waclaw Posted February 4, 2015 Share Posted February 4, 2015 https://www.dropbox.com/s/cxtufr9i2tazqcn/HQS%202.1%20-%20Black%20Sea%20-%20Shock%20Force%20-%20Afghanistan.rar?dl=0 1. Put the "sound" in your Data/Z folder. 2. WATCH OUT! - If you have any sound modules you have to remove folders which mod changes, because sounds have changed names. Don't just copy and paste. If you do it both old and new sounds will remain! - There are so many changes that too much to write about them (eg. I added the sound of flak for approaching aircraft ) just have fun;) this version is almost ready, missing only the optional ambient sounds and noises for the Ukrainian infantry. Soon I will add approximately 50-100 sounds for Ukrainian infantry (radio chatter, etc.) - are mainly in Russian, as we know, many Ukrainians know only Russian language (mostly from the East) - Optional ambient sounds and vehicles Please comment, it seems to me that everything is okay, but there's always something can be done badly 2 Quote Link to comment Share on other sites More sharing options...
Sashko Posted February 4, 2015 Share Posted February 4, 2015 Will the infamous Mishka 1 - The Mentally Hilarious Tank Driver bit from last summer be included as a background chatter for Ukrainians? http://cassad.net/tv/videos/542/ 0 Quote Link to comment Share on other sites More sharing options...
Na Vaske Posted February 4, 2015 Share Posted February 4, 2015 Will the infamous Mishka 1 - The Mentally Hilarious Tank Driver bit from last summer be included as a background chatter for Ukrainians? http://cassad.net/tv/videos/542/ I must say for a while Ты цель видишь? and Вижу ориентир, а цель не вижу! were idioms I used every day. 0 Quote Link to comment Share on other sites More sharing options...
waclaw Posted February 4, 2015 Author Share Posted February 4, 2015 (edited) I found a bug in the file "voices / ruse" - please delete the file named "russian spot vehicle 11" missing sounds for 100mm guns - Sorry for these bugs, but just yesterday I downloaded the game; ( Edited February 4, 2015 by waclaw 0 Quote Link to comment Share on other sites More sharing options...
Reiter Posted February 4, 2015 Share Posted February 4, 2015 Sounds good. Variety in troop communication and in overall sounds are very nice. Incoming artillery sound gets little delay before blast -is this intented? 0 Quote Link to comment Share on other sites More sharing options...
Oakheart Posted February 4, 2015 Share Posted February 4, 2015 Download seems to be down? 0 Quote Link to comment Share on other sites More sharing options...
waclaw Posted February 4, 2015 Author Share Posted February 4, 2015 (edited) "This account's public links are generating too much traffic and have been temporarily disabled!" I come back from work, I might add mods to the site greenasjade Reiter I need to check, mods were made to the engine "CMSF" and maybe something did not work properly and in short - what mods include: about 2000 sound which is four times more than the basic version of CMBS (a total of 700mb) - American voice - Russian voice - Poland voice - Replaces all sounds for rifles, guns, ricochets, explosion, motors, vehicles, environments, footsteps, penetration, shell casing, music etc. I added a lot of effects, eg. a deep breath while crawling, added to the explosions echo shockwaves / debris / ricochets - similar effects is plenty! - Everything is of the highest quality, it took me about two months of work Edited February 4, 2015 by waclaw 0 Quote Link to comment Share on other sites More sharing options...
Spatenknecht Posted February 4, 2015 Share Posted February 4, 2015 "This account's public links are generating too much traffic and have been temporarily disabled!" I come back from work, I might add mods to the site greenasjade Reiter I need to check, mods were made to the engine "CMSF" and maybe something did not work properly and in short - what mods include: about 2000 sound which is four times more than the basic version of CMBS (a total of 700mb) - American voice - Russian voice - Poland voice - Replaces all sounds for rifles, guns, ricochets, explosion, motors, vehicles, environments, footsteps, penetration, shell casing, music etc. I added a lot of effects, eg. a deep breath while crawling, added to the explosions echo shockwaves / debris / ricochets - similar effects is plenty! - Everything is of the highest quality, it took me about two months of work Sounds great. I'm really looking forward to try your sound mod. 1 Quote Link to comment Share on other sites More sharing options...
Mastiff Posted February 4, 2015 Share Posted February 4, 2015 can I have the idiom translated so I know what your talking about? 0 Quote Link to comment Share on other sites More sharing options...
waclaw Posted February 4, 2015 Author Share Posted February 4, 2015 http://cmmods.greenasjade.net/mods/5462/details 1. detected bugs fixed 2. the new sounds of guns 30mm / xm25 3. Added optional ambient sounds for "black sea") "light and medium" 4. added ambient sounds and music for "shock force" and "afghanistan" 0 Quote Link to comment Share on other sites More sharing options...
kendar Posted February 4, 2015 Share Posted February 4, 2015 (edited) thanks for sharing waclaw. noticed Bomb 4 has a little "bip" at the beginning of the sound. Perhaps not in game, but was wandering in your sounds and hear it. Edited February 5, 2015 by kendar 0 Quote Link to comment Share on other sites More sharing options...
Saferight Posted February 5, 2015 Share Posted February 5, 2015 thanks for taking your time to do this waclaw!!! jacks the immersion up big time!!! 0 Quote Link to comment Share on other sites More sharing options...
Imperial Grunt Posted February 5, 2015 Share Posted February 5, 2015 Will this conflict with Vein's SFX mod and AKD's sound mod? 0 Quote Link to comment Share on other sites More sharing options...
akd Posted February 5, 2015 Share Posted February 5, 2015 (edited) It will certainly conflict with my sound mod, but not in a way that is going to cause game meltdown or anything. It should not conflict at all with Vein's mod. Edited February 5, 2015 by akd 0 Quote Link to comment Share on other sites More sharing options...
Imperial Grunt Posted February 5, 2015 Share Posted February 5, 2015 It will certainly conflict with my sound mod, but not in a way that is going to cause game meltdown or anything. It should not conflict at all with Vein's mod. Thanks for the word AKD. When you say 'conflict' what does that mean? 0 Quote Link to comment Share on other sites More sharing options...
waclaw Posted February 5, 2015 Author Share Posted February 5, 2015 (edited) Thanks for the word AKD. When you say 'conflict' what does that mean? some sounds will be replaced, while others will be mirrored - it is best to simply replace by "copy paste" I give this example AKD has marked sounds "m4 gun 5 0" "m4 gun 5 1" I have "m4 gun 5 0" "m4 gun 5 1" "m4 gun 5 2" "m4 gun 5 3" when will m4 rifle shots - the game will start my sounds and AKD - will sound terrible Saferight thanks a lot - immodestly write that it worked out great;) Edited February 5, 2015 by waclaw 1 Quote Link to comment Share on other sites More sharing options...
Fizou Posted February 5, 2015 Share Posted February 5, 2015 waclaw, king of sounds. Thanks for putting it together man. 0 Quote Link to comment Share on other sites More sharing options...
stevenh5545 Posted February 5, 2015 Share Posted February 5, 2015 This has really knocked up the game experience for me Waclaw, a superb mod thank youi for all your hard work.......Brilliant 0 Quote Link to comment Share on other sites More sharing options...
Reiter Posted February 5, 2015 Share Posted February 5, 2015 (edited) Very good sound mod. Gives great immersion. Changed to optional medium backround, because default ambience is too close, for my ears. Many sounds distracted me to believe that explosion came from actual firefight, not from the backround. If default ambience firefight would be little more far, it would be great. Sounds from fight, in the end there is Rambo with pistol. Edited February 5, 2015 by Reiter 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted February 5, 2015 Share Posted February 5, 2015 (edited) Thanks for the word AKD. When you say 'conflict' what does that mean? To illustrate waclaw's response a little bit more succinctly, if you say, have a brz or folder named "waclaw's Sounds" and one named "akd's sounds", the one that is furthest down the alphabet chain takes precedent. The game reads the folders/ brz files sequentially. So, whatever files waclaw has that are duplicates of akd's will overwrite akd's because "w" (waclaw) is further down the alphabet chain than "a" (akd). If waclaw only has one sound for a 50. cal and akd has three, waclaw's 50. cal will only overwrite the files that have the same exact name. The beauty of CMX2 sounds (at least as far as weapons effects go) is that it isn't an all or nothing deal. If you like all of akd's stuff and all of waclaw's stuff you could just rename all of the files to play together. In the example above he showed the m4 gun 5 0, m4 gun 5 1, well, you could just rename all of them sequentially and use both mods together if you wanted (0, 1, 2, 3, 4, 5, etc.). Or pick the best of each. It's set up to be definable by taste. As an example; my old CMSF sound files are a mix of every single sound mod that was ever released for the title. Hope that wasn't too confusing. Mord. Edited February 5, 2015 by Mord 1 Quote Link to comment Share on other sites More sharing options...
Imperial Grunt Posted February 5, 2015 Share Posted February 5, 2015 (edited) I vaguely understand this black magic wizardry but I am tracking. Thanks again for the help. The mods really add a lot to the game. Another stupid question, are things like the casualty crosses not appearing and buildings not going transparent something that can be modded? Edited February 5, 2015 by Imperial Grunt 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted February 5, 2015 Share Posted February 5, 2015 (edited) I belive you could mod the casualty crosses file so that it simply can't be seen anymore, if you so desire (completely transparent so you just can't see anything) The buildings becoming transparent is hard coded and can't be changed. Edited February 5, 2015 by Kieme(ITA) 0 Quote Link to comment Share on other sites More sharing options...
Imperial Grunt Posted February 5, 2015 Share Posted February 5, 2015 Roger roger. Has anyone modded the casualty crosses? My modding ability is less than zero. 0 Quote Link to comment Share on other sites More sharing options...
Reiter Posted February 5, 2015 Share Posted February 5, 2015 ^ Skull and bones would be great. 0 Quote Link to comment Share on other sites More sharing options...
Imperial Grunt Posted February 5, 2015 Share Posted February 5, 2015 waclaw, Your sound files are cool and the music files are really great. Thank you for your hard work! 0 Quote Link to comment Share on other sites More sharing options...
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