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Posts
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Everything posted by Whiterider
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I´m not against wishlists, consider the more ideas from the commnunity the more possibilites to find something interesting. Battlefront is not forced to accept everything that comes from the thread. It´s much easier to get real gems between 200 suggestions than get them in 50. Eventually CM quality will increase.
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Units are able to carry ALL the ammo they can get without any penalty in fatigue or speed.
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I´ve been testing this issue, after 15 minutes of continuous fire the marines stop shooting (target light), only one soldier continues a few minutes more, probably because he´s using a different weapon. On another note sometimes it is imposible to acquire less than 1000 ammo (at least for 5.56 mm) for an unit. It´s something annoying cos one unit sucks ammo that can be useful for others.
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Happy to hear those news! CMSF is a classic game that deserves to be up to date. Thanks!!
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I agree with you, there are plenty of good ideas in this thread. Of course I understand it will not be possible to use all of them (I know you´re a small group of programmers) because many of them are conceived by people without a deep knowledge in programming (like me!), but at least you´ll have loads of inspiration for the next 20 years. I´m not that kind of freak who wants things NOW : There´s no hurry, the game is good enough. Me and my friends used to design rules for our own boardgames (wargames) when we were teenagers a long long time ago. We are really amazed with Combat Mission.
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You might find interesting this interview about AI in computer games.
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I´m suspicious of "experts" opinions and reviews. Most "experts" work for companies (with their own interests). Depending of the circumstances they can defend one opinion and the opposite in a short period of time. There are "experts" of music, literature, sports, games, politics... Follow the money and you will see who they are: mercenaries. Will the ignorants open their eyes some day?
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Yes, that´s true. I hope one day ammnution taken from vehicles were limited in terms of carry capacity. Also it should have negative effects in speed and fatigue.
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I don´t believe in metacritic scores, who´s behind them? It´s important to distinguish between market and quality. The true of the common sense is quality the true of the trader is money. For a trader the best book is a best-seller. The only way to get a good game is following the path of reason, never the path of fan boys, metacritic scores and ignorants. Basically these are the reasons why there´s a lack of quality in most of the games nowdays.
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"Help me out guys. I am not seeing anything new here." We all know you can do many combinations adding waypoints (it´s not something new), but at the moment not in one single waypoint. (see my post above) Imagine you don´t want to move from your position for several reasons: If you pause for 15 seconds then shoot, the unit will start firing from the beguining, they won´t wait. On another hand you have to wait to regroup infantry in every waypoint, like it or not.
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Hmmm, interesting option to have a timer in each waypoint. It could be used for pauses and number of seconds shooting (not neccesary target briefly button) without complex additions. Just imagine the progress in tactics and flexibility that this issue can bring! :eek:. Yes, I guess it won´t be easy to apply to CM in a short/medium period of time, but perhaps some day...
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I´ve thinking tonight about possible solutions: 1-Double click (instead of one click) to get a non-regroup waypoint. This is the simplest one. 2-A turn order for waypoints. Several WEGO games (ie Frozen Synapse) have a flexible system in every waypoint (you choose the number of seconds) to pause/shoot/move/run. You can fill the minute combining orders, obviously sometimes these orders can be broken due to enemy attack, but at least your troop will try to do exactly what you want. Example of orders in a waypoint: 1st order: Pause 20 seconds 2nd order: shoot 30 seconds 3rd order: Quick move during the next 10 seconds to reach the nearest building.
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Waypoints with no infantry regroup orders. Where can it be useful? In urban combats when you have to assault a building with two entrances and don´t want to wait outside while the enemy is shooting at you. Like it or not waypoints are neccesary to indicate exactly where your troops must enter. Waypoints shouldn´t force infantry to regroup if you only want to move fast without pauses turning directions.
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Hi. I´ve uploaded all units for CMFI GL (including infatry) in two files. HERE
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What has happened to the 1.10 patch.
Whiterider replied to z1812's topic in Combat Mission Fortress Italy
Thanks for the info! -
Possibility to place corpses in the editor.