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DougPhresh

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Everything posted by DougPhresh

  1. I can vouch for AFVs behaving oddly. Tanks in the WW2 titles as well as IFVs etc. in the modern titles will pop smoke and reverse even if hull down, sometimes even if under fire that can't possibly damage them like 20mm. It's frustrating to babysit units every turn to make sure they aren't pulling back, even moreso in realtime where I have to pause constantly to cancel reverse and pop smoke orders.
  2. There was a fair bit of variety to Italian forces in Sicily that still isn't represented. Captured equipment was fairly common, French machineguns and Polish Wz. 35 anti-tank rifles off the top of my head.
  3. Best example of this is the endless debate over Airborne BARs. Almost any wargame forum or historical discussion board has a thread full of debate on the question of did U.S Paras have BARs before the Bulge.
  4. Strange, I bought the pack and I can see new QB maps but the campaigns say Battle Pack Module required. Am I doing something wrong?
  5. Airburts should shred anything outside of the armour in my opinion.
  6. If (When ) the Canadians get added, get ready for a flurry of posts about our uniform situation! I don't think I've ever seen two CADPAT combats the same shade, and that includes tunics and trousers on the same soldier! Add to that the three or four patterns in circulation with different pockets, flags, collars and more and there's quite the kerfuffle. Nobody is even sure if our boots should be black or brown so both are allowed!
  7. I'm fondly remembering doing anti-tank drill in Artillery School. It was a hell of a lot of work, and most of us thought it was futile, but anything that gets hit with a 155 is going to have a very bad day. I wouldn't expect optics or antenna to be in good shape after an airburst, and the more complex systems like APS or Shtora even moreso.
  8. Running from trenches is a big big problem. Even more so in CMBS where a BMP3 can destroy an entire company by making them run from cover and then hitting them with airburst 100mm. I'm often left scrambling as I have dismounted and dispersed infantry to attack the treeline, or wherever I spotted the enemy, but by the time I get there, everybody has taken off. This is an exercise in frustration as in a hour and a half QB, most of the time is spent regrouping infantry to their transport and planning and executing yet another attack into thin air. Any scenario with dug-in Italians in CMFI is a no-go right now, no matter how well their trenches are designed. They could be behind double wire, a minefield and in connected trenches and a mortar platoon will make them head for the hills. e: I know I joke about "Artillery conquors, Infantry occupies" but if it really was this easy to just shoot the enemy off position, there'd be no need to press attacks, ever.
  9. I'm remembering the old Close Combat games where a flamethrower would make a building uninhabitable, that's something I'd like to see here. e: and grass catching fire in the x1 series! Dry conditions in CMBB didn't just mean dust clouds and easy going for tanks, it meant that those wheat fields and tall grass could go up in an instant, especially with the Ampulomet! Also the lack of flamethrowers for Italy when Italy has a specialized assault engineer formation is pretty funny.
  10. I hope so too! The M21 is working fine though! (Mortar crews still don't visibly reload but come to think of it, neither do tank destroyer crews )
  11. US Infantry-only formations can purchase trucks and jeeps, and they are included in the TOE.
  12. They snuck in the files for Fortress Italy v110, smod_german_lw_m43_soldier_uniform
  13. Q: With the new appearance options, would it be possible to make Luftwaffe infantry appear as Field Divisions under one setting (standard?) and HG under the other (mixed camo?)? With oak leaf smocks and the white collar tabs and cuff titles.
  14. Quick Battle Commonwealth carrier platoons in Sicily do not have carriers since they are infantry and not mech. Not a big deal, but they can't be purchased as single vehicles either! As with the other titles in 4.0, infantry are too eager to leap out of trenches and foxholes and run when under even light mortar fire. It changes how some scenarios play out since you can just shoot the enemy off position and don't need to assault. There is (and was historically) a mix of No. 1s and No. 4s. ANZAC made No. 1s all the way through the conflict but after 1942 the Brits started slowly equipping No. 4s. Thanks to American production and the famous Long Branch in Toronto, Canadians had No. 4 rifles from their combat debut.
  15. Anti-Tank rifles are good for keeping half-tracks and tanks from rolling over your trenches. Tank-Hunter teams with RPG-43s are really good at finishing tanks that have lost their optics or mobility.
  16. Thank you for all the work!! Right off the bat, I'm seeing a lot more Luftwaffe troop selections (although I still can't see if it's Field Divisions or HG after fall '43 ). I also see a lot more options under appearance than shorts or greatcoat, could you speak on that a little? What is late camo, for example? I'm also glad to see ground conditions independent of weather so there can be snow on the ground on an overcast day!
  17. Well, I would download the Canadian skin packs for Italy and for Normandy and compare the skins and filenames. An example is smod_british_m37_uniform [canadian].bmp
  18. That would be fantastic for figuring out Italian units. I cannot figure out what is going on over there.
  19. Will specifics be in the changelog? There have been lots of great forum posts since release about the makeup of the Italians and HG, and those are unique to CMFI so changes to the other series wouldn't have updated them, no?
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