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snarre

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Everything posted by snarre

  1. i know that aiming is all ways to center of mass but then explain why green tankers shoot more often to front hull than veteran tankers ?
  2. i thinks tank crew expierence have some part all sou to that where shot land. sou im mean is shot going to land on "weak spot " or tjust to upper hull , like on panther.
  3. is it possible to download this map some where
  4. well i think moust of leaders hos rull countrys are smart enough to not use nukes , because after that , nou one gona live on earth.
  5. i tjust say this . skirt is saved my day many time , again bazooka
  6. mmm nice thing that you make this but dont start new dred ewerytime when you make this. sou continue to " part 1 ukr tacs "
  7. simple thing , scout whit smal group first and use hunt. nou need of programing .
  8. nou im not playing it any more but i rember hand to hand fight sounds brety well
  9. battles and camppaings what im playing right now , im not honestly notice that big difrense . only when unit get under arty then they try find better cover faster.
  10. animations are not important , system what we had on CMX1 was more than enough to model hand to hand fight.
  11. i had to say that 4.0 maked game mutch better and right direction sou at last on my mind . i give 10/10 points to BF
  12. Hardradi this thing what you talking now is difrend thing. tjust clearing out
  13. they will get upp and continue whit assault order when incoming fire drop down enough. all sou one way to avoid or make them chance move order faster back to quik or assault is make space between move orders (yellow painted area) shorder , then its take less time AI get in destination and start moving again. i dont think this behave affect to old scenarios/ camppaings because AI is usually defending.
  14. JoMc67 i dont know other units or i dont say anything about thous because canot confirm that but AT guns get camo bonus.
  15. i had do correct my self , i tested this Ai path things more. Ai chance its movemend to slow all sou on other moment types. sou on maxassault AI chance it faster and ceep it longer. Normal assault order AI try ceep assault oreder longer uder fire , plus it will chance slow move order back to assault when in coming fire drop down. This is my feeling and resoult after testing this things more. I dont know if im right or wrong whit this thing 100% . Only steve can confirm this.
  16. missions what im making right now , i get only this sneak behave starting only whit max assault. Normal assault , quik or any other command type i dont get Ai starting to use sneak under fire. are you tested difrend activity leveles . sou how easyly AI stop and start to shoot back ? because i use 99% time " active" sou AI shoot back wery often. Honestly i like this new behave because now pixel troops taking cover and not tjust run like cannon folders on field that often.
  17. it dosent breik any scenarios if it not chance anything by some strange thing. Old scenarios tjust lag then this new posible way to script AI
  18. AT guns get camo bonus if you are not moved them after game start. on long distance AT guns can be ewen trusfraiting hard to spot some time or ewen get idea where they are. camo bonus to AT guns work realy fine. sadly we canot get that eye candy like camo nets ower them but thous are there under game engine hood ,running all time.
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