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Everything posted by gnarly
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Some Final Blitzkrieg basic details
gnarly replied to ChrisND's topic in Combat Mission Final Blitzkrieg
Well, after getting brutalized by the sudden and very violent deaths that result in Black Sea (and nevertheless mostly enjoying it, though I think I prefer Mech Infantry over Armour), I think this will be my first proper (purchased as opposed to demos) foray into the CM WW2 offerings, and I am most excited! -
Schwimmwagen included with first patch!
gnarly replied to kohlenklau's topic in CM Final Blitzkrieg Maps and Mods
aww gawd, I soooo miss the 'Like' feature in these forums... -
New Small SP Scenario - "Shadow and Flame"
gnarly replied to astano's topic in CM Black Sea Maps and Mods
No worries, and glad you found this feedback! -
@Rocketman, one thing to check; if you had multiple units selected at the same time (e.g. double clicking on a HQ unit), and forgot; then you added a pause to one unit, it seems to get added to all the units. I've had this happen accidentally a few times; a 1:30 pause is two clicks from clearing a pause entirely, so perhaps you were clearing pause from a unit, but didn't realize you had multiple units selected?
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Yeah, and then you cannot split the remaining squad any further....
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SeinfeldRules Scenario Thread (CMBS)
gnarly replied to SeinfeldRules's topic in CM Black Sea Maps and Mods
Will DL and give a try! many thanks -
The things you learn; I had no idea! So basically, if a squad dismounts, the BMP's spotting is severely compromised? And re-adding only a single soldier resolves this?
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Both options are very clever Baneman, thanks!
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Many thanks Bud
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I think the answer is no, but I can't find a clear comment to indicate this either way via searching the forums. Is there any way of splitting a squad into two teams prior to their dismount at a destination? ie. vehicle arrives at destination, I want one sub-team to go left and hide in those bushes, whilst the other team goes right for shelter behind that fence. What I don't want if all 6 or 7 of them to hide behind the same thing, until next turn when I can Split the squad.
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Hi Ivan, See this thread, and Battlefront's comment at the end I'd suggest raising a tech support ticket to get access to their alternative delivery method.
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I'd be taking that as a great compliment!
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Price Break for Commonwealth/Market Garden
gnarly replied to norvandave's topic in Combat Mission Battle for Normandy
And the 7% marketting approach is currency independent! -
New Small SP Scenario - "Shadow and Flame"
gnarly replied to astano's topic in CM Black Sea Maps and Mods
Thanks for this little mission @Astano. It was recommended over here, and fit the bill well; personally I found it fairly easy, and as you indicate (and I think most competent players have suggested) things for me were well in hand by the time the Brads arrived. You likely probably won't even see this post (as its a bit of a grave-dig, but comments on the Repository look to have been disabled, and I think most scenario designers really appreciate feedback), but my thoughts: - to really justify the brads, some kind of late 2 x BMP or 2x BTR surge from behind the village (can it be triggered by the Brads crossing a line/trigger just outside the village? I know nothing about the editor, but this is what you might do in ARMA's editor) would add a bit of spice. - also, the AI never surrendered; I literally had to hunt till the very last man (in fact, I think I did kill/MIA them all, but still no surrender; I had to cease fire)? Is this normal/something you control in the editor? - Good fun simple mission, with nice small manageable force. Much appreciated, good newbie mission. Thanks! -
Russian drone footage, like a beautiful Syrian Stalingrad.
gnarly replied to silent one's topic in Combat Mission Black Sea
The drone used ( I assume?) can be seen in the opening segments of this video, which also has some further impressive war shots -
The dirty Brad is sexy!
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Though BF is actively encouraging players to utilize http://www.thefewgoodmen.com/thefgmforum/ for PBEM opponent matchups: http://community.battlefront.com/announcement/18-new-repository-and-opponent-finder/
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That was actually one of the demo scenarios, which I've now played 3 times, including once from the RUS side. Thanks!
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As posted over at FGM: From a turn last night against @Artemis258 , in which his Kornet (?) skimmed my Stryker by a bee's whisker.. I spent at least 5 minutes watching it over and over (and over and over).....!! Amusingly, the gunners head had been there about 10 seconds prior..... Suffice to say the ATGM team was splattered all over the balcony it was hiding on moments later...
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Cheers @Rambler I'll check it out; I must admit I started that one up, and was concerned it was a mission in which your aim was to minimise your losses, rather than to win!
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Brilliant, many thanks for the quick replies. @Erwin, thanks, I was aware of the ascending battle size for scenarios, but was doubtful that smaller necessarily meant easier. But good point about quick replays! @Euri; cheers for the link - will give it a try. I want to give some scenarios a go before committing to a campaign; I hate ruining a good story!
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Tunguska out of control and firing at max ROF
gnarly replied to John Kettler's topic in Combat Mission Black Sea
Hi John, You've actually supplied the same link twice, rather than two different links? I believe this is the second (driver's view) link you intended? -
Echoing @sttp thread for BN http://community.battlefront.com/topic/121117-scenarios-the-difficult-vs-the-easy/, I need to start digging into the vs AI scenarios, and would prefer to start at the easier end of the spectrum. Currently have some PBEM's underway, but need to get more familiarization with tech/units/tactics. Any recommendations on which are the easier scenarios shipped with BS (note I have already played the three demo scenarios, and obviously the 'tutorial' ones)? Thanks in advance!
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Nice ambush!