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ncc1701e

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Posts posted by ncc1701e

  1. MINUTE 6

    My plan, if I can call that a plan 🙈, is developing. The squad is taking position on my right wing to probe the village.

    eVKoP.jpg

    XgKaj.jpg

    In order to distract the enemy, I am asking my HQ team to pop smoke to obtain a reaction from the other side. I would like him to ask himself the question of what I am doing. I am secretly asking myself the same question. 🤣 Assaulting with a ratio of 1:1, I am sure that I am doomed.

    wLPjy.jpg

  2. 16 minutes ago, Pericles said:

    This is something you seem to be incapable of admitting. 

    I see no reason to be so aggressive against @IanL. He has tried to replicate your issue directly in the "Passage at Wilcox" scenario. Having so many variables to consider, it is perfectly normal that one cannot see the same thing. That is why those pathfinding issues are hard to understand in order to solve them. Firing the editor, I was hoping to have less variable in the loop and going directly to the issue in the less amount of time possible. I think I was lucky, that's all.

    16 minutes ago, Pericles said:

    So it seems you have replicated the problem that I identified in those three videos I posted.

    I am not sure this is exactly the same but yes sometimes I see something weird. Hope this will guide the guys in the good direction for understanding the root cause.

  3. And guess what, playing once again this attack, I have seen the following. Looks like the squad has send by itself a three-man team to flank the house by the North that may be risky since this is the direction of the enemy.

    XgLNX.jpg

    And, after have been repulsed, the squad is fleeing in the North...

    wLNn3.jpg

    I have also seen that TacAI is having difficulties with destroyed walls and ignored them for moving like if there are still standing. But, this is another pathfinding subject I think. 

  4. Third attack using the houses with walls for a West-East attack axis. Usually, I am seen the soldiers going South.
    ndajK.jpg

    But, on rare occasions, I also see the infantry trying to flank the houses / walls going North. I suppose this is what we see in the first above video. Please note the fleeing infantry is going South in the below images. There is one guy going North but I do not think this is someone fleeing more a courageous hero trying to reach the house.

    bGX4d.jpg

    W3JgV.jpg

    Hope this helps. I can send you the CMBN scenario is needed. 

  5. 1 hour ago, IanL said:

    I now that those other videos are there, I can now see the kind of thing you are talking about and the area on the map you are talking about so I can try to reproduce some of those goings on. A couple of other testers have read this too. If there is something wrong we'll figure it out.

    @IanL if I may help, I think the problem comes from the walls. I have created a small scenario in CMBN editor (game engine number 4.0) for reproduction. The problem is seen when the attack is perpendicular to the main axis of attack. In our case, the main axis of attack is North-South. And, in my example, like in the above videos, the attack is West-East.

    Setup:

    • Allied Friendly Direction: South
    • Axis Friendly Direction: North

    yL4Q9.jpg

    Three times the same houses:

    1. One with walls for a West-East attack.
    2. One without walls for the same West-East attack.
    3. One with walls for a North-South attack.

    Y9JnJ.jpg

    I am playing hotseat.

  6. 9 minutes ago, Bil Hardenberger said:

    That's a good point.  Also, it appears, and I don't know for sure as I haven't seen an overhead map.. that your opponent had a MUCH shorter run to the objectives than you... I would call foul if I were you.. now instead of an ME you are playing an Attack with equal forces.  That could get tricky.

    Yes you are right. My opponent had a shorter distance to reach objectives. Now, what I am planning is to probe the right of the village with the squad I am sending. I will move the HQ team, the Panzerschreck team plus the squad, again merged, to try to achieve a local fire superiority.

  7. MINUTE 5

    Well, I was wrong. Not a single shot was fired last turn. No new contacts were discovered. My squad in reserve is approaching the main line.

    2wA5x.jpg

    I will merge the two-man scout team with its squad next turn.

    8nD9x.jpg

    Now, given the sound contact I had, I am sure now that @JoMc67 has some troops inside objective number one. So, basically, I have no choice. I must attack. I have decided to use my reserve squad to try a flanking maneuver.

    O3JAl.jpg

  8. 8 hours ago, George MC said:

    Blue friendly direction in Wilcox is SOUTH - confirmed using demo version of Passage at Wilcox scenario.

    Thanks. Firing again "The Passage at Wilcox" scenario for trying to reproduce this problem, I have just realized how close the buildings are from "Going to Town" scenario of CMSF1. I have played so much this scenario that I can close my eyes and see the map... 😃

  9. I do not understand what was the context of your second video. I do not see the soldiers fleeing. What was your orders?

    For the first and the third video, I can't load scenario in the editor with the CMSF2 demo. But, from what I am seen the soldiers are fleeing in the North direction. It would be interesting to know what is the value of the Blue Friendly Direction parameter for this scenario.

    a9vap.jpg

  10. First, thank you very much for this feature inclusion !!!

    I wasn't sure this will be included. My initial guess was that it was for CMBS only. I have now seen the parameters in the editor.

    keQLJ.jpg

    Reading the manual, I assume putting a value like Medium or Strong will prevent the radio triggerman to fire its IED. Am I correct?

  11. On 10/23/2018 at 12:31 AM, domfluff said:

    Therefore my basic scheme would be to move the platoon to take the more valuable objective (** usually indicate VP), expecting a close range firefight on that objective.

    Oh and for the record, since the briefing is empty, I have fired up the editor to find out that:

    • objective * worth 50 points
    • objective ** worth 25 points

    So everything is fine, I am going to the most valuable one.

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