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Whiterider

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Everything posted by Whiterider

  1. About quick battle maps I tend to think the best of them are those that gives a minimun distance between players. In CMX2 I never play quick battles that are basically resolved in turns 1-2. On the other hand in small maps enemy troops start very close one from another at the beguining. Perhaps initial deployment area should be shorter. Sometimes even medium maps are solved in two turns (plains, no cover, etc.). Hope Battlefront would consider about it. To choose a good map in quick battles requires some time and experience.
  2. It would be cool to purchase units manually in quick battles.
  3. Got it (searching for cpt). I´d like to know if your mod can work together with Mike´s one.
  4. Where can I get the "Mike's Vehicles of War Sound Mod"? I cannot find it in the repository.
  5. Thanks for share it . These sounds make the game spectacular.
  6. A more flexible quick battle purchases. It´s required to purchase at least one formation first to get single vehicles and specialist teams. Formations are really expensive and only a few can be got in tiny or small battles. Ok not very realistic, but I still miss the CMX1 system purchase in order to choose what I wish for small battles.
  7. More awesome mods, as always.Your work make me feel closer to CMX2. Thanks
  8. Absolutely! CM is one of my favourite games, I would love to see one day a challenging AI (non-scripted) in a simultaneous-turn game with amazing graphics. It must be a fantastic experience. The engine is the key of a classic game (in the same way that the brain for a person). Just my opinion. "Frozen Synapse" is a good example of WEGO (simultaneous turns) system with a powerful AI, however with poor graphics.
  9. "Seriously improved AI": CMX2 Seriously improved AI: Command Ops, Advanced Tactics Gold. On another note you should take a look to this interesting article about an AI mod for the game HOMM 5: http://www.bonddisc.com/ref/h5/ai.htm Hope it can be useful
  10. Don´t pretend to be offensive, all I wanted to say is AI should be a priority in a game with spectacular graphics. Think this is the natural next step that open endless possibilities to CM. I know it must be difficult and expensive to do but I can tell you a few games out there are seriously improving their AI, mainly due to new computer proccesors and people preferences.
  11. A better horizontal zoom view for units equiped with binoculars. But the best idea IMO is an important improvement in AI. Guess many people will support it. Sooner or later CM will have to adapt to new times...
  12. Ok. One of my wishes for the future would be a kind of "first aid", something that makes a wounded soldier to fight with less penalty after receiving it. Not a miracle, just something realistic.
  13. A couple of questions: Does the buddy aid cure wounds really? Do the wounded soldiers fight better after receive it? Maybe I¨m missing something but I don´t see any medic in it.
  14. I also don´t mind that small defect in Ferdinand.
  15. Hey guys, a new sound mod is available from here: http://cmmods.greenasjade.net/mods/4908/details It´s fully compatible with CMFI (130 MB!!!) Cheers
  16. Thanks, I´ll do that. Anyway, it would be easier if these few "missing" pics could be included in a future update. I really like those backgrounds. Cheers
  17. I mean the one located here: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2228 Suppose you´re not the author. Ok, I´ll place them in Z-folder.
  18. Are included in these files the "Force specific backgrounds v2"? Can we delete it? Thank you so much!
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