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ncc1701e

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Posts posted by ncc1701e

  1. On 9/12/2018 at 8:28 PM, ncc1701e said:

    Well, I have done few tests.

    Take a squad on the ground (not inside a vehicle). Split it and leave the two teams untouched.
    It will take approximately 15 seconds to recombine the squad automatically.

    Now, take two teams of the same squad in separate ground areas. Ask one of the team to go on the same square than the other one.
    It will take approximately 3 seconds to recombine the squad automatically.

    In terms of UI, the split buttons are there, they are just greyed out when the squad is inside the vehicle.

    Why not do exactly the same than when the squad is outside the vehicle?

    Splitting a squad inside a vehicle, you have 15 seconds to do something with the team of your choice before an automated merge.
    And, when the team is back in the vehicle, 3 seconds later it is merged in its squad if everybody there.

    I do not know what it does represent in terms of code. But, all the LEGO pieces are there.
     

    And, just to complete, I have noticed that the new command Combined Squad is indeed available when a squad is inside a vehicule:

    A0JV7.jpg

  2. 1 hour ago, Lethaface said:

    All set to best (apart from high prio process and vertical sync, vsync irrelevant due to gsync). I just captured the vids in nvidia and posted on youtube, without messing with any video quality options. I just double checked the settings in both CMBS and CMFB and I'm pretty sure they have always been like that

    Thanks a lot, will try these options in CMBN. On my computer, the trees are constantly recalculated graphically.

  3. 16 hours ago, SlowMotion said:

    when you see the dead you know where enemy had line of sight to

    The enemy is moving too (perhaps not the AI indeed). So enemy line of sight may change too. If you count on dead bodies to show you the good avenue of approach, I do not want to be under your command - LOL 😃

  4. 19 hours ago, Lethaface said:

    I hadn't fired CMFB up for a while, I copied the CMBS profile while setting AA transperency to multisample like @Hister advised. @Bulletpoint @Hister while the shadows aren't as smooth as they can be, they aren't flickering (imo). Is it worse on your part?

    Edit: the shadows do change on the edges while moving the camera (not rotating but moving WASD). IIRC on my previous machine they were really flickering when I did that. Not sure what you see.

    @Lethaface in this video and the previous one on CMBS, could you please share your game options and your advanced game options? Ideally two screenshots would be nice. In the advanced game options, I am under the impression that "Tree Detail" is "Low" in both videos but I may be mistaken.

    Thanks a lot

  5. 1 hour ago, SlowMotion said:

    Ok, I wish dead bodies stayed on map as long as some of the team are alive. It's good to see where they died.

    I was playing WEGO.

    I think this is already the case. Dead body remains on map. Casualties that you are taking care of i.e. wounded are evacuated by MEDEVAC even if you don't see it.

  6. 7 hours ago, JoMc67 said:

    Thou, if time didn't run-out, and you did tightened-up your Squads a bit (not spread-out too far apart) on the flanks, then you would have been in better shape then me.

    Perhaps but final assault would have been hard. Speaking of it, do you guys have general guidelines for interval's distance between elements?

    For the same platoon, a squad must not be at X meters from another one?

    For the same squad, a team must not be at X meters from another one?

  7. MY CONCLUSION

    At the beginning, my goal was to destroy the enemy avoiding a costly direct assault. I was thinking @JoMc67 will do about the same. Thus, my flank moves to 1) counter his possible moves 2) do a double envelopment to destroy the enemy.

    I have just forgotten three things:

    1) The objective. I was looking after the enemy and, for me, the objectives had no values. But, at the end, my panicking team has cost me lots because no other teams were in the vincy of Obj1. Thus, my sudden death...

    2) Time. My METT-T was wrong on the time. I had only 15 minutes (not 20) plus 5 minutes extra possible.

    On 10/14/2018 at 2:27 PM, ncc1701e said:

    TIME

    I have only 20 minutes to reach both objectives plus 5 minutes extra possible.

    3) Concentration of forces. As already pointed out by others, no squad was able to support the others. And, I think I was willing to do too much with too little men.

    Thus, at the end, thank you and congratulations to @JoMc67. I really enjoy PBEM. Much more entertaining than playing a computer. 🙂

  8. MINUTE 15

    Disaster! A mortar round almost decimate the team that has never reached the house.

    4kP2Z.jpg

    At the exact same time, my mortar is finally arriving not so far of their objective.

    2wnPK.jpg

    Just to see the Germans falling back.

    oEpjY.jpg

    This is the signal for my attack on the right side.

    8nk0W.jpg

    Same thing on the left, this is time for my attack, time is running fast now...

    O3wVw.jpg

    Still no sign of the enemy assault in the center. This is a little bit strange.

    07ag2.jpg

     

     

     

  9. MINUTE 13

    My green 60mm mortar team continues to learn how to aim the damm thing... 😡

    99VkY.jpg

    On the right, spotted Germans are been shot at. Brave guys!

    wLDgR.jpg

    And, on the right, the cavalry arrives

    keVNG.jpg

    Overall situation, still no casualties at this stage. I am so surprised.

    VamL9.jpg

     

    MINUTE 14

    Oups, I am starting to receive some mortar fires in the woods near Obj1 where my team is located. For whatever reason, the Hunt move did stop and the team is not located into one house. My first wounded guy. 😕

    ndn2p.jpg

  10. MINUTE 12

    What are the Germans doing? On my left side, they are now following back from the hill apparently going to the halftrack.

    vwRYZ.jpg

    My 60mm mortar team is back still unable to aim correctly. Green guys !!?

    732lN.jpg

    On the right, my teams are in overwatch position ready for the assault.

    A0GXw.jpg

    In the center, more smoke appears... 😨

    1w3rw.jpg

    The overall situation with my halftrack going on the left to support the incoming assault.

    jGkdr.jpg

    To counter an advance in the center, I count on three teams. One on the left, one in the center and the lucky team covering the right side.

    mQg4m.jpg

    I am ordering a Hunt move to the team in the woods to move it inside one of the house of Obj1.

    KOw0m.jpg

     

  11. MINUTE 11

    Looks like I am not the only one to receive some new toy for Christmas.

    pZEjd.jpg

    On the left side, more and more Germans are reported.

    r1pVw.jpg

    In the center, smoke detected. If @JoMc67 goes all-in, I think I am doomed with my weak center. I am planning to fallback and delay his actions with the three teams there. The goal of my double envelopment is exactly what @Bil Hardenberger has pointed out: destroy the enemy after surrounding them.

    7 hours ago, Bil Hardenberger said:

    It is most important to defeat the enemy, do that and the objectives will come...

    jGk7P.jpg

  12. Thanks all for your support. Let's continue.

    MINUTE 9

    I forgot to mention that my 60mm mortar team was able to shot one single round that I have never seen coming back to Earth before been shot at by what seems to be a HMG. They were suppressed almost immediately.

    MINUTE 10

    On the left side, more Germans are coming my way. You can see in the foreground one of the team of the squad protecting Obj1. This team has LOS on the woods on the right of the screenshot if some Germans want to assault Obj1 using this path.

    KOwdD.jpg

    In the center, my 60mm mortar team is now useless and even fleeing

    W34YD.jpg

    keV4b.jpg

    VamyZ.jpg

    In the woods, on my right side, I have resumed Germans' hunting...

    g31w7.jpg

    But, my own LMG is now deployed and can return fire. Great! 🙂

    a9j3e.jpg

    Even if my 60mm mortar are pinned, I gave them the order to area fire the enemy position. Will see how this will turn out.

    3A1oQ.jpg

    And, I have received this guy. I am wondering what can I really do with this one. Hopefully, the Germans don't have Javelins... Oups wrong game...🤣

    ndn8X.jpg

     

     

     

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