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waclaw

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  1. Upvote
    waclaw got a reaction from Wiggum15 in Is it me?   
    I agree CM is brilliant and does not require any improvements.   CMBulge - it will be a real revolution! new scenarios! (may be as many as 10) two campaigns (five scenarios) and new skins vehicles! and may in the future will add a packet of vehicles without scenario - we'll see them in the editor.   honestly? I already bored with this evolution - I want a real revolution.
  2. Upvote
    waclaw reacted to Wiggum15 in Is it me?   
    Look, and THAT is the flawed attitude you guys have.

    Someone complains about CMx2 or criticize it or BFC.

    Your reaction -> "Play another game" or "Develop your own game"
    No wonder BFC did not move forward in the last 7 years, you guys deserve CMx2 as it is...stop being rude to everyone who does criticize CMx2 or BFC !
  3. Downvote
    waclaw reacted to sburke in Is it me?   
    no actually I do not say that about everyone who criticizes the game.  I rarely say that.  I reserve that for people who are NEVER going to be happy.
     
    The rudeness starts with your attitude.  It gets returned in kind.  Imagine that.
  4. Upvote
    waclaw reacted to Wiggum15 in Is it me?   
    ...and what should i achieve with that ?
    I wrote PM's to Steve and ChrisND an never got a response.
    Helpdesk is more for support and not to discuss the game...thats something that belongs into the forums.
  5. Upvote
    waclaw reacted to Wiggum15 in Is it me?   
    There is NO wargame that makes me 100% happy, they all have flaws.
    But...i have a special love for CM and cant accept the fact that it has been in a standstill since 8 years now.
    CMx1 was great, i remember playing the tutorial mission the first time and i was blown away. CMAK and OFP made me a wargame fan and got me interested in the military (iam active infantry soldier since many years) !
    I bought CMx2 and was disappointed but saw the potential...and now 8 years later and its still the same flaws and shortcomings...
    So many "new" games and all just seem like a texture mod with some new units.
  6. Upvote
    waclaw reacted to Wiggum15 in Is it me?   
    And here i disagree.
    The game has by no means "significantly" evolved since 2007.
    All we got are bug fixes, some additional but minor features and balance tweaks.

    After all this discussion here i did a test:
    I showed a friend (ordinary hobby gamer, 33 years old) SF and then CMBS (he first thought CMBS was a mod for SF or the other way around). I asked him what he thinks how many "updates" are between both titles.
    His answer was "maybe 2 or three".
    Then i told him that between both games are no less then 8 years...he was like WTF really...?!

    - 8 years and we still have no infantry formations (hail to the conga line)
    - 8 years and the map still floats in nirvana
    - 8 years and vehicles still dont know what a road is
    - 8 years and the TacAI is still as bad
    - 8 years and we still do not have SOP's for the action phase
    - 8 years and we still have the same graphic glitches
    - 8 years and still no flares or NV mode for night combat
    - 8 years and the enemy halftruck still sits there while my mortars shoot at it till its finally hit
    - 8 years and the UI is still the same (which is not a good thing)
    - 8 years and still no TCP/IP Multiplayer
    ...
  7. Upvote
    waclaw got a reaction from HUSKER2142 in HQS 2.2 - Black Sea - Shock Force - Afghanistan - FINAL   
    I invite you to download the final version of HQS
    HQS 2.2 is a huge modification for Combat Mission Black Sea / Shock Force / Afghanistan - adds or replaces almost all the sounds in the game. That's more than 2,400 sounds and more than 1GB of data, a lot of improvements and modifications really improve immersion in the game.
    Changelog 2.2
    380 additional sounds 
    - Improved infantry Ukrainian sounds 
    - More sounds for Americans 
    - More sounds for the Russian infantry 
    - New sounds for MTB / BTR / LAV / amphibious / damaged engines 
    - More ricochets / penetration / impacts / explosions / zips 
    - Improved ambient sounds 
    - More sounds for jet 
    - A new sound for fire 
    - New sounds PKP / M240 COAX / AIR ROCKET / 25MM Bushmaster / M2 / MORTAR 80-120MM
    and of course lots of other fixes and improvements
    http://cmmods.greenasjade.net/mods/5471/details
    of course, as usual, I will be grateful for any comments and suggestions;)

  8. Upvote
    waclaw reacted to exsonic01 in How can I know which is the mud tile?   
    During one of the recent PBEM match, I already lost 3 of Abrams. It is not 'lost', but actually, they are bogged down and immobilized. They all bogged down far away from main battle field, so it is fair to say that I lost 3 tanks. One of them had no single chance to take a shot, not a single 7.62mm bullet. 2 other shoot several times, but they couldn't escape from the muds. And 4th tank is now bogged, and now I'm praying for him (I don't have religion but I'm really praying now) that please escape from there in next turn.
     
    I'm really frustrated. Totally, out of my expectation, and all my plans are ruined. Imagine you lost 4 of your tank without battle, and imagine how it feels.
     
    In Close Combat series or Wargame series, players can get a information about the terrain. Is there similar thing in the CMBS? How can I know which tile is full of mud or something like that? Or, should I need to find out the mud by graphic?
     
    Thanks
  9. Upvote
    waclaw reacted to nonex in Is it just me?   
    As a twenty-something, there is a fierce competition in the games industry for my modest earnings. Few games do what Combat Mission does, and that's why I keep playing the demos. I will hold off on buying the full games, though.
     
    The occasionally-terrible AI is not a little thing you can handwave away. T-90AM gets laser warning'd by a completely non-threatening Bradley at point blank range and reverses into an Abrams while the turret spins impotently? Seen it more than once. Slightly nervous Jerries refusing to shoot back in favour of spinning around on the ground while Americans run over them? Yes. ****ed-up pathfinding -- why can't the game show the actual path instead of making me guess whether Private Johnson will drive his Jeep straight into the ambush I explicitly tried to avoid? Why do the soldiers cluster around each other so that any RPG can take them all out at once? (Happened to my opponent in the CMBS demo, so nice)
     
    I'm no rivet-counter, but some semblance of sense is kind of important for immersion. Clustered soldiers etc. always make me go from "Man, I really should buy the full version" to "Nah, **** this, I was trying to save anyway" in no time flat. CM has its moments, and I've been playing since CMBO came out, but just no. I guess it seems really good if hexes and chits were what you grew up on, but I didn't.
  10. Upvote
    waclaw reacted to Lille Fiskerby in New Campaign complete   
    Hi guys
     
    The Relief of Army Group North - Campaign ready for download at :
     
    GreenAsJade
     
    http://cmmods.greenasjade.net/mods/5546/details
     
    German campaign with 5 missions
     
    Campaign text here :
    Situation: Eastern Front 18th August 1944 84km SW of the Gulf of Riga. The destruction of Army Group Centre in June 1944 and the collapse of the Western Front following the Allied invasion of France in the same month caused a major drain of German manpower and materiel. Within two months dozens of divisions were wiped from the German Order of Battle by the sweeping Russian offensives in Byelorussia and Ukraine, or bled white in the war of attrition in the Normandy countryside. During the summer of 1944 the German army was beaten both in Russia and in Western Europe and fell back in full retreat. The German army reserves could not cope with the dreadful losses and ad hoc measures had to be taken in order to stabilise the situation. New kinds of units saw their birth that summer: infantry divisions were raised as so-called "Volksgrenadier-divisions" and new tank forces were created in the form of "Panzer-Brigades". The first of these was Panzerbrigade 101 under the command of the highly decorated Generalmajor Hyacinth Graf von Strachwitz und Camminetz (Major-general Hyacinth Count of Strachwitz and Camminetz), known as the Panzergraf or ‘Panzer Count’. Von Strachwitz was awarded the Knight’s Cross with Swords as commander of the Grossdeutschland (Greater Germany) Panzer Regiment, the lowest ranking officer given the award at the time, and was then the third Army officer to be awarded the Knight’s Cross with Diamonds for the relief of the Cherkassy Pocket. The appearance of Panzer-Brigades was no novelty within the German armed forces. From the beginning of the war in 1939 Panzer-Brigades were present and operational in the German Order of Battle until at least the summer of 1943. Apart from the official Order of Battle, German tank forces often operated in ad hoc formations, especially after the reverse of fortunes on the battlefield required makeshift units to tackle mounting crisis situations. One of the most successful battlegroups, so-called "Kampfgruppen" (KG), was "schweres Panzer Regiment Bäke", called after the commander dr. Franz Bäke. This unit operated in Ukraine during the beginning of 1944 and managed to knock out hundreds of Russian tanks with the permanent loss of only five tanks. The success of Bäke undoubtedly inspired Hitler to create strong and well-equipped regimental sized tank units. Unsurprisingly he was one of the first commanders assigned to the Panzer-Brigades. The philosophy behind these brigades was that smaller but stronger tank units could manoeuvre and counteract swifter than cumbersome tank divisions, which can be easily detected by enemy intelligence. Nevertheless when Hitler ordered the creation of the Panzer-Brigades in July 1944, they were rather born out of necessity than a new defence doctrine of the German armed forces. On paper it looked strong but the Brigades had at least two major drawbacks, no artillery Battailon and only one Infantry Battalion. We are fighting alongside SS-Panzerbrigade Gross under command of Stubaf. Gross and the plan is to link up with them on the 19th August to create Panzerverband Strachwitz, Panzerbrigade 101 and SS-Panzerbrigade Gross in one formation under command of Major-general Hyacinth Count of Strachwitz. Mission: Destroy enemy forces from Soviet 51st Army and make contact with 16th Army, part of Army group North, to establish connection between Army Group North and Army Group Center in 5 Missions : Mission 1. Clearing the way. Mission 2. Obstinate Russians. Mission 3. Throwing Down the Gauntlet. Mission 4. Turning North. Mission 5. Breakthrough to 16th Army. Friendly Forces: Core unit - Panzerbrigade 101, 4 units. German-English translation at the bottom of the page, text on units in game will be in german. Unit 1. Panzerabteilung 2101. 36 x Panther G Tanks 3 Companys of 11 tanks each, each coy. 3 Platoons with 3 tanks and HQ with 2 tanks and Battalion HQ with 3 tanks. FlaK Platoon (Zug) 4 x SP 37mm Möbelwagen. Unit 2. Panzergrenadier (PzG.) Bataillon 2101. 2 x PzG. Company, each with 3 Infantry Platoons and one Heavy Platoon (3 x HMG, 2 x 251/9 and 2 x 81 mm. Mortar) all in SPW 251/1 D, each Platoon HQ in 251/17 (20mm). 1 x Heavy Company with 8 x 120 mm. Mortars, FO Team and 6 x 251/9. Unit 3. Panzer-Pionier-Kompanie 2101. 3 Platoons : 2 Pionier Platoons with 1 portable flamethrower each, one Platoon in 251/7, one in 251/1 and one Platoon with 6 x 251/16. Unit 4. Aufklärungszug 2101 (Recon). 1 x Recon Platoon, 3 squads in 251/1. Enemy Forces : Soviet 51st Army formations : 417th Rifle Division. 3rd Guards Mech. Corps. 51st Army attached units : SU Regiments, Artillery Battalions etc. Soviet Airforce. German-English translation Brigade - Brigade Regiment - Regiment Bataillon - Battalion Kompanie - Company Zug - Platoon Gruppe - Squad Trupp - Fireteam Stab - HQ Panzergrenadiere - Armored Infantry Pionier - Engineer/Pioneer Aufklärung - Recon FlaK - Anti-air Kampfgruppe (KG) - Taskforce schwere - Heavy Werfer - Mortar Nebelwerfer - Rocketlauncher Kanone - Cannon Stuka zu Fuss - Stuka "on foot" : 251/1 with 6 x 280 mm rocketlaunchers, 3 on each side not in the TOE so I use the 280 mm Nebelwerfer Artillery, which has very short range, 1300-1400 meters in the game. (-) - Element of unit, not full unit. The Campaign will not end if you loose a mission but it will affect the end result. You will not receive any core reinforcements during the campaign, if you loose core troops its gone for the rest of the campaign. Their is a slight chance that you will get some vehicles repaired during the campaign but don't rely on it. You will get resupplied during the campaign so fire away ! Your core units will get rest between missions. The maps are made from QB maps + one Orsha mastermap + one map by H1nd, so many thanks to Mark Ezra, Benpark and H1nd for all your work, without it I would never have started on this campaign.    
     
  11. Upvote
    waclaw reacted to Scipio in Where is the revolution?   
    I remember the time when CMSF was developed and what was promised about the revolutionary new CMx2 engine and the various battlefields (Space Lobsters) that would be possible.
    So let me see...
    CMSF was indeed a great step and revolutionary scenario, justsuffered from engine 1.0 issues
    CMA offered another interesting scenario...with 1.0 issues.

    But since than:
    CMBN brought us back the good old mood from CMBO. 1944
    CMFI is mostly like CMBN with a little different timeline and weather. 1943/1944
    CMRT brought us back to the East Front. 1944 again.
    CMBS is kind of CMSF with the advantages of the 3.0 engine
    Next title likely be West Front 1944/1945
    And then?

    Where is the revolution? Where is an early war game, or even something that is not WW2 or Modern USA against the world?
    CMx2 is a good game, no question. It just becomes technically a bit more outdated with each year.
  12. Upvote
    waclaw reacted to Kieme(ITA) in Kieme's modding corner   
    Still working on the silhouettes for the interface, what is your opinion on this possible solution, national flags on top-right corner of the vehicle spot:
     

     

     

  13. Upvote
    waclaw reacted to More Chicken in More new player queries   
    Very impressed with the speed of responses to my earlier queries on waypoints.  Without wishing to try anyone's patience, I should be grateful for a bit of help on the following issues please.
     
    1) I am confused about the 'immediate action' buttons and how they work in turned based play (which I read somewhere they do). If I have given movement orders to, say, a tank and then hit the button to replay the minute's action, I assumed I was committed to that move.  Is that correct, or do the interrupt and evade buttons give me the ability to plot new orders while the turn is still being played out? For example, if my tank moves out of cover and spots another tank, can I interrupt and order it to, say, reverse or dash for cover, or am I stuck with my order until then end of the turn? If I am stuck with it, what use are the immediate action buttons in turn based play?
     
    2) Camera angles.  Grrrrrrr.  I thought I had cracked this but now seem to have developed an annoying tendency to lose the plot and so am currently playing mainly from an overhead view. It works but sacrfices some of the atmosphere.  I realise there are 9 pre-set camera angles but often find them focusing on empty terrain with no sign of a unit. I also know I can lock units to certain camera positions, although as far as I can tell this needs to be done again if you reload a saved game. What I would really like to be able to do would be to lock to a camera view behind and a little above an infantry section, so that if I press control-1 (or is it alt-1?) I will always get that view of the section wherever it moves. I assume that is how it is supposed to work but simply getting the view I want on one unit is hard enough without having to repeat it when I load a saved game. Am I missing something here to get the view I want?
     
    Thanks again guys.
     
    Chicken 
  14. Upvote
    waclaw reacted to rogue189 in HQS 2.2 - Black Sea - Shock Force - Afghanistan - FINAL   
    Thank you!
  15. Upvote
    waclaw reacted to Kieme(ITA) in Unofficial Screenshots & Videos Thread   
  16. Upvote
    waclaw reacted to chohan85 in No summer of flash sales?   
    Hello
     
    i have been following the games store for quite some time now and not once i have seen them putting any of the games on sales. yes i know it says that you get X amount of discount ($55, 35 etc) but the thing is that the price for the games or its modules have been like this for quite some time. (atleast from the time i have been following)
     
    Now for CM black sea and Red thunder it makes complete sense to me that they are new games so putting them up at much lower price/ large sale does not make much sense. But what about the other CM games or its modules?
     
    sure you are making games for a niche market but is their any particular reason not to put games on bigger discount for more people to buy? 
     
    steam sales is one thing.. DCS does sales every now and then (they had one recently, non steam that is), origin puts games on sales..so why dont battlefront does it?
     
    PS. i have to buy few games but cannot do it looking at the price tags, thats why i asked ...also was curious 
  17. Upvote
    waclaw reacted to slysniper in Scenarios using the Vehicle Pack   
    Really, is that all there is. One for sure and another I should be able to track down.

    With all the request for these things you would think there would be special motivation to create scenarios using them.

    I just played a battle last night that had Greyhounds, 75 mm Howitzer Motor Carriage M8, PzIII's and Wirbelwind's.

    It was one of the funniest games I have played in a long while just for the fact of the interesting match ups and how they were going to play out.

    I had one duel between a Wirbelwind's & 75 mm Howitzer Motor Carriage M8, which neither could destroy the other.
    I think the one reason for that was the M8 rounds kept hitting the hull of the other tank, I kept wanting to see what would happen when it hit the gun shield, never did. Ran out of Ammo first
  18. Upvote
    waclaw reacted to umlaut in Translating Umlaut' s Factory mods to CMBN - plus murals   
    A few more details:
     

  19. Upvote
    waclaw reacted to CarlWAW in More Bulge Info! (and a few screenshots...)   
    Do you really want to demand from others, to show respect to provocateurs? Where was the respect torwards my suggestions, when the answers were: you need help, we can help you.
    Do you really believe, people do not recognize the false friendliness in this forum and how you support mobbing of critical voices? Customers may not know how the mod tags work, but I believe they recognize very quickly what is going on here.
     
    This forum is the proove that you like mobbers. Therefore I find it a bit funny, that you cricize me about being rude or showing no respect to mobbers.
     
    Interesting, but the most important aspect you seem to have forgotten: user friendliness.
    In the past there have been corrections because the initial plan or design didn't work out. The less than stellar success of modded scenarios could also be an encouragement to improve it. But it's definately not a high priority thing, there are many other things that need to be improved.
     
    Is it really 0.0000000000%? Not 0.0000%? Or maybe even 0%?
  20. Downvote
    waclaw reacted to sburke in More Bulge Info! (and a few screenshots...)   
    agreed, it is one thing to have a discussion on differences in perspective.  It is another to have that crap start getting thrown again.  If I am a "fanboy" because I disagree with you, then well... .. I can't say what I want to here without offending forum rules but it is a verb and implies the use of teeth.
     
    The argument itself is contradictory.  If sticking all your mods in one folder is too hard, how is having multiple folders gonna be easier?  Self contradictory and rabidly argumentative.  I can get that at DMV, I don't need it here.  And I don't think our community is so inept as apparently Carl does.  Folks have been modding CM games for 16 years.
  21. Upvote
    waclaw reacted to CarlWAW in More Bulge Info! (and a few screenshots...)   
    You seem to be quick with personal judgements. Where did I write about problems finding mods? Have you never read this or any other forum? Even PBEM is already too complicated for many customers. My point of view is taking the DAUs into account.




    And I thought I mentioned several facts?
     
    Is it beyond your imagination that someone can think outside the fanboy-box. Because the current system is good enough for you, doesn't make it any more accessible for the average customer.
     
    I raised several arguments why I think the current implementation sucks - btw which arguments did you reply to when you are talking about throwing the baby out with the water?
     
    For many customers even installing mods in a special folder is already too difficult.
    I also often cannot understand the reflexes on this forum: instead to think about the additional possibilities and optionalities, the mindset of fanbois is strictly binary.

    Transparency is one of the main design principles of user friendly software. If something is not transparent, it is rejected by customers.
    And searching for mods that fit to a scenario and installing them separately is such a case.
     
    But this doesn't make the problem go away: the average customer will never see your mods currently, although he has played scenarios from you.
     
    How many CM customers even have heard about mod-tags? How many of them can install mods? How many know, how the tag system works? 
    How could this system have been tried, if the game doesn't check if a subfolder exists?

    And Kohlenklau, if the current system was such a big success, how high is the percentage of scenarios with dedicated mods?
    I guess even 10% is way to high!
    Now lets take into account how many are downloading and installing the mods. You probably end up in the low single digit percentages... Great system?
  22. Upvote
    waclaw reacted to --WOKI-- in More Bulge Info! (and a few screenshots...)   
    we need lot of slot separate for set tanks skins too !! if possible please considered to seperate each model texture file not combining the set




  23. Upvote
    waclaw reacted to Tank Hunter in Review of Black Sea at Armchairgeneral.com   
    Hmm, I respect armchair but they are generally not good at reviewing games. Their reference is just not that good in gaming departement. Black Sea is a good game with great mechanics but it fails in areas such as graphics, sound, UI etc.
    When Armchair claims that
     
    "the game objects can be targeted and damaged or destroyed".
    "When soldiers run inside of buildings you can actually see what they see."
     
    Game objects can be destroyed? Really, all game objects? Did they notice lack of fire, or that it takes several high caliber projectiles to even notice any change in how the building appears?
    What can you see when soldiers run inside the buildings? Abstracted rooms?
     
    They also claim the game has great graphics? Really?
  24. Downvote
    waclaw reacted to agusto in Review of Black Sea at Armchairgeneral.com   
    I had written a great and lengthy post, explaining how the Hammer Editor the of Source SDK works, but then my PC crashed....Sorry sburke, you will have to be happy with just some videos:
     

     
    https://www.youtube.com/results?search_query=hammer+editor
     
    So the above videos show you how the editor works. Here are some results:
     
    http://images.bit-tech.net/content_images/2005/09/lost_coast_benchmark/eyecandy1.jpg
     
    http://www.kitguru.net/wp-content/uploads/2013/03/half-life-2.jpg
     
    EDIT:
     
    Of course the HL2 engine cant practically produce level that look as good as the photo you posted, it' s an engine that' s more than a decade old. Still the concept of how the levels are designed in the SDK would, in theory, allow for almost unlimted detail. You arent limited by flavour objects, pre-set types of foliage, textures, terrain types, etc.
  25. Upvote
    waclaw reacted to Tank Hunter in Review of Black Sea at Armchairgeneral.com   
    Here you have a map editor that is much more intuitive and it's made for FPS. So it doesn't have to be complicated.
     

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