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pintere

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Everything posted by pintere

  1. I'll be glad to test some of the scenarios once F&R is released
  2. It's a rabbit hole I don't want to go down at this stage either so I agree it'd be best to set the topic aside for now too. Back to the OP... probably all the scenarios and campaigns that are being promised! Since there's not a whole lot of those being produced by users at this time it's refreshing to see that we'll be getting the equivalent of a stand-alone game's worth of playable material. Not bad for a single expansion.
  3. Strategically and operationally they were definitely better, but tactically? In 1944 the Soviets still managed to lose almost triple the number of German casualties suffered in the same year. Even after taking into account that some of these were inflicted by Axis allies like Romania and Finland, that's not an indication of any tactical parity. All the more considering that the trend still holds true during the Soviets' greatest battlefield victories (in Operation Bagration they still somehow suffered more combat casualties than the Germans, although not in terms of total KIA/MIA).
  4. Probably a safe bet. I'd even go as far as to say this will probably be the last big expansion of Red Thunder before CMX3. Maybe a battle pack will come out after this, but you'll most likely get your wish in 10-15 years time when they release Combat Mission: Not One Step Back.
  5. We know that the Soviet campaign goes from Poland to Berlin and that the German campaign covers the Budapest relief attempts. One of the mini-campaigns is Strachwitz's operation to relieve Army Group North along the Baltic coast. Can we get a bone on what the other 2 mini-campaigns are, or is that classified information?
  6. Well considering that the period covered probably included more military casualties than any other single conflict for the remainder of the whole 20th century it's nice to see that us players can get an appropriate sense of the scale involved. Kudos to everyone who's worked on it so far! If the TOEs are any indicator the module probably has enough content to satisfy even the most nitpicky of history nerds.
  7. Fabulous news! On the website it says the module includes over 20 stand-alone campaigns! While I'd prefer to weep for joy in an ideal world , it might be a better idea to let you guys fix that up real quick before too many folks get the wrong message.
  8. If anyone still has this scenario it would be great if they could repost it Playing this one was a ton of fun and unless this one gets uploaded to the scenario depot it may be lost forever!
  9. Anyone still have a copy of this scenario? The Scenario Depot doesn't have it.
  10. Anyone still have a file of this scenario on hand? It doesn't seem to be up on the scenario depot.
  11. Sounds fantastic! I’d definitely play if you’re able to pull it off. Let’s just hope the module isn’t too far off in that case.
  12. How many new campaigns/scenarios are projected to be in Fire and Rubble?
  13. Glad to see you're still around! Your custom campaigns have been tons of fun and any additional stuff would be most welcome.
  14. The problem is not so much that so few HE rounds are carried but that (from what I've seen at least) it's impossible to get a Chally/Warrior to use its AP rounds against soft targets. In MOUT operations, for instance, they'll quickly expend all their HE rounds and then only use their MGs against designated targets. It's very frustrating.
  15. Ah of course. Although, bearing in mind that this is not a cold-war era type setting requiring tanks to defeat wave after wave of Soviet tanks, surely one would expect that in practice a British force deployed in Syria would adopt a more logical ammunition ratio?
  16. In my battles with Chally 2 tanks I can't help but notice that though the tank has a reasonably high ammo capacity the vast majority of it (33 rounds or thereabouts) is armour piercing and only a mere 13 rounds are HESH. The result is that in almost every battle I use them for they run out of HESH ammunition well before the end. This has led me to wonder why their load out is so heavily skewed towards anti tank rounds? Not only do tanks represent a minority of targets in the vast majority of battles but pretty much every other tank I've seen in the CM games has either a 50:50 ratio of ammunition or has a slightly higher proportion of HE, which makes much more sense. So what gives here?
  17. OK so suppose your opponent has some AT mines on a bridge, and by good fortune you detect them before your first vehicle goes up in flames. Thing is though this bridge is the only way to move to your objectives and complete the mission. Send a vehicle over (necessary for the upcoming battle) and it blows up, blocking the bridge. Don't send a vehicle over and you can't finish the battle. Checkmate situation??
  18. So what exactly will happen with these last four campaigns? Will they be updated and then released as part of a patch or something?
  19. For me it's the level of detail and complexity. I would be hard pressed to think of any other platoon-battalion level strategy game for the late WWII era that captures the immense variety of vehicles, weapons, formations and battles that CM does. You don't just control Panthers, you don't just control Panther Gs, you control early, mid or late model Panther Gs. One thing I love about the manuals is the encyclopedic guide to all the weapons and units at the end. I often just read that part of the manual for fun.
  20. I'm currently trying to create a mod tag for a campaign but am running into difficulties. It seems that the scenario editor deals in battles alone and I've been unable to find a way to create a mod tag for a whole campaign. Help would be appreciated!
  21. This might be a really stupid question but here goes... Will the vast collection of existing user made scenarios/campaigns still work on the new CMSF2? I suspect not but it's worth a try.
  22. Was this campaign ever finished? If so where can I find it?
  23. The campaign is a really fun one, great job! Is there a way to modify the Stalingrad mod so it is tagged for this campaign? This campaign is the only one I want to use it for but I don't really have a ton of experience with mod tagging...
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