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Posts
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Everything posted by Whiterider
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You´re welcome! (¡De nada!). Another classic proverb in spanish is "two tits are more powerful than two chariots" (pueden más dos tetas que dos carretas") Sorry for the offtopic.
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Sad but true . Usually games with a powerful AI have poor graphics, and many games with poor AI have amazing graphics. It´s impossible to get tits and ass (in spanish: Imposible tener teta y culo ).
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Yep, to make a serious AI improvement for a tiny team is an endless work. They would need at least months of exclusive dedication (without new patches, games, etc.). Being realistic I consider this task requires a bigger team.
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New Kit/Equpiment Etc. For CMSF REMAKE
Whiterider replied to Mord's topic in Combat Mission Shock Force 1
To my mind it´s a great achievement to have most of CMX2 games updated to the latest engine. In this way people is able to select their favourite background using the same rules: There won´t be outdated games. I would be very very happy with an updated version of CMSF, even without new expansions or modules. Thanks Battlefront!! -
Hard time finding good scenarios.
Whiterider replied to Spitzenhund's topic in Combat Mission Shock Force 1
I don´t remember exactly where I downloaded. EDIT: I sent you a private mail. -
Hard time finding good scenarios.
Whiterider replied to Spitzenhund's topic in Combat Mission Shock Force 1
Yeah, it´s difficult to find good scenarios. Fortunately there are loads of CMSF scenarios to choose. My favourite ones are those located in cities or with rugged terrain. I find long distance combat in CMSF a bit boring and frequently a matter of luck . The following list is a selection for single games I did last month, some of them can be downloaded from the repositery: -UK High tension -Street sweep -UK argo valley -UK the full monty -UK The maroon machine -UK vehicle recovery -USMC blues for Allah -USMC circle de wagons -USMC hills and highways -USMC insertion and interdiction -USMC mud marines -USMC one day at a time -USMC prison break -USMC the thin black line -USMC-to ambush or not to ambush -Where eagles die The following are to play with a friend in the same side: 1-Jisrach Shughur 2-Joint venture 3-NATO Dutch Damascus blues again 4-SG USMG Hakhami assault 5-UK Hell for leather 6-USMC 3:10 to yuma 7-USMC clear and present danger And the last ones to play with two friends in the same side (it´s the only way I play them): 1-Nato die festung. 2-The factory 3-OFW Línea verde 4-Operation Volcano 5-Strength and faith 6-UK breaking the bank 7-UK into the green zone 8-USMC going to town 9-USMC Rahadnak valley 10-Wanat -
Great! It seems "lyin´ for war" is gonna be a realistic and historical scenario.
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No thread about the v1.11 patch release?
Whiterider replied to c3k's topic in Combat Mission Fortress Italy
My CPU goes faster after pushing the end turn button. I can´t believe my eyes!! Maybe it´s because of the frame rate. -
No thread about the v1.11 patch release?
Whiterider replied to c3k's topic in Combat Mission Fortress Italy
Absolutely I also noticed there are several new scenarios. It´s clearly a mega patch. Excellent work! -
Yep. you´re right. I have the same issue.
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No thread about the v1.11 patch release?
Whiterider replied to c3k's topic in Combat Mission Fortress Italy
Thanks a lot for the new patch! -
Wow! I´ll be waiting for more scenarios. On another note I think the future patch won´t change substantially the game balance of old scenarios: Rules are applied to both sides.
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Many thanks for your work! I´m pretty sure a lot of people will enjoy those scenarios. Cheers
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CMSF Mojo Returned - Op TELIC Campaign/Missions
Whiterider replied to Combatintman's topic in Combat Mission Shock Force 1
Fortunately CMSF is not dead, when the engine patch be released it will be a glorious return to the good old days. Thanks a lot! -
That was one of my endless wishes An area target for units in the same shape than artillery: linear target (for trenches) and area target (circle).
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New Features
Whiterider replied to Hubert Cater's topic in Strategic Command - World War 1: The Great War 1914-1918
There are several features I would like to see some day in SC. First of all, I´m not a programmer so probably it´ll be difficult to make it real. 1-Simultaneous attacks to enemy units (2vs1/3vs1/4vs1) with bonuses for flanking/rear attack. 2-More flexibility with Action Points, I mean you can use one action point, move another unit and later spend the other three action points remaining. 3-I would give better bonuses in combat to infantry in woods, cities and rugged terrain, tanks were much better in plains. These features would add a much better richness from a bellicose point of view. For sure diplomacy and research were very important, but also tactical combat. -
Exactly. I did another test for five or six minutes of quick movement and reached the same conclusions. It´s important to notice that units have no limits to carry ammo (ie 5.56 mm), they are supermen.
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New Features
Whiterider replied to Hubert Cater's topic in Strategic Command - World War 1: The Great War 1914-1918
Yes, I was testing hotseat saves a few minutes ago. Thanks! -
New Features
Whiterider replied to Hubert Cater's topic in Strategic Command - World War 1: The Great War 1914-1918
Hi. I purchased this amazing game today. Is it possible to play 2vs2/2vs1 by email? I think it could be a nice feature for the future. Cheers