Jump to content

The_MonkeyKing

Members
  • Posts

    1,782
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Like
    The_MonkeyKing reacted to Erwin in How to use LAV-AT, M1134, Shturm-S ext. efficiently?   
    "...requires a good, uninterrupted LOS, which is not going to happen to often on most of the maps."
    Ivanov hits the nail on the head.  It's very rare to experience long range combat the way the weapons systems were designed for on CM2 maps... with the exception of CMSF and the large desert maps designers often make.  Which is why so many of us are excited about CMSF2.
  2. Like
    The_MonkeyKing reacted to Jock Tamson in How to: satisfying quick battle experience?   
    I would prefer forces to be something that could be exported and imported as a separate file.  Eg you could have a bunch of saved XML forces created by yourself and third parties, that could be loaded into QBs.  These could be hosted on one of the repositories as eg  "6,000 point, 1944, mixed force, US Army".
  3. Like
    The_MonkeyKing reacted to MOS:96B2P in How to: satisfying quick battle experience?   
    The below is something womble posted a few years back and I kept it in my notes for QB vs the AI.  It's been awhile since I played a QB vs AI but this is still valid AFAIK.  I paraphrased his original post below: 
    You can, if you're picking AI forces yourself, mitigate the "putting units in inappropriate groups" problem by making sure there are enough formations in the force to have "some of everything" in each group. Rather than picking one Battalion "head", then chopping out everything but the AT platoon (4 guns) and a company (3 rifle platoons and a heavy platoon) of infantry, pick four Battalion headers and chop out everything but one AT gun, some Rifle squads and an MG or two from the Heavy Platoon for each Battalion. AFAICT, the AI assigns alternating Formations to the default 2 groups, and will leave one group empty if you just pick the one Formation. Or if you pick a Formation for infantry and another for Armour, you'll have all the Infantry in one setup zone, following one set of orders, and all the Armour elsewhere, operating according to a different timetable which probably won't support your infantry's route.
  4. Like
    The_MonkeyKing reacted to kraze in How to: satisfying quick battle experience?   
    The key to having an enjoyable QB experience is to never let game pick yours or AI's forces. Pick them manually in a whatever composition you will want to fight with/against.
    But before you'll start purchasing forces - pick and preview the map manually. Find the one that seems like an interesting one to fight in and stick with it.
    Like are you in a mood to use Ukrainian infantry to attack a Russian outpost that would have some tanks in it? Then go ahead - have yourself infantry with a support of lightly armored but heavy punching BTR4E and give an enemy some T72B3 or T90A. Want to set up a "tower defense" scenario as americans versus heavy russian armored advance? Buy a ton of foxholes, minefields, sandbags and a lot of infantry with ATGM while giving an enemy an advantage in points and fill his roster with nothing but tanks in an 'assault' scenario where you are the defender. Just set up the game according to your wishes.
  5. Like
    The_MonkeyKing reacted to Ridaz in How to: satisfying quick battle experience?   
    I would like to know this as well.
  6. Like
    The_MonkeyKing reacted to General Jack Ripper in Tactics, Techniques, and Procedures   
    Just wanted to check in, say hi, and explain how the work is done.
    Now that the holiday season is over, I actually have a few hours of spare time to work on the next video.
  7. Like
    The_MonkeyKing reacted to General Jack Ripper in Tactics, Techniques, and Procedures   
    Those are plans for the future.
  8. Like
    The_MonkeyKing reacted to LUCASWILLEN05 in Tactics, Techniques, and Procedures   
    Instructive and  interesting video series, Maybe a few more videos covering aspects of modern warfare covering the differences between this and WW2 eg ATGMs drones, APS etc 
  9. Upvote
    The_MonkeyKing reacted to benpark in Looking for urban combat gameplay/AAR   
    As far as the Aachen campaign goes- it’s helpful to divide the maps into “sectors”. This could be a single city block, for instance. Have a plan for the order in which you will tackle each consecutive sector, ending with the intended objective. Like any battle, if you have a fresh reserve, that can handle any mop-up or unforeseen circumstances. If not, focus your available forces in roles like "support", "assault", etc. Know the capabilities (fatigue state, etc.) prior to the battle. This will help with figuring out how to use them best, and which forces can do the heavy lifting of clearing any surviving defenders from VLs.
    Have an AFV and some heavy weapons and a few squads to lay down suppressing fire, then have a few squads as assault forces. I generally split these, and basically do the same thing as the “assault” order, but I’m choosing which men enter the building, and with which buildings. 
    I generally play RT, so I am not splitting forces extensively.
    I am also surprised when I watch the great AARs on Aachen about how much covered terrain is underused. When I made the campaign, I figured people would be using a particular stream, or a particular route of attack- but they rarely do! As the maps are based off of period maps, these "covered routes" are maybe not as obvious as maps made "from scratch"- but they are out there, as they were when the battle was fought.
  10. Like
    The_MonkeyKing reacted to Glubokii Boy in Looking for urban combat gameplay/AAR   
    Hello...
    From one of the CMFB Campaigns...One of the larger city battles i know of....
    It's a rather long AAR though...
     
  11. Like
    The_MonkeyKing reacted to Ts4EVER in Looking for urban combat gameplay/AAR   
    Shameless self-promotion:
     
    This is a scenario from fortress italy.
  12. Upvote
    The_MonkeyKing got a reaction from LancerOne in CQB tips for a newbie   
    This topic helped me a lot:
     
    http://community.battlefront.com/topic/118142-help-with-urban-combat-tactics/#entry1581986
  13. Upvote
    The_MonkeyKing got a reaction from Blazing 88's in Testing   
    Well, at least with addblock the site makes sence.
×
×
  • Create New...