Jump to content

waclaw

Members
  • Posts

    353
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Upvote
    waclaw got a reaction from Vergeltungswaffe in Beta - HQS 2.1 - Black Sea - Shock Force - Afghanistan   
    https://www.dropbox.com/s/cxtufr9i2tazqcn/HQS%202.1%20-%20Black%20Sea%20-%20Shock%20Force%20-%20Afghanistan.rar?dl=0     1. Put the "sound" in your Data/Z folder.  2. WATCH OUT! - If you have any sound modules you have to remove folders which mod changes, because sounds have changed names. Don't just copy and paste. If you do it both old and new sounds will remain!    - There are so many changes that too much to write about them (eg. I added the sound of flak for approaching aircraft )   just have fun;)     this version is almost ready, missing only the optional ambient sounds and noises for the Ukrainian infantry. Soon I will add approximately 50-100 sounds for Ukrainian infantry (radio chatter, etc.) - are mainly in Russian, as we know, many Ukrainians know only Russian language (mostly from the East) - Optional ambient sounds and vehicles   Please comment, it seems to me that everything is okay, but there's always something can be done badly
  2. Downvote
    waclaw reacted to Blimey in News and Music Mod (plus splash screen)   
    Thanks again
     
    Boche - here's the screens you requested plus some extras. This version  includes all screens to date.
     
    Download screen pack v2 - http://www50.zippyshare.com/v/kgIAoV68/file.html






  3. Upvote
    waclaw reacted to Blimey in News and Music Mod (plus splash screen)   
    Similar to my mods for CMSF. Replacement 'choral' music with news snippets mixed in. Mods the intro, loading and end music.
     
    Also includes a splash (screenie below)
     
    7-ZIP DOWNLOAD (75mb) - http://www71.zippyshare.com/v/vyoR1ZtD/file.html
     
     

  4. Upvote
    waclaw reacted to rocketman in Unofficial Screenshots & Videos Thread   
    Reiter, what sound mod is that?
  5. Upvote
    waclaw got a reaction from Fizou in Beta - HQS 2.1 - Black Sea - Shock Force - Afghanistan   
    some sounds will be replaced, while others will be mirrored - it is best to simply replace by "copy paste"   I give this example   AKD has marked sounds     "m4 gun 5 0" "m4 gun 5 1"   I have   "m4 gun 5 0" "m4 gun 5 1" "m4 gun 5 2" "m4 gun 5 3"     when will m4 rifle shots - the game will start my sounds and AKD - will sound terrible   Saferight   thanks a lot - immodestly write that it worked out great;)
  6. Downvote
    waclaw got a reaction from Kieme(ITA) in Beta - HQS 2.1 - Black Sea - Shock Force - Afghanistan   
    https://www.dropbox.com/s/cxtufr9i2tazqcn/HQS%202.1%20-%20Black%20Sea%20-%20Shock%20Force%20-%20Afghanistan.rar?dl=0     1. Put the "sound" in your Data/Z folder.  2. WATCH OUT! - If you have any sound modules you have to remove folders which mod changes, because sounds have changed names. Don't just copy and paste. If you do it both old and new sounds will remain!    - There are so many changes that too much to write about them (eg. I added the sound of flak for approaching aircraft )   just have fun;)     this version is almost ready, missing only the optional ambient sounds and noises for the Ukrainian infantry. Soon I will add approximately 50-100 sounds for Ukrainian infantry (radio chatter, etc.) - are mainly in Russian, as we know, many Ukrainians know only Russian language (mostly from the East) - Optional ambient sounds and vehicles   Please comment, it seems to me that everything is okay, but there's always something can be done badly
  7. Upvote
    waclaw reacted to Spatenknecht in Beta - HQS 2.1 - Black Sea - Shock Force - Afghanistan   
    Sounds great. I'm really looking forward to try your sound mod.
  8. Upvote
    waclaw got a reaction from Fizou in Beta - HQS 2.1 - Black Sea - Shock Force - Afghanistan   
    https://www.dropbox.com/s/cxtufr9i2tazqcn/HQS%202.1%20-%20Black%20Sea%20-%20Shock%20Force%20-%20Afghanistan.rar?dl=0     1. Put the "sound" in your Data/Z folder.  2. WATCH OUT! - If you have any sound modules you have to remove folders which mod changes, because sounds have changed names. Don't just copy and paste. If you do it both old and new sounds will remain!    - There are so many changes that too much to write about them (eg. I added the sound of flak for approaching aircraft )   just have fun;)     this version is almost ready, missing only the optional ambient sounds and noises for the Ukrainian infantry. Soon I will add approximately 50-100 sounds for Ukrainian infantry (radio chatter, etc.) - are mainly in Russian, as we know, many Ukrainians know only Russian language (mostly from the East) - Optional ambient sounds and vehicles   Please comment, it seems to me that everything is okay, but there's always something can be done badly
  9. Upvote
    waclaw got a reaction from Fizou in Any voicemod coming?   
    yes, it is "radio chatter" as the Americans and the Russians and the Poles .... - in addition, mods adapted to CMSF / CMA   Raiter   it was fixed, I will give it another version of the HQS for CMBN / CMFI / CMRT -
  10. Upvote
    waclaw got a reaction from Reiter in Any voicemod coming?   
    yes, it is "radio chatter" as the Americans and the Russians and the Poles .... - in addition, mods adapted to CMSF / CMA   Raiter   it was fixed, I will give it another version of the HQS for CMBN / CMFI / CMRT -
  11. Upvote
    waclaw reacted to Mr0Buggy in Poland - List of probable things (wall of text edition)   
    Hello there, I'm a new user here. Before I get on with the topic, here's a short introduction: I'm a long time gamer, and I started the Combat Mission series with the first initial games, mainly the Beyond Overlord, which I loved. After all these years, I came to learn that there are far more Combat Mission games, and that they have also gone for more modern settings (Cold War Afghanistan and Modern Syria) for few of their latest games. I have tried the demo of the two games, and I have fallen in love again. Then I heard of the latest upcoming iteration - the Black Sea - and here I am. I wished to get it done before the release, but school got in the way.   Given the setting, as well as some rumors flying wildly about a possible future Module, I have decided to make the list you can see below. Please, by no means take it as me begging/pleading/ordering the Battlefront crew to include Poland in the game/future module. It's merely meant as a very general guide/refence, and to perhaps bring some interest of fellow tacticians to this country's armed forces, which usually are rather unheard of on the global scene.    The list may not be accurate, it's a rough prediction of what might be around for Poland in 2017. It's based on plans (which have been outlined up to 2020), as well as news from the military industry around the globe, as the situation is dynamically changing day to day. Any mistakes are not an ill will, merely a mistake or a document being interpreted the wrong way. Please keep that in mind. Also it's not really meant as a proper reference, and please don't use it as such. Hence, I won't link any of my sources (majority which are in Polish anyway) as this list was made rather hastily. Should you require proper references  (*wink wink, nudge nudge*), I will happily oblige as soon as I can (I have finals atm). Also, I cannot buy the Black Sea for the time being, but I hope to do so in the coming months.   Now onto the goodies:   Weapons and vehicles that are not (yet or otherwise) in service of Polish Armed forces, have names written in cursive.   Infantry Weapons:   Assault Rifles: Kbs wz. 1996 Beryl - 5,56 mm NATO
      Kbk wz. 1996 Mini-Beryl - 5,56 mm NATO (beside frontline service, also used by vehicle crews)
      Kbk AKM - 7.62x39 mm WP
      Kbk AKMS - 7.62x39 mm WP
      MSBS - 5,56 mm NATO and 7,62 mm NATO variants, should start entering service 2015/2016
      LMG:   RPK - in use in Airborne Force (limited)
      PK - various variants
      UKM-2000 - various variants, UKM-2000M to enter service in 2015, used by infantry as well as vehicle mounts
      Rheinmetall MG 3 - used on former Bundeswehr vehicles (Leopard 2A4/2A5 and respective ARV's)
      LMG variant of MSBS - 7,62 mm NATO, possibly to enter service in 2015 (image not available)
      HMG: WKM-B - Polish variant of the NSV MG, adapted to use .50 BMG NATO
      NSW - Polish variant of the NSV MG, still using the original 12,7 mm WP ammunition. In the process of being replaced by WKM-B
    Both used on variety of vehicles or standalone   Sniper/Marksman rifles:   SWD/SWD-M - Polish designation for SVD Dragunow. SWD-M is a Polish upgrade. 7.62x54 mmR WP
      Sako TRG (TRG-21 and TRG-22) - 7,62mm NATO Sniper Rifle
      Bor - Polish made, 7,62 mm NATO Sniper Rifle
      Tor - Polish made .50 BMG Sniper Rifle
      Granade Launchers:   Underslung:   wz. 74 Pallad/GPBO-40 - 40mm Granade launcher for Kbs wz. 1996 Beryl
      Standalone:   Mk. 19 - on vehicles and tripod
      wz. 83 Pallad-D/GSBO-40 - single shot 40mm launchers
      RGP-40 - six shot revolver mag launcher. On order, should enter service in 2015
      GA-40 - may enter service before 2017
      AT Weapons Unguided:   Carl Gustav M3 - (Airborne and Spec Ops forces only)
      AT4 - (Airborne and Spec Ops forces only)
      RPG-7 - in service, unknown which warheads are in service in the Polish Armed forces
      RPG-76 Komar (in storage, requested and used by forces in Afghanistan for smaller targets upon which RPG-7 (or other weapons) would be a waste)
      Guided:   Spike-LR - Stationary launchers as well as launchers based upon HMMWV and ROSOMAK vehicles. 4km range, Fire & Forget, Fire Observe & Update, Lock-On After Launch - what more do you need ?
      9K115 Metys - limited use by airborne forces
      MANPAD:   GROM - reportedly a "copy" and vast improvement upon the Soviet designed 9K38 Igla. Several new versions made since then. Also used on variety of vehicles
      PIORUN - improved version of the GROM, should start entering service in 2015/2016 (launcher is reportedly the same, it's the missile that will be vastly improved)   VEHICLES:   MBT:   T-72M1 - no major/significant changes since the Warsaw Pact times, it's an export variant of the T-72A produced in Poland under license (chances are if you are seeing one of those anywhere near a frontline, then you are within a stone's throw from the Warsaw), reportedly Polish made T-72M1 were of higher quality and make than average among the Warsaw Pact countries (mentioned in passing in a book or two).
      PT-91 Twardy variants:   PT-91 - Polish Modernization of the T-72M1
      PT-91M
      PT-91MA1 - Same as above, majority of modifications is internal, such as better Radios and better electronics.     Leopard 2A4 - nothing much to say, not much different since the days of them watching over the Fulda Gap. They however have access to better ammo since those days.
      Leopard 2A5 - Unchanged since they rolled off the assembly line. They do have access to more modern ammunition though.
      Leopard 2PL - Poland has expressed interest to modernize our Leopard 2 fleet to 2A7+ like standard. First would go the 2A4's, then 2A5's. There are several proposals, but it's a bit of a mess right now (to say the least), hence it's doubtful it will be  ready or deployed in a significant capacity within Polish Armed Forces before 2017.   APC/IFV:   BWP-1 - BMP-1D variant "Good" old BMP-1D. Not much to be said. (We used to have BMP-2 and BMP-2D but our idiot paper pushers sold them). A program to develop new tracked vehicle to replace BWP-1 has been initiated, but extremely unlikely to produce anything of substance before 2017.
      KTO ROSOMAK variants: ROSOMAK is a family of variants developed upon AMV PATRIA family.   Rosomak - first initial variant, features Oto Melara Hitfist-30P turret, armed with 30mm autocannon ATK Mk 44 along with a coax 7,62mm UKM-2000C MG. Also equipped with Obra laser warning receiver connected to smoke granade launchers and an amphibious vehicle capable of swim.
      Rosomak-M1 – Modification for the needs of Chad and Afghanistan deployments. Changes include: additionf of Pilar "Fire direction detection" system, new and improved comm. systems, additional radio, two additional cameras on hull sides, connected to screen in infantry compartment. Water propellers have been removed, and the Vehicle was up-armored with Israeli Rafael Armor Package, bringing the vehicle to all around STANAG IV protection levels.
      Rosomak-M1M – further development of the version for Afghanistan Deployment. Changes from previous variant includes addition of American Qinetiq RPGNet, cabling and sockets to mount Duke IED countermeasure system and of Blue Force Tracking system (those systems are not integral part of this variant and were on loan from the US military). Infantry compartment went from 8 to 6 soldiers. This version has been up-armored by default by the original manufacturer, giving it the same STANAG IV protection levels as M1.
      Rosomak-M3 – version armored anologically to Rosomak M1. It's turret is armored up to STANAG III standard. The turret can carry WKM-B 12,7mm HMG or 7,62mm UKM-2000C MG or Mk. 19 40mm grenade launcher. Those vehicles usually carry either two of the above, one on the turret, second within the hull near the turret, allowing them to be swapped "on the go".
      Rosomak-S - unoficially called "Spajkowóz" (Spikewagon) – infantry carrier variant of the base version (ergo still capable of swim), equipped to carry 2 Spike LR launchers, a load of spare missiles, along their respective weapon teams. Otherwise unarmed.
      KTO Rosomak - Hitfist-30P turret with Spike LR variant and KTO Rosomak - Unmanned ZSSW-30 turret with Spike LR variant The former is no different than the Base Rosomak (aside from integration of the Spike ATGM with the turret) and has already been developed, built and tested, however the latter has been designated as next step in the Rosomak development hence the former most likely won't enter service. However (at the time of the writing) there only exists a first iteration of the ZSSW-30 turret, which is being tested, but is not integrated with the Spike ATGM yet, afaik only a mockup of the double launcher can be seen on the right side of the turret.  As both vehicles, for all intents and purpouses, will serve the same role and function within the game, either could be added.
      KWWO Wilk - Kołowy Wóz Wsparcia Ogniowego (Wheeled fire support vehicle) (105/120mm) Prototypes exist but appears extremely unlikely at this point to enter service.
      Recon: BWR-1D and BWR-1S  (BRM-1K and BPzV "Svatava" respectively) Basically a BMP-1 without ATGM, having somewhat better NVG's and optionally carrying a recon squad.
      BRDM-2M-97 "Żbik-B" Polish modification/modernization of the BRDM-2 vehicle. New turret, Obra laser warning receiver and smoke grenade launcher, new NVG's. Armed with WKM-B and a UKM-2000 as coax.
      Rosomak-R1 and Rosomak-R2 – Recon variants based upon the base Rosomak (hence still amphibious capable). Armed analogically to normal Rosomak, with 30mm AC and 7,62mm coax. No infantry carrying capacity. Crew compartment instead has been remodeled to house operators of additional equipment. Upon extendable 4 meter mast a FLIR System video camera, Thermal camera and laser rangefinder/target designation system were mounted, allowing for recon at the distance of up to 20 km. R1 variant has been additionally equipped with Turkish Aselsan ACAR Ground Surveillance Radar. Reportedly allowing detection of an infantry man from 12 km away, and vehicle group from 40 km away. Radar has been mounted on a mast behind the turret.  Both has been equipped with additional camera with directional microphone.
      Tank Destroyers:   BRDM-2 KONKURS
      Tumak-5 (M1045A2 HMMWV) with Spike-LR ATGM
      ROSOMAK with unmanned Spike Launcher Turret - there exists an existing presentation model with combined GROM launcher on top. The military has stated desire for such/similiar variant to replace aging BRDM-2 based Tank destroyers, however there haven't been much word on it since.
      Car transports: Tumak-2 (M1043A2 HMMWV) Tumak-3 (M1025A2 HMMWV) both come with Shielded/unshielded manned turret with UKM-2000, WKM-B or NSW, or mk. 19/GA-40
      Tumak-4 (M1097A2 HMMWV), transports up to 11 people depending on the exact setup, unarmed
      Skorpion-3 - light multi purpouse vehicle, 7,62 MG on the roof turret. 1+4 crew
      Star 266M - Working horse of the Polish army. Unarmed truck. Up-armored driver cabin variant may also enter service "soon" (see Hibernyt-3 below)
      AA Assets:   ZSU-23-4W1 Szyłka (ZSU-23-4V1) - no known changes since the Warsaw Pact times (possibly just some minor changes to make it compatible with modern AA Command and Control systems of the Polish Army). In the process of being upgraded to ZSU-23-4MP Biała standard.
      ZSU-23-4MP Biała - Polish upgrade, removal of the radar with mounting of completely passive opto-electronic detection and fire control systems, new ammo with slightly longer range (approx 3,5 km), and 4 GROM missiles for additional firepower (GROMs might be changed for PIORUN's in the future as they become available), all weather capability as well as Thermals and new AP rounds.
      Żubr-P - carrier of the POPRAD System using the GROM missiles (may use PIORUN as those become available). POPRAD is basically a passive detection suite, four GROM launchers and some spare missiles.
      9K35M Strzała-10M - About unchanged since the Warsaw Pact days (as far as I can tell)
      Osa-AKM-P1 "Żądło" - Polish upgraded OSA-AKM, not sure if it fits CM scale however.
      Hibernyt-3 - uparmored Star 266M truck carrying ZUR-23-2KG system. ZUR-23-2KG upgrades since the good old ZU-23-2 includes: CP-1 night-and-day sight with laser rangefinder, electromechanic gun turn system and twin launcher for "Grom" missiles. The truck carries additional ammo and spare missiles.
      Off Map Support:   AHS Krab - (aka THE MOST embarrassing project of the modern Polish Military industry) a division (at least) planned before 2017
      AHS Kryl (possible to enter limited service before 2017)
    Both are 155mm NATO compatible Self Propelled Howitzers   Armatohaubica wz. 1977 DANA-T - 152mm Self Propelled Howitzer
      2S1T Goździk - Polish upgrade of venerable 2S1 Gvozdika
      SMK-120 RAK - 120 mm self propelled mortar system based upon ROSOMAK chassis - on order 80 vehicles to enter service in 2015
      2B11 mortar - 120mm Mortar
      M-98 Rodon mortar - 98mm mortar
      LM-60 mortar - 60mm mortar
      Air Support Helo:   Mi-24W (Polish designation for the Mi-24V)- Reportedly the Kokon ATGM are long past expiration date and they have only unguided ordinance now at it's disposal (!! REPORTEDLY !!). So either they won't have any or we assume we borrowed some Kokons from the Ukrainian stocks.
        Planes:   F-16 Block 52+ I have made this informative info-graphic about what kind of stuff it can carry. Not sure which of those fit scale of CM:BS, but that's everything we have for them or have planned for them at the time of writing.
      Su-22M4 - as much as it would be even a bigger of a suicide than flying A-10 into a modern ADN, a number of Polish Su-22M4 can carry a pair of Kh-29T's - TV guided Anti Tank missiles. Beside that, it can carry to up to 8 dumb bombs - FAB-500 max or ZK-300 Polish made cluster bomb (anti personnel).   MiG-29 (9.12A) - it can drop some dumb bombs, either FABs or ZK-300's   UAV:   Boeing ScanEagle Aeronautics Defense Orbiter WB Electronics FlyEye   I imagine that would be all. If there are any questions or anything else that might fit the CM scale, please feel free to ask questions and I shall do answer them best to my abilities/knowledge.   Apologies if I posted this in a wrong place.   Thank you for reading !   EDIT: Formatting was gone for some reason. Should be all good now.
  12. Upvote
    waclaw got a reaction from Kraft in Any voicemod coming?   
    in a few days will be;) I have everything ready (voice for Americans and Russians - about 700 tones), but for now downloading a game with stunning speed, too 60kb / s (about 12 hours)
     
    ps. will also be all the rest (motors, environment, guns, explosions etc - some 1,200 tones - 700mb)   - I have sounds for Polish infantry (I hope that in the next module)
  13. Upvote
    waclaw got a reaction from Reiter in Any voicemod coming?   
    in a few days will be;) I have everything ready (voice for Americans and Russians - about 700 tones), but for now downloading a game with stunning speed, too 60kb / s (about 12 hours)
     
    ps. will also be all the rest (motors, environment, guns, explosions etc - some 1,200 tones - 700mb)   - I have sounds for Polish infantry (I hope that in the next module)
  14. Upvote
    waclaw got a reaction from Fizou in Any voicemod coming?   
    in a few days will be;) I have everything ready (voice for Americans and Russians - about 700 tones), but for now downloading a game with stunning speed, too 60kb / s (about 12 hours)
     
    ps. will also be all the rest (motors, environment, guns, explosions etc - some 1,200 tones - 700mb)   - I have sounds for Polish infantry (I hope that in the next module)
  15. Downvote
    waclaw reacted to agusto in Unofficial Screenshots & Videos Thread   
    Welcome to the forum, Mhiester. Nice video.
  16. Upvote
    waclaw reacted to Vein in Veins CMBS Effects   
    Big gun muzzle flashes and explosions
     

     
     

     
     

     
     

     
     
    Small Arms Muzzle Flashes
     

     
     
    Flames and Hit decals
     

     
     
    At the moment if you want them PM me and I'll send you a dropbox link. To PM me click on my name and on the right you will see the button: 'Send me a message'.
    When the Repository is up to speed I'll add them there.
     
    Smoke and Tracers are also in there.
     
    V
  17. Upvote
    waclaw reacted to rocketman in First Impressions (General)   
    After the initial disappointment of crashing download last night I woke up early today and the download was swift and without problems. First off the initial tiny battle featuring "the usual suspects"  . Having played other CM-games with terrain mods I can't really remember what stock terrain looks like, but my impression is less saturated colors. Good call. More life like. The game runs very smooth, even before changing nVidia settings that has helped the other titles. I am super charged to enter the modern era. The new weapons tech is a blast (literally!).
     
    A few oddities:
     
    Map edge hugging taken to the extreme:

     

    Still has problems with shadows. I really want to play with them on, but from certain angles they look great and from other down right ugly. Can't figure out if I can have settings that make them look good all the time. I had hopes that this would have been fixed in CMBS.
     
    But, overall, great first impression. I think I have to quit my day job to find time to play all the CM-games.
  18. Upvote
    waclaw reacted to Gferreq in The game is out!   
    Its a shame, almost 24 h from preorders release and stil imposibke to download from the fully collapsed server!!!, the band width must be hilarous!!!Never happened before.
    No more preorders with BF.
  19. Downvote
    waclaw reacted to akd in AKD sound mod (all inclusive)   
    As promised, here is a BETA version of my sound mod combining all previous work into one universal mod for CMx2 titles. There may also be a few small updates since my last release, but don't expect big changes if you have previously used my mod in CMSF or the WWII titles. There are specific modules for modern sounds so you can pull them out for the WWII titles, although any problematic overlaps should be minimal.
     
    (edit: PM me for dropbox link.)
     
    Hope it helps with enjoyment of Combat Mission: Black Sea! I am very proud to have participated in development of this title. Black Sea is one of BFC's best yet.
  20. Upvote
    waclaw got a reaction from Vergeltungswaffe in Armata Discussion and Latest News   
    It is impossible, 9% inflation, rising prices, depletion of the population, capital flight, the decline of foreign exchange reserves (from 510 to 399 billion dollars), the collapse of the ruble, the decline in investment and consumption - only a madman would increase financial expenses on the army.
  21. Upvote
    waclaw reacted to LUCASWILLEN05 in Which module would you like first?   
    There is a joke about a Polish soldier who finds an old bottle on the banks of the Vistula. When he opens it, surew enough out pops a genie wqho grants the Pole the traditional three wishes.
     
    "For my first wish," says the Pole "I would like the Chinese Army to invade Poland".
     
    Months later, the invasion over the genie returns to grant the sencod wish
     
    "For my secondwish," says the Pole "I would like the Chinese Army to invade Poland.
     
    Months later, the invasion over the genie returns to grant the third wish
     
    "For my third wish," says the Pole "I would like the Chinese Army to invade Poland.
     
    By this time the genie is curious and asks why the Pole keeps asking for the same thing each time, thus wasting his wishes.
     
    "But don't you see," says the Pole " For the Chinese army to ivade Poland three times they must pass through Russia six times!"
  22. Upvote
    waclaw reacted to danzig5 in Which module would you like first?   
    No choice for poland? Poland is the future of eastern europe. Should be first module.
  23. Upvote
    waclaw reacted to LUCASWILLEN05 in Which module would you like first?   
    Poland, Germany, UK and US Marines
  24. Upvote
    waclaw reacted to LUCASWILLEN05 in Changing Weather   
    Would it be possible for BF to develop a program routine that would allow weather to change during a battle? This might work by the scenario designer steeing a percentage chance for weather to change with branching options enabled.
     
    To take a simple example the game could start off as foggy. After a specified amount of time there will be a 40% chance the weather remains this way but a 60% chance every ten minutes that the fog will become mist. Once this happens there will be a 70% chance every fifteen minutes that the mist will clear. Once that happens there will b a 50% chance that the weather is clear. oherwise it wil be overcast. If overcast there will be a 60% chance of precipitation.
  25. Upvote
    waclaw reacted to Reiter in New Cinematic CMRT Vid: "Hill 527"   
    How about you don´t take too near close ups from infantry? Animation is too cluncky. My humble opinion. Concider to change the sound mod. I prefer this: http://cmmods.greenasjade.net/mods/5172/details
×
×
  • Create New...