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Posts
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Posts posted by ncc1701e
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On 11/17/2018 at 12:00 PM, peter thomas said:
Excellent, clear and very helpful AAR, especially with all the tactical tips chipped in. Thanks to the OP and to those who chipped in. Look forward to the next one.
Thank you, I am happy to do this to help others. If it can decide some people to buy this game, that would be great.
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On 11/14/2018 at 11:58 PM, JoMc67 said:
Next Game will be a 'Mirror version with NCC as Canukes...Oh, and the only Commonwealth forces I play are the Scotts, Irish & Canukes as the rest don't count :-)..The Game will be increased to 25+5, AC's will come on in 15 minutes, and the Green Infantry Soft Factors have been increased a little for slightly better staying power (All Green troops will retain High Motivation, increased leadership to 0, and CW HQ only will have a +1 Leadership). Think I also changed one aspect of the 'House Rules' a little.
@JoMc67 I think I will continue in this thread the DAR of the mirror version. This is time to leave for now... Happy game and like me, have fun !
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I did not play much with the Canadians but their official TO&E is here: https://www.battlefront.com/shock-force-2/cmsf2-nato-module/?tab=toe
MAJOR FORMATIONS (NOT A COMPLETE LIST)
- Tank Squadron
- Mech Infantry Battalion
- Independent Battlegroup
- Rifle Company
- Engineer Company (Independent)
VEHICLES
- Leopard 1 A5 C2
- Leopard 2A4+
- Leopard 2A6 M
- LAV I BISON
- LAV III ISC
- LAV III CP
- LAV III TOW
- LAV III FOO
- Nyala HMG
- Nyala RWS
- G Wagon
- G Wagon Turreted
HEAVY WEAPONS
- C6 MG
- M2HB
- M72A7 LAW
- Carl Gustav
- Eryx
- M19 60mm Light Mortar
- L16 81mm Medium Mortar
SMALL ARMS
- C3A1
- C7A2
- C7A2 w/ M203 grenade launcher
- C8A2
- C8A2 w/ M203 grenade launcher
- C9
- C14
- C15
ARTILLERY SUPPORT
- C3 81mm mortar
- LG Mark 2 105mm howitzer
- M777 155mm howitzer
- M1094 155mm self-propelled howitzer
AIR SUPPORT
- CF-188A
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18 minutes ago, Falaise said:
Je connaissais bien le sens précis du terme mais pas son origine merci pour cet article
and thank you for this AAR which always allows to discover the subtlety of the game
Merci à toi, la suite prochainement...
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MY CONCLUSION
I think I did not study enough the terrain. Okay fair, I have lost some time at the beginning of the scenario doing some scouting while approaching the village through the woods. But, even with this time lost, my mistake was to attack from the woods directly in his kill zone. The second avenue of approach with the little hollow would perhaps have been a better approach. I do not know what you guys think.
With @JoMc67, we will play the same scenario but with me taking the Canadians while he takes the Germans. This will be interesting for learning.
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3 minutes ago, Falaise said:
Bonjour
Another officer sending men to death for a matter of honor
assassin !!!" baroud d'honneur" is a very French term
Another junior officer far from being an officer, you should say... The definition of this French term is here:
https://www.defense.gouv.fr/actualites/articles/faire-un-baroud-d-honneur
I agree that my second game was far from perfect.
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MINUTE 22
My armored car is hunting its nemesis while another squad is progressing.
Surprisingly, it seems no armored car is able to see each other !!? They did not fire at each other.
But, I have no time to investigate why. The logical conclusion just arrived.
Final enemy setup is below:
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MINUTE 21
My troops are assaulting for a last "baroud d'honneur".
While one squad is covering my right flank.
But, my hopes are gone. Third squad is falling back and the spotters, left behind, fail to see from where shots are coming.
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On 11/11/2018 at 10:25 AM, patrykd said:
By the way nice aar waiting for next one. Try to watch some tutorials
Thank you - I am watching them. But, it is sometimes difficult to make them into practice ...
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On 11/9/2018 at 1:41 AM, Sgt.Squarehead said:
I believe that's actually the most sophisticated T-72 variant in the game, the AV with TURMS fire control.....Syrians had some seriously old-fashioned **** back then.
Have to admit, I am getting very excited to get my hands on the game, but I want the whole thing, the demo will just **** me off.
Hey! Welcome back @Sgt.Squarehead.
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3 hours ago, Pandur said:
I do hope the wait is over soon.
The wait will never end because you will always have the desire to have more... even after the game release.
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MINUTE 20
My armored car is on its way for a risky move. I hope to contest the objective before the end. I hope The British in the house are suppressed enough and won't return fire.
My squad is still progressing well without return fires. If I had to retry this scenario, this was perhaps my best avenue of approach compared to the woods...
Armored car in danger now...
Ah ah! I am taking shots from my right. There are some guys on the second objective too. Finally, @JoMc67 has splitted his forces.
Hello there!
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MINUTE 19
My armored car is starting its area fire while my men continue to push forward.
The enemy armored car shoud take few bullets I hope.
But, it is firing on my Panzerschreck team.
Finally, the enemy armored car is falling back.
But, this is too late. Even if two squads are advancing toward the village, they won't reach it before the end...
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Thanks guys for these tips!
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On 11/4/2018 at 6:03 PM, MikeyD said:
Just this week Steve finally added Stinger AA units to the TO&E of various Blue Force armies.
Youpi !!!
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On 11/6/2018 at 6:50 PM, DumbBlackCat said:
Did anybody try to receive a physical copy in France or better get download?
Both, no problem at all. Just the custom taxes of 40 euros for the physical shipment that was a little surprised. But, I was willing to have the latest printed manual...
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MINUTE 18
MG42 continues its suppression work while my troops are moving.
I do not know what the armored car is doing but appearently it has some difficulties to respond to my Hull Down command.
Finally, it ends there spotting the enemy armored car.
Next turn, my armored car will area fire near the enemy armored car not to violate our house rules...
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MINUTE 17
One MG42 is firing at the sound contact still available on the house where shots were coming.
Meanwhile, my troops are once again advancing.
I am experimenting the Hull Down command on the house for some direct fire support later.
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MINUTE 16
Not much to report. The mortar fire has stopped. My armored car is progressing as well as my men. But, they are again tired... Won't reach anything in this battle, I am afraid.
Hope you are not tired to read some poor tactical planning.
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No problem for me as well. Digital download and mail delivery did work well. Just beware of the custom taxes for mail delivery... 40 euros for me...
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39 minutes ago, MikeyD said:
A suppressed green infantryman outside of command on an overcast rainy day in a muddy tall wheat field at dawn does something odd.
Ah I see that you are following my current newbie AAR.
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5 hours ago, Bil Hardenberger said:
The clock is ticking, are you feeling rushed? Don't be in a hurry to run into contact, you have plenty of time.
Plenty of time? Do you still think I could win with the condition of my men?
38 minutes ago, Oliver_88 said:More likely the Humbers, Daimlers or Staghound armoured cars than the Greyhound considering that his enemy is British in this scenario.
And this is supposed to be good news? LOL
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MINUTE 15
My Scout team is on the move. Will I finally find a way to reach this village?
The cavalry arrives in the form of an armored car.
Newbie DAR/AAR: ncc1701e vs JoMc67D
in Combat Mission Battle for Normandy
Posted
MY PLAN AND MY INITIAL MOVES
Okay, I am the good guys this time. So let's try the gamey initial move to rush into the village. I will not split my forces again in order to achieve fire superiority.