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ncc1701e

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Posts posted by ncc1701e

  1. 15 hours ago, Erwin said:

    Am more concerned about the quality of gameplay.  Which is one reason that I hope CM3 is in the works as that is the only way we'll see a major advance/improvement of gameplay experience.

    Agreed.  However, we've been playing essentially the same CM2 experience for over ten years (from CMSF onwards).  It's looks likely it will take at least another 5 years to get to early war (and perhaps longer).  Am having a hard time imagining playing essentially the same game for 15-20 years without the major improvements that CM3 would provide. 

     

    Sorry but do you an idea of what CM3 will look like? At this stage, we can only guess or open a wish list thread, no?

  2. 18 hours ago, sburke said:

    insurgent warfare was never something BF wanted CMSF to be about.

    I assume but they did introduce uncons. And, this was a brilliant innovating idea from Battlefront imo. CMSF1 is a great game. I think engine 4.0 will completely renew the game experience.

  3. 14 hours ago, sburke said:

    "It is CMSF in 4.0"

    So, this is introducing "ground to air" ability, correct? But, which tools can be used by blue side?

    18 minutes ago, Sgt.Squarehead said:

    So essentially you are saying then that Uncons are going into the game completely unchanged, despite the fact that the rest of the TOE has to be re-written?

     The Specialist Teams & Single Vehicles that the BF team will have to create anyway won't be given Uncon skins.....Just because?  What exactly?

     

    Are you sure TOE will be rewritten? That is where I am a little confused. I am not sure "CMSF in 4.0" means TOE are rewritten. And, if there are not rewritten blue side won't have air defense like in CMSF1. Only red side will have ZSU.

  4. On 03/02/2018 at 1:19 AM, RepsolCBR said:
    To make the AI truely challeging we would also need something like CONDITIONAL TRIGGERS or atleast a significant increase in avaliable trigger options and not being limited to UNIT IN ZONE and ARMOUR IN ZONE (friendly and enemy a) as it is now.
     
    - unit spotted
    - friendly unit killed
    - enemy unit killed
    - unit value in zone higher then (maybe using QB purchase point to determin unit values)
    - unit out of zone
    - AI-group casualty level higher then
    - Specific unit in zone (unit objective nr)
     
    - AI group bombard zone
    - commit reinforcement group
     
    Etc, etc..
     
    Will we get this within the current game engine ? Not very likely imo. Atleast not any time soon.
     

    Would be nice to have indeed. Teaching/learning the AI to use smoke is also important imo. Pop smoke to avoid a potential kill zone is often lacking when AI is attacking.

    At least, with patch 4.0, we did receive few enhancements:

    • AI AREA FIRE ORDERS: The AI can now be scripted to use Area Fire! Each AI Order can have a target zone designated.
    • AI FACING ORDERS: Each AI Order can be given a location for it to Face towards.
    • AI WITHDRAW ORDERS: AI Groups can be ordered to Withdraw towards their movement destination. Vehicles will move in Reverse to the destination, while infantry will leapfrog back while turning around to face behind them.
  5. On 23/01/2018 at 7:24 AM, Macisle said:

    Posting to add my support to what RepsolCBR, ThePhantom, and others are saying about the current 16 AI Group limit. Expanding the number of groups to 32+ is my top choice for new Editor features by a mile. Others have detailed the issue, so I won't go into them again in this post.

    I am just wondering: is it a simple as changing a variable from 16 to 32?

  6. 11 hours ago, kraze said:

    About artillery - since it requires spotting rounds to make sure it hits where you want it to hit - how would a spotter know if artillery is on point if he does not see the rounds and thus can't communicate corrections?

     

    I definitely agree with this. However two questions:

    1. I am wondering why (in CMSF1) it is possible at the beginning of a mission to target whatever you want by artillery. Except if you have a TRP, you should not be able to target whatever you want if you don't see it. I consider this is a little cheating doing so (especially on attack).
    2. If a spotter has only a 30° angle to see the target point and if the spotting rounds is far on the left or on the right, does sound enter in the equation?
  7. I have the same question.

    Doing some little research, looks like, in addition to US of course, FIM-92 Stinger is listed as used by United Kingdom too. Stinger is used by Germany and Netherlands. Stinger is produced under license in Germany by EADS. I still did not understood exactly what the Canadian army is using if it uses anything.

    Syria did have before the war:

    • 9K32 Strela-2 (SA-7 Grail)
    • 9K38 Igla (SA-18 Grouse)
    • 9K34 Strela-3 (SA-14 Gremlin)

    We can imagine uncons would have accessed to them. Chinese FN-6 has been spotted in Syria but this was during civil war (2013) so this is clearly out of scope of the game.

    What I am still searching is at which OOB level they were employed in 2007.

     

    And, this is of subject, I must start perhaps a new thread to discuss, but does Stryker or Bradley have any AAA capability? I am asking this because I have read the BMP-2 30 mm cannon can be used effectively against helicopters and slow flying aircraft.

  8. Thank you. I have seen the youtube videos of Jeffrey Paulding and of Christopher Maillet. All very good stuff.
    I have already read the FM 3-21.8 and 3-21.10.

    But, I am still making tons of mistake. I am having difficulties building fire superiority. And, I always try to save my ammunition and I know this is not good.
    I am just wondering if there are other must have FMs to read to improve myself.

    I have found common sense is often the best tactic but it is not sufficient.
     

  9. Thank you gentlemen for all your inputs.

    You know I am the first in these combat missions to take care of my men. And, when I see the end screen saying it's a major victory whereas I have two dead, it is a failure for me.
    What's funny is my wife's look when I tell her this. :D

    Background of this mission is starting by a reinforcement convoy attack at an unexpected location (well behind the frontline).


    So, let's discuss psychology.

    You are a company commander and your mission is to reach the frontline by trucks.
    I am not a soldier so I can not say what will be done in reality.

    But, playing a scenario like this, what do you expect? The fact that you can reach your exit zones (CM:SF2 soon :wub:) without encountering an enemy.
    If there are no enemies, why playing then?

    As such, you will disembark your men and carefully move to contact. That's psychology.
    Whereas in real life, will you?

  10. I was willing to have casualties on the ground near trucks to simulate an ambush starting.

    But, setting a large IED between two trucks is indeed doing better. And it adds random in the number of casualties. I have indeed no setup zones so that it is impossible to avoid this start.

    That is the only spoiler that you will have I am afraid. ;)

  11. 3 hours ago, Badger73 said:

    I suspect English is not your native language.  Please pardon my presumption and accept my apologies if that is not the case. 

    The radio message you heard is, "Fire for effect.", NOT, "Fire perfect."

    "Fire for effect" is a special radio message transmitted by the indirect fire direction center to the spotter of the fire mission.  It tells the spotter that the indirect firing unit is done firing spotting rounds and will now fire all the rounds requested by the original fire mission.

    You are correct. Thank you very much, I have learned something today.

  12. Sometimes, I am wondering if the Forward Observer is blind. The interface claims FO is having LOS on the target.

    I am hearing, on the radio, messages like "fire perfect" whereas they have completely missed the target (it is a point target).
    I am also cancelling fire mission in this case since FO seems incapable to correct his mistake.

    This is in CMSF.

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