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Everything posted by HerrTom

  1. I also agree with you by and large, though I would say the key is applying the realism and detail where appropriate. I still play cardboard occasionally (though my wife won't touch them with a barge pole) and something that particularly newer wargames (like the COIN series or even the newer Next War games) have done well is really narrowing the focus of the details to make the point of the wargame really pronounced without dragging you into unnecessary bean counting.
  2. I can see the beautiful pictures too! Further tweaking (and enjoying the huge amount of CMSF2 scenarios!). No post processing. Current post processing. I think this shows off all of the fun depth stuff you can do, particularly the ray tracing. You can pull a lot of depth out of the image and really show how beautiful Battlefront's models are. I agree with Erwin's earlier comment that it was too dark, though I think it also depends a lot on weather and time of day There are two things I wish I could fix, but unfortunately can't. 1) depth based shading showing through smoke (and trees in all other CM titles except this one) and 2) the exaggerated effect on grass.
  3. @Bud Backer I'm seeing your images as grey Do Not Enter signs! I've been playing around with screen space ray tracing in CM... it's a bit finnicky but it can get some nice occlusion and reflection. It's subtle, but look for shading in places that light would have trouble reaching - in corners, in the grille. Wiesels move into position, ready to meet a Syrian assault. Pop goes the T-62. You can see the shading in the Wiesel's tracks in particular.
  4. I lived in Boston for years, how did I never hear about this? Looks like it could be a great source for reference pictures for 3d modeling.
  5. Oh, definitely small unit actions. Wait, in CM? Unfortunately it doesn't seem to be her cup of tea. Maybe I can convince her yet... Thanks for the kind words everyone!
  6. I agree. I love Andrey though. He's clearly passionate about what he does. WRT the patch. My guess is it's going to release during my wedding or honeymoon this month, such that I won't be able to play for half a month! That's how these things go, right?
  7. I think JSGME should work, but if it's in the game's root directory, mods would need to reflect the path down to the Z folder. So it would be in the JSGME mod folder like the following: (modName)/data/z/(mod files) I'll try it myself when I'm back at my computer today since I was thinking of doing JSGME myself for different effects mods.
  8. I too am getting the invalid link message. Shame too, I was looking forward to a revamped German campaign. Not that I'm biased or anything. Invalid Link The link you are trying to access does not exist.
  9. In The Bear Went Over the Mountain there are many examples of Mujahadeen fighters fortifying in compounds in villages. The 40th Army had tonnes of trouble reducing those strongholds, even with BMP, tank, and artillery and aviation support. The houses are practically pillboxes!
  10. I don't believe that the vertical component is ignored. I can't prove it right now, but I recall in the CMBS scenario Brutal that a Konkurs team on the top of the tall apartment building in the back of the map couldn't get ATGM ammo from the BTR at the base. Must have been a 10 story or higher building. Edit: Though it may be a 16 meter sphere, if you know what I mean. Not the distance someone would have to run to get there.
  11. Wonderful work! I can't wait to try it out!
  12. Yeah, I never really got to where I wanted to get with FX modding myself. The system is surprisingly limited!
  13. Wow @37mm those look great, especially the muzzle flashes! Looking forward to more!
  14. Phantastisch! Hoffentlich ist das die Lösung. Es sollte auch damit schneller gehen.
  15. Wenn du Einheiten sagt, meinst du individuelle Truppen oder Battalionen? Kannst du die vorgefertigte Scenarios ohne Probleme spielen? Man kann immer neu installieren zu versuchen. N.b. mein Deutsch ist jetzt total Quatsch... Es gab zu viele Jahren seit ich Sprachte oft! Entschuldigung!
  16. Thanks! I'm kicking myself because I kept forgetting to do it myself! I have some vague plans to try again with a smoother transition to smoke and making it a little wispier, but haven't come to fruition yet
  17. I admit, I wasn't really planning on doing this. I was mostly curious what other CM'ers played and if there were any good ones to add to my cardboard closet. Perhaps I didn't frame that well. Nonetheless, I think there's good advice here. I've made some four scenarios (finished, though without AI - still trying to figure out how to do that well) and can understand quite well how difficult getting something really good must be. Regardless, my example has battalion-scale units fighting over the whole of Berlin on 1-km hexes on 4-hour turns. Playing a match earlier had me thinking how the CRT really translates to combat, and how you could really zoom in there to make some interesting Combat Mission scenarios showing, for example, the plight of one of the East German battalions pushing across the Glienicker Bridge into the Grunewald. It certainly doesn't capture the entirety of the game, but it can capture the essence. Or capture the stubborn resistance of a police unit facing a battalion of Grenztruppen trying to force their way through their street. To that extent, I don't think you need to capture the entirety of anything to get good mileage out of the thought, just a creative microscope.
  18. While going about my mellow Saturday afternoon, I had a thought on the number of paper-and-chipboard wargames I have in my closet: How would I turn them into a Combat Mission scenario/campaign/game etc.? Some of them are pretty ripe (I think) for interesting missions. My personal favourite is actually the first wargame I ever played: Berlin '85 published by SPI. It details a potential (and at the time, future) attack on West Berlin by Warsaw Pact forces in the 1980s. It's been criticised as having a somewhat bloody CRT, though from playing CM it seems urban combat on the battalion level is a deadly affair! I can imagine some interesting scenarios detailing the initial assault over Checkpoint Charlie or defence of the airport at Gatow or Tempelhof for some heavily mechanised urban warfare. It might even be pretty doable using CM:SF2! So, what would you do if you had the time/energy/inclination?
  19. I use DaVinci Resolve, and it's quite powerful, but I'm not sure how easy it is to compose text. There are tools to do it but haven't done it in a while.
  20. Sharif don't like it? What's the scenario (or is it your own doing? In which case - gimme gimme)?
  21. @Howler I have indeed. I have two for CMSF2 that I toggle between right now. They both make use of the Pirate Shaders (specifically the SSAO/SSGI shader) you can find on the Reshade forums or here: https://github.com/Heathen/Pirate-Shaders/releases HerrTom_CM_Vibrant.ini HerrTom_CM_Reshade.ini Vibrant is a misnomer, it just doesn't do any colour correction.
  22. I've had the same thing happen. Tank, spotted, sitting in the wide open and a Konkurs more than a km away staring at him for several minutes without firing.
  23. Indeed this may be true, but I think the key thing is that even traditional (i.e. non-tandem) warheads aren't really defeated by ERA, just diminished. I found a (wicked cool) shadowgraph showing the instability of the jet as it passes through an ERA panel. There is still kinetic energy there - just less. My speculation was whether you could plant a panel on a BMP-3 that is both A) Powerful enough to disrupt the jet such that it can't penetrate the Papier Mache that the designers call "armour" and B ) isn't so powerful that it caves in the hull.
  24. I also believe the explanation of ERA is also slightly incorrect. ERA is an explosive sandwich, with metal plates on both sides. When triggered, the plate is forced into the metallic jet from the HEAT warhead, causing it to deform and break up, reducing it's penetration ability (a fact which makes me wonder how effective ERA actually is on thin skinned vehicles like the BMP-3). So ERA doesn't really pre-detonate the incoming warhead, it's usually triggered by it! This is the mechanism which allows ERA to also be effective against kinetic rounds too.
  25. Absolutely - they're all standalone shaders you can mix and match as you see fit. Me, I'm angsty and gritty so I play with the colours. But that's just me. Want only depth effects like Depth of Field and Ambient Occlusion? Check. Or maybe you want to pretend its' 1999 again? Good days. The possibilities are endless!
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