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Freyberg

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  1. Upvote
    Freyberg reacted to Heinrich505 in WeGo Moments   
    I've had so many of these moments.  Quite a few of them became stories that I've posted.  Some of the most vicious close action was in that Stalingrad story I posted.  I tried to catch as many of those moments as I could.  These are the moments that make this family of games so amazing.
    One of the most memorable was when I was moving up to take the outskirts of a town.  I can't remember which map it was on, or which battle it was.   But I was attempting to take a rail station with some British lads.  They'd suffered a bit, taken quite a few casualties, and there was a mean feeling among the men.
    As they moved to take the rail station, someone stumbled into a minefield.  There were more wounded and killed. 
    I moved some of the lads into the station and they were cut down.  Damn!  Where did the gunfire come from?  I eased a scout team around the edge of the building and moments later they were shot down.  My frustration was building as much as my virtual troops.  I could almost hear them cursing.  I tried moving in a small half-squad at slow into the train station and they came under fire immediately, losing more men while breaking and running out of the building.
    Then two survivors from one of the mangled squads had enough.  I recall they were veterans - might have been Scots too.    They were bloody well crazy and they'd had enough.
    The two ran around the side of the building and came face to face with two German soldiers, one with an MP.  The Germans had been firing through the window into the train station.  My Brits opened fire at point blank range, cutting the two Germans down in a hail of well-aimed rifle fire.  Then, with the two Germans down, they continued to pour rifle fire right into their bodies.  The lads' berserk status was pegged and they emptied their rifles into the two Germans who had tormented so many of their mates.  It was amazing and I watched it over and over again. 
    Now, I posted something about it and someone said that it was a game function, something about action spots and seven seconds of AI reaction that had the AI continue to react as ordered for a brief time after things were done.
    BAH!!!  I know what I saw.  Those two Brits were after bloody revenge for the death of so many of their friends and they just kept firing their rifles into the lifeless bodies of the enemy until they had to reload.    I still remember that...hmmm, should have written a story on that too.  These games are so amazing!!!
    Heinrich505
  2. Upvote
    Freyberg reacted to Ithikial_AU in WeGo Moments   
    When I somehow managed to knock out Four Tigers in One minute.
    Video proof:
     
  3. Like
    Freyberg got a reaction from Warts 'n' all in WeGo Moments   
    Hie thee to a nunnery!
  4. Upvote
    Freyberg reacted to Warts 'n' all in WeGo Moments   
    Anyone who says "thither and yon" deserves all the luck he can get in my book.
  5. Upvote
    Freyberg reacted to Steinfisch in Combat Mission Universal Utility Version 1.0.3.0   
    No, the only thing you need is the .cam or .btt file. There in now ver. 1.0.3.1 on Dropbox. The tool is not yet useful in every way because the CM files uses compression/encryption algorithms.
  6. Like
    Freyberg got a reaction from Gafford in CMII - 4.0 Engine Upgrade   
    I don't find the new licensing system hard at all - you open that little app in the folder, type in your S/N and it all works. And since the switch to 4.0, I didn't bother patching and upgrading the old games, I just downloaded the new one off the website and registered that. Or am I missing something?
    It used to be a bit fiddly to register games, but in the last year (I've registered bought 3-4 upgrades in that time), it's very easy.
    I would like to see more modules, too, but I think the 4.0 upgrade is nice - the AI certainly seems better, and the new squad behaviour, which makes it often unnecessary to split squads, makes the game much more playable. Those and the new casualty counting methodology make quite a difference IMO.
  7. Upvote
    Freyberg got a reaction from sburke in CMII - 4.0 Engine Upgrade   
    I don't find the new licensing system hard at all - you open that little app in the folder, type in your S/N and it all works. And since the switch to 4.0, I didn't bother patching and upgrading the old games, I just downloaded the new one off the website and registered that. Or am I missing something?
    It used to be a bit fiddly to register games, but in the last year (I've registered bought 3-4 upgrades in that time), it's very easy.
    I would like to see more modules, too, but I think the 4.0 upgrade is nice - the AI certainly seems better, and the new squad behaviour, which makes it often unnecessary to split squads, makes the game much more playable. Those and the new casualty counting methodology make quite a difference IMO.
  8. Upvote
    Freyberg reacted to umlaut in WeGo Moments   
    Well, it looks like it smells him, doesnt it
  9. Upvote
    Freyberg reacted to kraze in How do you "balance" your quick battles?   
    Playing against AI I just set up QB with whatever I want to fight with versus whatever I want to fight against - within reason of course - and have fun.
    It's easy to have a good setup even by using just common sense. Like it will take another tank company to get rid of that tank company. You won't send armor to take out defending infantry inside a dense urban area. But you can send an infantry to get rid of a mechanized battalion inside an urban area. Likewise you won't have infantry meet said mechanized battalion in the open field. And of course an attacker or assaulter has to have an adequate advantage in numbers over the defender. In a meeting engagement have more liberty with the numbers.
    Like when I started handpicking OOB for AI instead of having it done automatically I was surprised at how much more fun fighting a QB was
  10. Upvote
    Freyberg reacted to Michael Emrys in Increasing WEGO turn time   
    I don't bite my nails, but neither do I handle futility very well. Watching a disaster unfold for two or more minutes without being able to intervene might very well lead to an increase in my rage quits.
    Michael
  11. Like
    Freyberg got a reaction from Warts 'n' all in Increasing WEGO turn time   
    I'm not really sure where all these ideas for changing the fundamental gameplay come from. A minute seems perfect to me. If you changed it, you'd have to change the kinds of commands you could issue - in fact it would become a completely different sort of game.
  12. Upvote
    Freyberg got a reaction from A Canadian Cat in Increasing WEGO turn time   
    I'm not really sure where all these ideas for changing the fundamental gameplay come from. A minute seems perfect to me. If you changed it, you'd have to change the kinds of commands you could issue - in fact it would become a completely different sort of game.
  13. Like
    Freyberg got a reaction from MOS:96B2P in C2 & Information Sharing (REDUX)   
    That was very very interesting.
    This seems extremely realistic to me - 15 minutes doesn't seem too quick (you'd assume this was something they would have wanted to know). I figured CM would be sophisticated and realistic in C2, but to see it in action in such a detailed way is cool.
    I've noticed that radios go in and out of communication - it's a cool feature.
  14. Like
    Freyberg reacted to PanzerMike in Stupid units names removal   
    Must be an install issue, like some said. I assure you I did not give those names to the units. The horror 
  15. Upvote
    Freyberg got a reaction from gnarly in American campaign is an uphill battle.   
    The Italian theatre isn't even remembered in New Zealand and it was the only one we fought in! (on the European mainland)
  16. Upvote
    Freyberg got a reaction from Lee_Vincent in Armata soon to be in service.   
    What was also interesting was that the tank was being designed to be able to operate as a drone, if I read the article correctly.
  17. Upvote
    Freyberg got a reaction from JonS in Help needed! Re-enactment, Fury ending   
    It was an excellent movie. You guys just don't understand the genre.
    A war movie is not a documentary, it's a genre - one aspect of the genre is try and condense the extreme experiences of many men into one narrative. Endings are often unrealistic - this, too is part of the genre - it's like Wagnerian opera or something. An abstraction.
     
    The ending was unrealistic, but brilliant. This was the concept of the movie - the fury, the destructive maelstrom that was the last days of WWII. It conveyed it brilliantly. Realistically at first, then with increasingly surreal chaos.
     
    It wasn't a documentary - it was a war movie, and a brilliant one.
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