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niall78

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Everything posted by niall78

  1. In my opinion the repository needs urgent work. It is a complete pain for the fan base to use while also doing a great disservice to the modding and campaign/scenario designer community. If it costs extra money to host and run a proper repository stick a dollar on each game to cover it. As it stands the community and Battlefront is lucky to have GreenAsJade's Combat Mission mods warehouse taking the slack for a barely usable repository.
  2. Thanks Kieme - great work. A must for anyones Z folder.
  3. I just port over the Z folder from my old computer - otherwise I'd be downloading again for hours and guaranteed to miss a few.
  4. Playing through the first Russian campaign mission. Here's my first impressions I'm a WW2 grog but a CMSF player as well : - Precision fire by off board artillery is lethal from what I can see - it will drop rounds right in the pickle barrel. - Helicopters rock. Again one shot - one kill. Although I did draw an air to ground missle from an unknown position that missed. - It's strange getting used to tanks getting first shot hits while on the move at nearly 2,000 metres. It seems - even though I'm facing second-rate gear that the first to see an opponent gets the first hit and probably the kill. - The range of infantry weapons is so cool - auto-grenade launchers, scoped rifles, RPG's, ATGM's, underslung grenade launchers, MANPADS - the list is endless. It'll take me months to find the best tactical uses for a lot of these modern weapons. - Lethality is insane even at very long ranges with these new systems. You get seen - you get killed. Big step up from WW2 where lethality dropped sharply after 100 metres in most cases - now even basic small arms equiped infantry are wiping out personnel targets at 500+ metres.
  5. Thanks Vein - the honour of the first BS mod in my Z folder goes to your good self.
  6. Love your work mate. I advise a seperate new post for each individual mod. That makes it much easier to see if you have new content released. Who cares about clogging the forum with works of brilliance?
  7. All good this morning. Got the files down in twenty minutes. Just starting my first scenario!
  8. I'm done for tonight. Got about 30% of the download on three seperate tries - it started very fast, then got slower, then got really slow, then died.
  9. I might take you up on that at some stage but with two kids under three and work it's hard for me to find a few hours free to actually play the game - let alone design scenarios. If I free up a bit of time I'd love to jump onboard at some stage.
  10. Hi Kohlenklau! I often say when designers post scenarios or campaigns that it can be hard to comment - I'll download the work straight away but it might take me months (in CMBB it might have taken years) to finally sit down to play it. Well I had a bit of free time this month and decided to give your wonderful campaign a go. At the moment I'm halfway through the third mission - I plumbed for the Tigers I'm not normally a heavy tank super fan but I'd just finished the German Sicily campaign and was getting bored of III's and IV's. I have to say so far this is one of the best campaigns I have ever played. Fun, interesting with lots of hidden surprises - I'm eagerly trying to free time to finish it completely. I've lamented for years the lack of fan made campaigns - a bit rich as I've never designed one - but it is high on my wishlist that Battlefront would release campaign packs. To see your new campaign factory up and running is a sight for sore eyes. I wish you great success with your projects and if you can keep the quality even half as high for the next installments as you did for Wacht am Rapido the community is in for a great things. All the best mate and major thanks for all your hard work.
  11. This is an international forum - there will of course be many different opinions about the news coming out of the Ukraine. Unless the owners deem this a site for propoganda from the Ukrainian perspective there will be wildly divergent views expressed about the ongoing situation and different viewpoints expressed about that situation.
  12. I'm a Eastern Front grog but I have to say I'm back playing CMFI and GL lately and think it is probably the best family balance wise.
  13. I'm not a fan of timers in games but I've found that 99% of the time in Combat Mission the battle is finished - one way or another - long before the timer ever becomes an issue.
  14. Great work Pnzrldr. I'm enjoying both sides of this AAR immensely. The lethality levels are shocking compared to both CMSF and the WW2 titles. God help anyone who ever gets caught up in a hot war between techniqually equivilent forces.
  15. Super excited to see a new campaign for FI. Great work kohlenklau.
  16. It depends how you expect a sniper to achieve in the timescale of a Combat Mission game. If you are expecting Private Daniel Jackson in Saving Private Ryan you'd be disappointed. If you are expecting a sniper to contribute like in real life accounts you'd be not so disappointed. If you draw lots of small arms fire something has gone very wrong with your deployment of your sniper team.
  17. The MG and the CW module add a lot to CMBN. Especially MG. Saying that I'm currently playing the campaigns from FI and GL and they are some of the best I have ever played with a great diversity of units and - it seems to me - much more balance in equipment standards. Buy all of them!
  18. I think you mean the CM Battle for Normandy BIG BUNDLE . This contains the Battle for Normandy base game and the two major add-ons Commonwealth Forces and Market Garden. It brings the game up to version 2.0. It is a nearly complete bundle for the Battle for Normandy module of the modern Combat Mission (CMx2). All that is missing is the Vehicle Pack - which adds a few exotic tanks and APCs - and the version 3.0 upgrade. Barbarossa to Berlin, Beyond Overlord and Afrika Krops are old Combat Mission (CMx1) and are showing their age at this stage - still great but old. I don't think they are bundled with the newer stuff as far as I can see. Hope that helps.
  19. Looks tasty kevinkin - I just downloaded the scenario. It might take me a while to get down to playing it but I will at some stage. Thanks for all the hard work.
  20. I'm sorry you feel that way Bimmer. In my opinion both the modders and scenario designers add a whole extra dimension to Battlefronts games. But I'd like to reinforce what c3k said a few posts above this. I bought FI as soon as it came out. I bought Gustav Line as soon as it came out. I also downloaded any user created content as soon as it was released. I am only now playing my way through my first campaign in that series. I've a full Z folder and many user created scenarios and as time has passed I don't know who created many of them. I would presume many are in the same boat as me. Modding and creating scenarios for Combat Mission will probably never bring the kudos and massive feedback that can be generated for other PC titles. It can take me months to fight through a full campaign - it might take me actual years to finally getting round to playing scenarios I downloaded when the game was fresh. That doesn't mean the users aren't very grateful for the extra content - it just means they haven't got around to using it yet or by the time they do they've forgotten who made the content. These games aren't the latest FPSs or RPGs where modders get an instant response for a new gun or spell effect. They are slow burners that'll be on peoples PCs for the next ten years maybe - just like CM1. Over that period many will enjoy the content provided by the community - it mightn't bring instant gratification to the modder but it should bring a warm glow knowing your content will be used for years instead of dumped when the next AAA title comes along.
  21. Anyone else having problems downloading the new patch?
  22. Reading John Hackett's future history book The Third World War: August 1985 it would seem that chemical warfare had a big part in Warsaw Pact planning. With rear areas like HQs, airfields, communication centres, bridges getting smothered with different chemical agents then attacked by paratrooper or special forces teams. Has chemical warfare being dumped from Russian plans since the fall of the Soviet Union? If it hasn't it probably needs to be represented in the game as chemical weapons are very tactical by nature unlike their nuclear cousins.
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