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Showing results for tags 'unit purchase'.
Greetings all, Recently splashed out on CMBN with all the trimmings. I've worked through a few tutorials and the manual but I am wondering if I am missing how to do some things that seemed obvious in CM1. My main bugbear is in the purchase of units - In CM1, when I mouseover an available/purchased unit I get unit information down the bottom of the screen - Things like how many men in a squad, how much ammo, the transport class of a vehicle or a weapon, that sort of stuff. Whereas in CMBN, what you get down the bottom is the useful but not massively informative 'tweak options' window - Which is great if you want to drop or add a PIAT etc. Without having to look up ToE's from my Grognard shelf, is there a way to get that information within the game? (And if it's glaringly obvious, please do forgive me... )
I don't play QBs that often but every time I do I usually end up with "so that's what I got" after purchasing my units and the battle starts. I have a fair understanding, but the composition of squads, equipment, weapons, amount of ammo etc is impossible to keep in mind. When making scenarios in the editor there is the "deploy units" feature which basically is putting the purchased units where you want them on the map. The unit purchase for scenario making and QBs is identical as far as I can tell. In QBs there is the "preview map" feature. Would it be possible to port over the "deploy units" feature to QBs so that you not only get to preview the map, you would be able to preview the units currently purchased and that would bring an opportunity to change your mind in time. Deployment should be limited to your setup zone so not to be able to abuse figuring out LOS too much from the oppo side. Would this be possible tech wise? I know for sure it would make QBs much more appealing for me.