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HerrTom

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  1. Like
    HerrTom got a reaction from badipaddress in Unofficial Screenshots & Videos Thread   
    Okay, I lied.  One more picture.  While trying to decide what scenario to do an AAR on, I found I needed to really tweak stuff around to get nighttime looking good.

    Video here: https://i.imgur.com/BggbJjX.mp4
  2. Like
    HerrTom got a reaction from Molnár Norbert in Unofficial Screenshots & Videos Thread   
    Okay, I lied.  One more picture.  While trying to decide what scenario to do an AAR on, I found I needed to really tweak stuff around to get nighttime looking good.

    Video here: https://i.imgur.com/BggbJjX.mp4
  3. Like
    HerrTom got a reaction from Bubba883XL in Unofficial Screenshots & Videos Thread   
    Okay, I lied.  One more picture.  While trying to decide what scenario to do an AAR on, I found I needed to really tweak stuff around to get nighttime looking good.

    Video here: https://i.imgur.com/BggbJjX.mp4
  4. Upvote
    HerrTom reacted to benpark in Scenario Editing Tip- Editor Hotkeys   
    Editor People! This tip is for your your carpal-tunnel health:
    When in the Scenario Editor/AI Tab-
    -The "Up" and "Down" arrow keys will cycle through (increasing or decreasing in number) the orders within that an AI Group for a given order.
    -The "Left" and "Right" arrows change the AI Group number up or down one number.
    It's far easier to see the narrative progression of orders with hotkeys, rather than returning to the AI order tab constantly.
  5. Like
    HerrTom got a reaction from Lethaface in Heaven & Earth: Project discussion thread   
    Now this is seriously cool   Unforgivable that I haven't played it yet.


  6. Like
    HerrTom got a reaction from Megalon Jones in Heaven & Earth: Project discussion thread   
    Now this is seriously cool   Unforgivable that I haven't played it yet.


  7. Like
    HerrTom got a reaction from 37mm in Heaven & Earth: Project discussion thread   
    Now this is seriously cool   Unforgivable that I haven't played it yet.


  8. Like
    HerrTom got a reaction from 37mm in Heaven & Earth: Project discussion thread   
    I can't believe I haven't given this project a go yet!  Downloading it now...
    I have some pre-set tweaks I use for time-of-day mostly.  Mostly to darken nighttime properly.  I generally use the same setting on different maps though.  I'll port it over to CM:SF and give it a go
  9. Like
    HerrTom got a reaction from Lethaface in Unofficial Screenshots & Videos Thread   
    I mostly use my settings for screenshots and videos in-game.  It's playable, if you turn off the depth of field, but some of the icons can get hard to read sometimes.  Properly implemented, it would of course not apply to UI elements and would properly handle transparent objects.  The Menu does odd stuff to it too, so I disable it until I'm actually in a game.
    @Howler I find it helpful to target a look, and then add effects to bring it closer to your goal.  For example, I took this picture a few months ago.  I need to keep in mind that the light is yellower in the photo than it should be at noon, so I can tone down that effect. Ukraine is obviously a lot greener than chaparral, another thing to keep in mind.
    '
    My two big things still are that the blacks are too dark (Kodak 800 washes out dark colours to a very dark brown typically) and the film noise in my screenshot is not right yet.
  10. Like
    HerrTom got a reaction from Sgt.Squarehead in Unofficial Screenshots & Videos Thread   
    I mostly use my settings for screenshots and videos in-game.  It's playable, if you turn off the depth of field, but some of the icons can get hard to read sometimes.  Properly implemented, it would of course not apply to UI elements and would properly handle transparent objects.  The Menu does odd stuff to it too, so I disable it until I'm actually in a game.
    @Howler I find it helpful to target a look, and then add effects to bring it closer to your goal.  For example, I took this picture a few months ago.  I need to keep in mind that the light is yellower in the photo than it should be at noon, so I can tone down that effect. Ukraine is obviously a lot greener than chaparral, another thing to keep in mind.
    '
    My two big things still are that the blacks are too dark (Kodak 800 washes out dark colours to a very dark brown typically) and the film noise in my screenshot is not right yet.
  11. Like
    HerrTom got a reaction from badipaddress in Unofficial Screenshots & Videos Thread   
    My last bit of spamming this thread... I'm planning on doing an AAR in the near future instead.

    Russian Razvedka approach a compound sitting on the commanding heights of the town.

    The heights were remarkably poorly defended. A brief firefight saw the Ukrainian defenders handily defeated by withering cannon fire. (Anyone else notice that Razvedka are reluctant to use weapons other than the SVD? It seems to make them particularly vulnerable in firefights).  Strong points identified by the BRDM assault company are blasted by supporting artillery coordinated from the heights.

    The BRDM company dismounts advance through the village.  Even though my Reconnaissance Battalion is facing an entire Infantry Battalion, heavy supporting fires have been instrumental in dislodging stubborn defenders.  Unfortunately, every single casualty hurts when all of my squads are 4-man teams, while the Ukrainians outnumber me two-to-one.
  12. Like
    HerrTom got a reaction from 37mm in Unofficial Screenshots & Videos Thread   
    I mostly use my settings for screenshots and videos in-game.  It's playable, if you turn off the depth of field, but some of the icons can get hard to read sometimes.  Properly implemented, it would of course not apply to UI elements and would properly handle transparent objects.  The Menu does odd stuff to it too, so I disable it until I'm actually in a game.
    @Howler I find it helpful to target a look, and then add effects to bring it closer to your goal.  For example, I took this picture a few months ago.  I need to keep in mind that the light is yellower in the photo than it should be at noon, so I can tone down that effect. Ukraine is obviously a lot greener than chaparral, another thing to keep in mind.
    '
    My two big things still are that the blacks are too dark (Kodak 800 washes out dark colours to a very dark brown typically) and the film noise in my screenshot is not right yet.
  13. Like
    HerrTom got a reaction from badipaddress in Unofficial Screenshots & Videos Thread   
    Thanks! It's not exactly how it looks in-game for me right now... but it could be.  I use reshade for the depth stuff and film grain - the real kicker I think is a colour lookup table I applied in Photoshop that transforms the colours to approximate Kodachrome film (my inspiration: I bought an old Praktica a few months ago and have been shooting a lot with that film).
    It would be pretty straightforward for me to take that LUT and apply it back into the game, though.

    ...And I got distracted while typing this and just did it.  Here's a split-screen including all of the effects.  Ambient occlusion is still the toughest to get right... I'm not happy with it yet.

    Here is the lookup table if anyone wants it:

  14. Like
    HerrTom got a reaction from Lethaface in Unofficial Screenshots & Videos Thread   
    My last bit of spamming this thread... I'm planning on doing an AAR in the near future instead.

    Russian Razvedka approach a compound sitting on the commanding heights of the town.

    The heights were remarkably poorly defended. A brief firefight saw the Ukrainian defenders handily defeated by withering cannon fire. (Anyone else notice that Razvedka are reluctant to use weapons other than the SVD? It seems to make them particularly vulnerable in firefights).  Strong points identified by the BRDM assault company are blasted by supporting artillery coordinated from the heights.

    The BRDM company dismounts advance through the village.  Even though my Reconnaissance Battalion is facing an entire Infantry Battalion, heavy supporting fires have been instrumental in dislodging stubborn defenders.  Unfortunately, every single casualty hurts when all of my squads are 4-man teams, while the Ukrainians outnumber me two-to-one.
  15. Upvote
    HerrTom got a reaction from 37mm in Unofficial Screenshots & Videos Thread   
    My last bit of spamming this thread... I'm planning on doing an AAR in the near future instead.

    Russian Razvedka approach a compound sitting on the commanding heights of the town.

    The heights were remarkably poorly defended. A brief firefight saw the Ukrainian defenders handily defeated by withering cannon fire. (Anyone else notice that Razvedka are reluctant to use weapons other than the SVD? It seems to make them particularly vulnerable in firefights).  Strong points identified by the BRDM assault company are blasted by supporting artillery coordinated from the heights.

    The BRDM company dismounts advance through the village.  Even though my Reconnaissance Battalion is facing an entire Infantry Battalion, heavy supporting fires have been instrumental in dislodging stubborn defenders.  Unfortunately, every single casualty hurts when all of my squads are 4-man teams, while the Ukrainians outnumber me two-to-one.
  16. Upvote
    HerrTom got a reaction from IICptMillerII in Unofficial Screenshots & Videos Thread   
    My last bit of spamming this thread... I'm planning on doing an AAR in the near future instead.

    Russian Razvedka approach a compound sitting on the commanding heights of the town.

    The heights were remarkably poorly defended. A brief firefight saw the Ukrainian defenders handily defeated by withering cannon fire. (Anyone else notice that Razvedka are reluctant to use weapons other than the SVD? It seems to make them particularly vulnerable in firefights).  Strong points identified by the BRDM assault company are blasted by supporting artillery coordinated from the heights.

    The BRDM company dismounts advance through the village.  Even though my Reconnaissance Battalion is facing an entire Infantry Battalion, heavy supporting fires have been instrumental in dislodging stubborn defenders.  Unfortunately, every single casualty hurts when all of my squads are 4-man teams, while the Ukrainians outnumber me two-to-one.
  17. Like
    HerrTom got a reaction from Lethaface in Unofficial Screenshots & Videos Thread   
    I'm not sure what the capabilities of the Nvidia controls are, but I was able to achieve it all via Reshade, you can see in the linked video.  It's a number of effects like (off the top of my head) ambient light, depth haze, a levels adjustment, a colour lookup table to get the film look, film grain, and SSAO, plus (depending on the screenshot) a depth of field shader to blur out things out of the focus plane.
    https://i.imgur.com/XTow0Iq.gifv
    If there's a stubborn enemy position, but you're the reconnaissance company of the main effort, you can just blow it to smithereens.  Also a sneak peak at some new explosions I'm working on.
    Looks like I can't embed gifv links.  I could use a gif but it'd be gigantic.
  18. Like
    HerrTom got a reaction from Howler in Unofficial Screenshots & Videos Thread   
    I'm not sure what the capabilities of the Nvidia controls are, but I was able to achieve it all via Reshade, you can see in the linked video.  It's a number of effects like (off the top of my head) ambient light, depth haze, a levels adjustment, a colour lookup table to get the film look, film grain, and SSAO, plus (depending on the screenshot) a depth of field shader to blur out things out of the focus plane.
    https://i.imgur.com/XTow0Iq.gifv
    If there's a stubborn enemy position, but you're the reconnaissance company of the main effort, you can just blow it to smithereens.  Also a sneak peak at some new explosions I'm working on.
    Looks like I can't embed gifv links.  I could use a gif but it'd be gigantic.
  19. Like
    HerrTom got a reaction from LukeFF in Unofficial Screenshots & Videos Thread   
    Been away for a while... Decided to drop back into CM:BS with the excellent Wrong Turn at Albuquerque scenario.  Dragged the Russians into a real slug-fest since I didn't get my Javelins into good covering positions.  I found my M136s far more useful.

    Though a Bradley at close range is a real threat to T-72s!

  20. Like
    HerrTom got a reaction from George MC in Unofficial Screenshots & Videos Thread   
    Thanks! It's not exactly how it looks in-game for me right now... but it could be.  I use reshade for the depth stuff and film grain - the real kicker I think is a colour lookup table I applied in Photoshop that transforms the colours to approximate Kodachrome film (my inspiration: I bought an old Praktica a few months ago and have been shooting a lot with that film).
    It would be pretty straightforward for me to take that LUT and apply it back into the game, though.

    ...And I got distracted while typing this and just did it.  Here's a split-screen including all of the effects.  Ambient occlusion is still the toughest to get right... I'm not happy with it yet.

    Here is the lookup table if anyone wants it:

  21. Like
    HerrTom got a reaction from Rutek in Unofficial Screenshots & Videos Thread   
    Thanks! It's not exactly how it looks in-game for me right now... but it could be.  I use reshade for the depth stuff and film grain - the real kicker I think is a colour lookup table I applied in Photoshop that transforms the colours to approximate Kodachrome film (my inspiration: I bought an old Praktica a few months ago and have been shooting a lot with that film).
    It would be pretty straightforward for me to take that LUT and apply it back into the game, though.

    ...And I got distracted while typing this and just did it.  Here's a split-screen including all of the effects.  Ambient occlusion is still the toughest to get right... I'm not happy with it yet.

    Here is the lookup table if anyone wants it:

  22. Like
    HerrTom got a reaction from Mord in Unofficial Screenshots & Videos Thread   
    Been away for a while... Decided to drop back into CM:BS with the excellent Wrong Turn at Albuquerque scenario.  Dragged the Russians into a real slug-fest since I didn't get my Javelins into good covering positions.  I found my M136s far more useful.

    Though a Bradley at close range is a real threat to T-72s!

  23. Like
    HerrTom got a reaction from Lethaface in Unofficial Screenshots & Videos Thread   
    Thanks! It's not exactly how it looks in-game for me right now... but it could be.  I use reshade for the depth stuff and film grain - the real kicker I think is a colour lookup table I applied in Photoshop that transforms the colours to approximate Kodachrome film (my inspiration: I bought an old Praktica a few months ago and have been shooting a lot with that film).
    It would be pretty straightforward for me to take that LUT and apply it back into the game, though.

    ...And I got distracted while typing this and just did it.  Here's a split-screen including all of the effects.  Ambient occlusion is still the toughest to get right... I'm not happy with it yet.

    Here is the lookup table if anyone wants it:

  24. Like
    HerrTom got a reaction from Lethaface in Unofficial Screenshots & Videos Thread   
    Been away for a while... Decided to drop back into CM:BS with the excellent Wrong Turn at Albuquerque scenario.  Dragged the Russians into a real slug-fest since I didn't get my Javelins into good covering positions.  I found my M136s far more useful.

    Though a Bradley at close range is a real threat to T-72s!

  25. Like
    HerrTom got a reaction from Falaise in Unofficial Screenshots & Videos Thread   
    Been away for a while... Decided to drop back into CM:BS with the excellent Wrong Turn at Albuquerque scenario.  Dragged the Russians into a real slug-fest since I didn't get my Javelins into good covering positions.  I found my M136s far more useful.

    Though a Bradley at close range is a real threat to T-72s!

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