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Posts
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Posts posted by ncc1701e
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Would be great if the new Hull Down command could be used to target a specific floor of a given n-story building. Today, the Hull Down command forces you to select ground level only.
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1 hour ago, Lethaface said:
All set to best (apart from high prio process and vertical sync, vsync irrelevant due to gsync). I just captured the vids in nvidia and posted on youtube, without messing with any video quality options. I just double checked the settings in both CMBS and CMFB and I'm pretty sure they have always been like that
Thanks a lot, will try these options in CMBN. On my computer, the trees are constantly recalculated graphically.
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16 hours ago, SlowMotion said:
when you see the dead you know where enemy had line of sight to
The enemy is moving too (perhaps not the AI indeed). So enemy line of sight may change too. If you count on dead bodies to show you the good avenue of approach, I do not want to be under your command - LOL
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19 hours ago, Lethaface said:
I hadn't fired CMFB up for a while, I copied the CMBS profile while setting AA transperency to multisample like @Hister advised. @Bulletpoint @Hister while the shadows aren't as smooth as they can be, they aren't flickering (imo). Is it worse on your part?
Edit: the shadows do change on the edges while moving the camera (not rotating but moving WASD). IIRC on my previous machine they were really flickering when I did that. Not sure what you see.@Lethaface in this video and the previous one on CMBS, could you please share your game options and your advanced game options? Ideally two screenshots would be nice. In the advanced game options, I am under the impression that "Tree Detail" is "Low" in both videos but I may be mistaken.
Thanks a lot
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Will the UI remain untouched until release? I mean in CMBS there are Artillery Support / Air Support and Drones. In the current CMSF2 demo, Air Support and Drones are merged. I do not know yet what is better, just asking...
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1 hour ago, SlowMotion said:
Ok, I wish dead bodies stayed on map as long as some of the team are alive. It's good to see where they died.
I was playing WEGO.
I think this is already the case. Dead body remains on map. Casualties that you are taking care of i.e. wounded are evacuated by MEDEVAC even if you don't see it.
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Great the CMSF1 music has been kept!
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Thanks team, I understand adapting / play testing all the scenarios / campaigns is not easy task and certainly time consuming.
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LOL - drone seems there but perhaps not the Predator indeed. We can simply question the presence of DBIED (aka Drone Borne Improvised Explosive Devices)...
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9 hours ago, Oliver_88 said:
Isn't that part in your house rules sort of broken due to this;
Good point but I was unable to see this, in this game, since my 60mm mortar team had seen the enemy.
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Year 1941 on the eastern front:
Year 1942 on the eastern front:
Looking forward to 1943, 1944 and 1945...
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7 hours ago, JoMc67 said:
Thou, if time didn't run-out, and you did tightened-up your Squads a bit (not spread-out too far apart) on the flanks, then you would have been in better shape then me.
Perhaps but final assault would have been hard. Speaking of it, do you guys have general guidelines for interval's distance between elements?
For the same platoon, a squad must not be at X meters from another one?
For the same squad, a team must not be at X meters from another one?
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MY CONCLUSION
At the beginning, my goal was to destroy the enemy avoiding a costly direct assault. I was thinking @JoMc67 will do about the same. Thus, my flank moves to 1) counter his possible moves 2) do a double envelopment to destroy the enemy.
I have just forgotten three things:
1) The objective. I was looking after the enemy and, for me, the objectives had no values. But, at the end, my panicking team has cost me lots because no other teams were in the vincy of Obj1. Thus, my sudden death...
2) Time. My METT-T was wrong on the time. I had only 15 minutes (not 20) plus 5 minutes extra possible.
On 10/14/2018 at 2:27 PM, ncc1701e said:TIME
I have only 20 minutes to reach both objectives plus 5 minutes extra possible.
3) Concentration of forces. As already pointed out by others, no squad was able to support the others. And, I think I was willing to do too much with too little men.
Thus, at the end, thank you and congratulations to @JoMc67. I really enjoy PBEM. Much more entertaining than playing a computer.
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FINAL SITUATION
Here are two views of the battlefield without FOW. Looks like a single Panzerschreck team won the day...
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MINUTE 16
In the center, still no sign of the enemy. Why sending so many smoke? I am blind. I am sure there is something I do not see.
On the right, there is no opposition to my assault.
But, pressing the button to give my orders, a bad surprise awaits me
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23 hours ago, Falaise said:
Bonjour
great
it's captivating, keenly the followingMerci bien
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MINUTE 15
Disaster! A mortar round almost decimate the team that has never reached the house.
At the exact same time, my mortar is finally arriving not so far of their objective.
Just to see the Germans falling back.
This is the signal for my attack on the right side.
Same thing on the left, this is time for my attack, time is running fast now...
Still no sign of the enemy assault in the center. This is a little bit strange.
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MINUTE 13
My green 60mm mortar team continues to learn how to aim the damm thing...
On the right, spotted Germans are been shot at. Brave guys!
And, on the right, the cavalry arrives
Overall situation, still no casualties at this stage. I am so surprised.
MINUTE 14
Oups, I am starting to receive some mortar fires in the woods near Obj1 where my team is located. For whatever reason, the Hunt move did stop and the team is not located into one house. My first wounded guy.
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MINUTE 12
What are the Germans doing? On my left side, they are now following back from the hill apparently going to the halftrack.
My 60mm mortar team is back still unable to aim correctly. Green guys !!?
On the right, my teams are in overwatch position ready for the assault.
In the center, more smoke appears...
The overall situation with my halftrack going on the left to support the incoming assault.
To counter an advance in the center, I count on three teams. One on the left, one in the center and the lucky team covering the right side.
I am ordering a Hunt move to the team in the woods to move it inside one of the house of Obj1.
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What I love is when one guy is wounded while throwing a grenade and that this grenade is exploding killing his friends.
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MINUTE 11
Looks like I am not the only one to receive some new toy for Christmas.
On the left side, more and more Germans are reported.
In the center, smoke detected. If @JoMc67 goes all-in, I think I am doomed with my weak center. I am planning to fallback and delay his actions with the three teams there. The goal of my double envelopment is exactly what @Bil Hardenberger has pointed out: destroy the enemy after surrounding them.
7 hours ago, Bil Hardenberger said:It is most important to defeat the enemy, do that and the objectives will come...
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Thanks all for your support. Let's continue.
MINUTE 9
I forgot to mention that my 60mm mortar team was able to shot one single round that I have never seen coming back to Earth before been shot at by what seems to be a HMG. They were suppressed almost immediately.
MINUTE 10
On the left side, more Germans are coming my way. You can see in the foreground one of the team of the squad protecting Obj1. This team has LOS on the woods on the right of the screenshot if some Germans want to assault Obj1 using this path.
In the center, my 60mm mortar team is now useless and even fleeing
In the woods, on my right side, I have resumed Germans' hunting...
But, my own LMG is now deployed and can return fire. Great!
Even if my 60mm mortar are pinned, I gave them the order to area fire the enemy position. Will see how this will turn out.
And, I have received this guy. I am wondering what can I really do with this one. Hopefully, the Germans don't have Javelins... Oups wrong game...
Un-Acquire ?
in Combat Mission - General Discussion
Posted
And, just to complete, I have noticed that the new command Combined Squad is indeed available when a squad is inside a vehicule: