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ncc1701e reacted to sburke in Shock Force 2 Unofficial Screenshot And Video Thread
Assassin 1 moves off as the shelling of Al Rafai continues.
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ncc1701e reacted to sburke in Shock Force 2 Unofficial Screenshot And Video Thread
The defenders Command structure starts to suffer. Communications are bad enough, but with no formal command structure loss of key leaders leaves the units adrift.
Meanwhile Assassin 1 has the frontline seats for the bombardment and Cobra runs.
The Iraqi view
View from Assassin 3/2's position waiting to roll forward into the dust and smoke.
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ncc1701e reacted to sburke in Shock Force 2 Unofficial Screenshot And Video Thread
The Fedayeen occupying the town however have bigger concerns than the mosque. Recent students from Syria, Jordan and Saudi Arabia, they have not experienced any of the sheer terror of modern combat.
1st Recon units start moving towards jumping off positions. Unfortunately trying to drive a bunch of Humvees through even a lightly occupied town with one sniper in CM isn't gonna end up looking at all like what 1st Recon did in Al Gharraf. Assassin 1 units move into their forward position...…… on foot
By the way if anyone is interested there is a nice site with google map links for the major locations in 1st Recon's drive on Baghdad. Also a really nice pic of their pimped out Humvees LOL
http://www.americanspecialops.com/usmc-special-operations/marine-division-recon/1st-recon-generation-kill.php
I've substituted Al Rafai for Ar Rifa- According to Google maps that is it's proper name. It's eventually gonna be Mahmudiyah in the Triangle of Death for units of the 4th ID when I get around to editing the map for that. Your map is getting near as much use for me as LLF's Ramadi map @George MC
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ncc1701e reacted to sburke in Shock Force 2 Unofficial Screenshot And Video Thread
Al Rafai 1:15am 1st Recon has spent the day resting (ha) and preparing for the assault through Al Rafai. The assault is scheduled for 1:35 am with a preparatory bombardment and support from 2 flights of Cobras. The Fire control team observes as the first rounds start to fall on the doomed town. The fires in the distance are roadblocks set by the defenders - suspected irregular forces with maybe a mix of regular units that have abandoned their posts.
The effect is immediate
The fire plan had been set to avoid if possible damage to the main mosque. Godfather watches in silence hoping that explosion was further than it would appear.
He would unfortunately be wrong
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ncc1701e reacted to Liveload in Tal Malah
Hi All!
Hope you had a great weekend. Time for a quick update. Our first 4k x 4k master map of Al Arbaeen and Al Zaka is coming along nicely so I thought I'd post a couple of in-progress shots:
Al Arbaeen area:
Al Zaka area:
Kafr Nabudah is also a 4k master map and is currently in progress along with Hobait, Jibeen, and Al Mughayr...many more to come as we progress.
To save you time in hunting around the thread, here's list of published scenarios thus far in the form of Dropbox links:
Tal Malah - Blue Defend
Qasabiyeh - Blue Defend
Qasabiyeh - Blue Attack
Kabani - Meeting Engagement
Attera - Blue Attack
Al Hamamiyat - Blue Attack
Respectfully,
LL
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ncc1701e got a reaction from Freyberg in Online magazine posted BF's game screenshot
Yes, you are probably right. Thus, that would need to be a mix between Battle Packs and Vehicle/Formation Packs, the former using the units of the latter.
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ncc1701e reacted to Glubokii Boy in Online magazine posted BF's game screenshot
Various packs being released sounds nice but the fact that BFC now considders modules to perhaps be to large a projects to be feasable sounds a bit worrying i have to say...
How about new basegames ? game engine updates ?...
Will we see any more of those going forward ?
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ncc1701e got a reaction from SlowMotion in What I'd like to see in CM3...
In fact, I do not need CM3. I will be more than happy with just few enhancements :
1. Ability to split squads inside vehicule to dismount only the needed team.
2. Ability to keep damage on a map like the old Operation of CM1 (a modern urban battle could be splitted In several scenario on the same map)
3. In the editor, increase the number of AI groups - 32 instead of 16 (to allow more flexibility)
4. In the editor, increase the number of Terrain objectives - 30 instead of 15 (to add more AI triggers)
5. In the editor, allow Setup of AI group to be linked to an AI trigger (to add an AI group on the map depending on the location of the other side not only of a time period)
6. In the editor, allow more control of AI indirect fire missions (duration, smoke or normal rounds, initiated by AI triggers)
7. Add more default flavor objects
But, if one would like a wish for CM3, introduce machine learning for AI so that it can learn battle after battle the best way to defeat you (both for StratAI and TacAI).
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ncc1701e got a reaction from BFCElvis in Rome to Victory Pre-orders are now open
Pee Wee's Big Adventure? 😉
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ncc1701e reacted to sburke in Early-War CM?
Well considering what they have done with CMSF2 you have some working parts. Unfortunately the Char B is the flame version. Still...….
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ncc1701e reacted to sburke in Shock Force 2 Unofficial Screenshot And Video Thread
and back to screenies. 1st Recon continues to draw enemy fire.
Sgt Todd takes his team across the canal to make sure the enemy has been eliminated
And engages in a short range firefight with support from Sgt Darling on overwatch
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ncc1701e got a reaction from Freyberg in Online magazine posted BF's game screenshot
+1. May I lobby for some Frenchies in CMSF2? Or, if the family is definitely over, consider them for CMSF3.
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ncc1701e reacted to Sgt.Squarehead in Online magazine posted BF's game screenshot
Good choice!
But now we have to nag you to expand it some more.
Apparently wars in the middle east (& wider region) can go on rather longer than initially predicted.
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ncc1701e reacted to Sgt.Squarehead in Early-War CM?
For me it was more about smiting early war Germans with KVs!
PS - That and setting fire to vast wheatfields.
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ncc1701e reacted to rocketman in Early-War CM?
My pitch to BFC is a CM: France 40 game with a follow-up CM:Sea Lion module. Instant buy 💲
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ncc1701e reacted to A Canadian Cat in Attack Mode is not working
I just added your trigger tutorial to the FAQ thread. I have no idea why I didn't think of that at the time you wrote it... Oversight fixed.
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ncc1701e reacted to szmqq6 in Attack Mode is not working
Hello all,
THX a lot for your helping IanL and ncc1701e.
I have now understand how the AI in the scenarios works
All the best for you and enjoy the rest of the week
BR
Andreas
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ncc1701e reacted to sburke in Steppenwulf's Modded Flavour Objects for SF2
Little more detailed, they were actually building a wall for a couple objectives. Force the Sadr movement out of mortar range of the green zone as well as shutting off access to the Jamilla market which was a major source of income with protection and black market rackets. Most photos show typical construction cranes
https://mwi.usma.edu/stealing-enemys-urban-advantage-battle-sadr-city/
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ncc1701e reacted to MOS:96B2P in Heaven & Earth: Project discussion thread
More screenshots:
Huey DOWN!!
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ncc1701e reacted to 37mm in Heaven & Earth: Project discussion thread
Another "tidbit" & my first blender vehicle experiment...
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ncc1701e reacted to MOS:96B2P in Shock Force 2 Unofficial Screenshot And Video Thread
US Military Police (National Guard).
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ncc1701e reacted to MOS:96B2P in Shock Force 2 Unofficial Screenshot And Video Thread
More screenshots from the Southeast Asia mod and campaign Heaven & Earth.
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ncc1701e reacted to Chibot Mk IX in Is there any way to check how many APS shots left?
Here is the test.
After intercept 4 9K114 ATGM, the Trophy APS on Abrams turned to dark grey. The 5th and 6th ATGM hit Abrams
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