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Cobetco got a reaction from Warts 'n' all in Rome to Victory Pre-orders are now open
damn missed my mark by 8 minutes, oh well.
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Cobetco got a reaction from Bud Backer in CAAR - CMFI Rome To Victory Beta - The Kirpan & the Rhino
comics with spelling errors? I've never done that, nope not ever /s
good job, I dislike the blood smear or whatever is it overlaying the panels. its fine in the gutters, but the panels shouldn't be layered over like that IMO.
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Cobetco reacted to Bud Backer in CAAR - CMFI Rome To Victory Beta - The Kirpan & the Rhino
All offending material has been reworked.The proofreaders have been sacked. The people sacking the proofreaders have also been sacked.
And Kurt has been colourized, because Kurt is not an old photo. Kurt is a person and he doesn’t feel quite so colourless.
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Cobetco got a reaction from The Steppenwulf in Shock Force 2 Beta Showcase Video
thank you for communicating even when BF wont
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Cobetco got a reaction from Ghost of Charlemagne in Shock Force 2 Beta Showcase Video
thank you for communicating even when BF wont
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Cobetco got a reaction from se_poika in Bunker purchases in quick battles?
quality of the contractor and construction company?
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Cobetco got a reaction from Artkin in Bunker purchases in quick battles?
quality of the contractor and construction company?
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Cobetco got a reaction from LongLeftFlank in Bunker purchases in quick battles?
quality of the contractor and construction company?
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Cobetco got a reaction from A Canadian Cat in Bunker purchases in quick battles?
quality of the contractor and construction company?
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Cobetco got a reaction from Bulletpoint in Target Light and flamethrowers
So i have using the Crocodile in Normandy in some QB's lately and i have discovered that the flame thrower on vehicles is grouped into the "heavy weapons" category of targeting commands and kinda find this annoying. I feel like have both a flamethrower and cannon blasting a target at close range is a little over kill and wasteful of ammo on the cannon, this problem extends to the OT-34 (and E4-5) and ponder why BF might have felt vehicle based flamer throwers couldn't be used with Target light?
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Cobetco got a reaction from Bulletpoint in Flamethrowers in Multi. Who's a pro?
no, they are pretty trashy for everything. cool to have in the game, but useless to have since CM's scope doesn't involve the type of fortifications that would make them useful.
even flame tanks are a let down with maybe the exception of the Crocodile.
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Cobetco reacted to Cheltster in Finally made it!
Just wanted to say thank you to the people here for their help and support. Yesterday I finally managed to play the Battle for Normandy demo for the first time.
I managed to obtain an I3-4130 with 8 GB RAM, a GTX 560 ti and a monitor for under £200.
Needless to say, despite watching and reading loads about how to play, I was awful. I completed the mission to take St Martin's farm and the Crossroads but the body count was high.
Hopefully this is the start of a new hobby. I'm open to any further tips or guidance.
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Cobetco got a reaction from Mark_McLeod in Panzer Jager uniforms
Was doing a QB, picked a defending force that included panzerjagers, got deep into the battle and start to notice dead SS guys around the pak40s I have been knocking out.
now i think thats was strange, and maybe a one time thing. but i repeat the selection and again the Pak40 crews from the panzerjagers have SS smocks. is this a bug? or some historical thing I was unaware of.
(Follow up its only the pak 40 units, and setting them to mixed camo fixes the issue, also they don't just have SS smocks, they have the SS rank icons too)
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Cobetco reacted to Mark_McLeod in Panzer Jager uniforms
I did tests as well and had the same results.
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Cobetco reacted to jtsjc1 in What happened to ChrisND?
Hopefully one day a new vid will pop up on the forums from Chris. I still have his twitch page bookmarked just in case.
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Cobetco got a reaction from The_MonkeyKing in How to use LAV-AT, M1134, Shturm-S ext. efficiently?
I think the ATGM are one of those units that make sense on a larger strategic scale that what is present in CM games. they exist as an defensive Anti Armor detachment for mobile infantry, by all regards a static TOW2 launcher makes more sense in CM because its cheaper and stealthier, but its less mobile. but in CM's scale that doesn't matter.
the same issue exists in the WW2 titles too with Marders, they make very little sense to take, since in their role they are inferior to a Pak40. Its only when you zoom out a step that things make sense.
that being said I'm still happy to have them, because I don't feel like CM should be made into a super competitive game. Its more fun to Roleplay an understaffed Panzergrenadier Div force than figure out some sort of strict meta for how the game should be played.
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Cobetco got a reaction from DerKommissar in How to use LAV-AT, M1134, Shturm-S ext. efficiently?
they are basically the modern equivalent to a Marder, they are primarily defensive ambush weapons. Use their mobility over their stationary counterparts to move away to reload. (edit: they can be effective at killing or annoying infantry hiding in buildings too, this is the only offensive role i can see for them)
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Cobetco got a reaction from The_MonkeyKing in How to use LAV-AT, M1134, Shturm-S ext. efficiently?
In my experience they do about as well as a Tank on the defensive (key word there) at sub 500m ranges, with the big deciding factor in many of these engagements being who spots who first, giving the defenders a pretty massive advantage. Their advantage over tanks in this realm is simply cost.
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Cobetco got a reaction from Warts 'n' all in Happy New Year's Day! 2018 look ahead
don't worry we can wait patiently for some more screenshots.
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Cobetco got a reaction from HerrTom in Happy New Year's Day! 2018 look ahead
don't worry we can wait patiently for some more screenshots.
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Cobetco reacted to Chops in Naughty or nice... here's some bones!
Scenario Overlay Feature - Tutorial thanks to ChrisND.
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Cobetco reacted to sburke in Naughty or nice... here's some bones!
Yep you can put an image in the data folder and press “o” in the editor. You can set varying degrees to make the image clearer or fainter depending on you need. Works like a charm. Called scenario editor overlay.