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Showing results for tags 'unit purchase'.
Greetings all, Recently splashed out on CMBN with all the trimmings. I've worked through a few tutorials and the manual but I am wondering if I am missing how to do some things that seemed obvious in CM1. My main bugbear is in the purchase of units - In CM1, when I mouseover an available/purchased unit I get unit information down the bottom of the screen - Things like how many men in a squad, how much ammo, the transport class of a vehicle or a weapon, that sort of stuff. Whereas in CMBN, what you get down the bottom is the useful but not massively informative 'tweak options' w
I don't play QBs that often but every time I do I usually end up with "so that's what I got" after purchasing my units and the battle starts. I have a fair understanding, but the composition of squads, equipment, weapons, amount of ammo etc is impossible to keep in mind. When making scenarios in the editor there is the "deploy units" feature which basically is putting the purchased units where you want them on the map. The unit purchase for scenario making and QBs is identical as far as I can tell. In QBs there is the "preview map" feature. Would it be possible to port over the "deploy un