzb2Rlcy9mZWVk
    Spotify ‪ https://open.spotify.com/show/2YMkUR638whzsK2QD19RjW?si=9XLld5uyQ4qgnRWNJZ9siw ‬
  25. Like
    holoween reacted to Glubokii Boy in Best Battlefront Game for Smaller, focused battles...   
    Co-operative multiplayer would be a nice option for large/huge scenarios...😁
     
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