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Panzerpanic

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Everything posted by Panzerpanic

  1. The bunching up can be an issue , when you go company and up, and if the reinforcement is ever included in quick battle (oh i so would like it) i hope it could be included for friendly force and opfor!
  2. The brit dont have missile on their ifv because they really want their tank and atgm vehicles to do the killing of tank. Personnaly i like my ifv with atgm and stab but you do with what you have. I suppose that you could always ask one of your javelin team to ride on top of your warrior ¯\_(ツ)_/¯ !
  3. Fun game. My favourite one regrading the cold war. In the next year we should see Southern storm with the Canadian , French, czech and east germans added to the game. Anyway, my tip to you is to read the manual, it will explain a lot and if you need anyone to play in the future,i could be your man!
  4. Please close this, i will create a ticket. Thanks.
  5. Hi, So to make it short i wasn't able to find my order on my account until i remembered that i have a second one where i'm pretty sure i did all my orders.I tried to login again with that account and it doesn't accept the password. When i try to reset it give me that message :" Can not find specified username and email address in database" with the only two email address that i used with battlefront. I still have the order email as proof and i just want to have the account reactivated. I can PM you for the account information . Thanks
  6. Oh,this will be good! I look foward to see your aar and, as i canadian, see ianL destroy your forces! Seriously your aar are always a thing to look foward too and i hope that both side fight well so that we witness some glorious CCSF moments!
  7. In my experience, bmp 3 make wonderful bomb who can even destroy tank near it. You can say its a good fire support also when it see something.
  8. I missed that completely! Thanks to point it out. Still i cant wait for that AAR!
  9. Wait! Am i dreaming (maybe im exhausted as f*** right now) but does that force selection mean that we will be able to pick different countries in qb???
  10. For me (when it's something that can reliably bounce shell ) its always the damn barrel who goes and then i find myself with a glorified moving mg. Mmmmm, that talk of the 70 make me think of a CM fulda gap...damn that would be good!
  11. Maybe im just unlucky and i fight against and with crew that have a death wish!(ie. Panther who take 15 shot to the front while the crew is tacking a coffee brake (i guess...)) For the atg i can see that the movement seems funny though my problem is more with the set up time of some atg.
  12. One of my main problem is that the crew will stay calm inside the tank even when it is hit repeatedly whereas in the modern setting one they will run for their life a soon as something look at them funny. Even if you have strong armor, you dont know if the next shot will be the good one that will kil you. Also , yes the atg move and set up time are weird , at least for me.
  13. I should have been more specific! I meant being able to choose 3 or 4 h for the quick battle time limit.
  14. The ability to choose reinforcement in quick battle. I would want to do some quick battle where i receive reinforcement but for now its not possible. Also more choice in the time section.
  15. Shoot&scoot order. In a world where your AT/inf have to be at very close/suicidal distance or where tanks have aps/era/lwr and react quickly to treats, my guys should be able to get out of there as soon as they fire. Damn there is a systeme that have a f&f system that let me go as soon as it is fires, i should not guess how many tine it will take the guy to spot/shoot it before he run away! Oh! A command similar to hunt where the unit will engace on contact and continue at the lost of contact. If its possible, it could be modable so that we choose what the unit do when under fire/see a contact.
  16. For cmsf2, will it have the quick battle like the others title where we will be able to choose the force who will fight? Regardless, this is a good new and i am thrilled for cmsf2 and the others!
  17. That move need to be a thing in the future. It would help at team and tank a lot. Seeing private Potato who just missed the tiger with its bazooka looking at the tiger turning its turret and after that becoming private mashed potatoes can be frustating some time! A move after hunt would be welcome also but i will create a topic for that!
  18. +1 for me too. That move order would help the survabolity of my at crew and also make the one in cmbs something else than a one use kamikae team!
  19. Hi, I was playing the mission of the campaingn Courage and fortitude where you need to take the bridge and while my attack didnt went well i still had the advantage with my tank until an unseen and insidious ennemy appear....the famous bridge bug. Seeing one of my 2 last shermans rubber banding on the bridge was frustrating......until i order it to back up and in a maddening moment it explode on an unseen mine at the beggining of the bridge. Shaken by that event but with an iron resolve to take that damn bridge and the rest of the objectifs who already cost a lot of my men, i send the last dherman capable of moving and in an heart-shattering moment i sse that hateful, odious, abominable, heinous bug pointing its ugly nose again. Not only it block my tank on the bridge, it cost me the mission and in the end the campaign. My point is, i know that its hard to get rid of bugs but is there i way to work around that bug or maybe doing something with waypoint that will help? Thank you, Panzerpanic
  20. I should start my topic on how the t64bv and bulat are more blind than a t-34 who have a drunken crew!
  21. I miss the old shoot and scoot move of the earlier titlr.(with the move to contact, seek hull down...etc) But in the recent title (more on the modern one like cmbs) whitout the the shoot and scoot abbility, atgm and rocket team are at a big disadvantage.
  22. Can we just have the OPTION(who is optional btw) to change te time limt in the quick battle.
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