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Badger73

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Posts posted by Badger73

  1. 5 hours ago, HerrTom said:

    Or the Fletcher's Paradox. There is always half of the work left to do. In engineering, we joke that you can always get close enough for practical purposes haha!

    On a Project Management timeline, the final 10% of effort will always consume 90% of your time, money, and resources.  😲

    2 hours ago, Ultradave said:

    Another engineering axiom.   There is "Good",  "Cheap", and "On Time"  You may have any 2, but NOT the third.

    The Project Management axiom is, "In scope, in time, in budget", I can give you two out of three!  :ph34r:

  2. 2 hours ago, benpark said:

    I do recall at one time there was a "No commercial links" bit on the website, but I also don't see it. I do believe that is still the policy. We all do discuss other games in the "General Forum" below- so that may be a better venue, since this is technically the CM General discussion area.

    It's written beneath the banner for the "General Discussion Forum" (Off-topic posts go here! (NO POLITICS, NO COMMERCIAL LINKS, NO SPAM) and has been long assumed as applicable to all the other forums as well.

  3. On 7/28/2018 at 7:33 PM, IDILIX said:

    so this place is not used for oppoent findng anymore ?

     

    On 7/28/2018 at 8:49 PM, Badger73 said:

    Not really.  I concur with @Erwin

     

    @IDILIX - please note, however, that @JoMc67 is the exception to this rule.  :o  Also note that he is a very dependable and reliable opponent.  :) 

    Good luck on your match.

  4. On 7/24/2018 at 3:25 PM, Badger73 said:

    @IanL

    Whenever is soon enough.  My intent is to build a "Scenario Designer Workshop" area on the TPGII Forum pages.  While I have a bunch of references to organize and post initially, the vision is an interactive forum where designers can reach out to each other and post their own scenario design tools as well.  No hurries.  No worries.

    @Holdit- This is completed now.  The TPGII webmaster and I discovered that "No plan survives contact with the enemy" in scenario design either.  The Proving Grounds II does not effectively support a viable scenario design discussion forum.  

    Plan B - TPGII is affiliated with The Few Good Men which does possess robust forum discussion capabilities.  FGM now hosts a Scenario Designer's Workshop resources and discussion forum at FGM / Forums / COMBAT MISSION SECTION / CM2 Scenario Design Section

    Anyone can view the information posted there.  However, you have to be a registered member of FGM to post comments and questions.  Please let @Bootie or me know what you think.  So, all designer's and those interested in combat mission scenario designer resources, "Cry 'Havoc' and let slip scenario's aplenty!"  Good luck and good game designing.

  5. 1 hour ago, benpark said:

    Good compilation of links and information. You may want to update the AI orders section to include 4.0 specific AI orders like facing (and area fire, etc). Currently it says:

    "TIP! There is no explicit way to instruct a Group to face after completing an Order."- this is now possible in 4.0.

    Link:

    http://www.thefewgoodmen.com/thefgmforum/threads/scenario-designer’s-workshop-–-ai-scripting.28022/

    Done.  Good catch.  Thank you.

  6. @dasitmane - The TPGII webmaster and I discovered that "No plan survives contact with the enemy" in scenario design either.  The Proving Grounds II does not effectively support a viable scenario design discussion forum.  

    Plan B - TPGII is affiliated with The Few Good Men which does possess robust forum discussion capabilities.  FGM now hosts a Scenario Designer's Workshop resources and discussion forum at FGM / Forums / COMBAT MISSION SECTION / CM2 Scenario Design Section

    Anyone can view the information posted there.  However, you have to be a registered member of FGM to post comments and questions.  Please let @Bootie or me know what you think.  So, all designer's and those interested in combat mission scenario designer resources, "Cry 'Havoc' and let slip scenario's aplenty!"  Good luck and good game designing.

  7. 1 hour ago, IanL said:

    My briefing graphics tutorial might be a good fit there. We should discuss that with @Bootie too.

    I am not sure when I'll finish it though...

    @IanL

    Whenever is soon enough.  My intent is to build a "Scenario Designer Workshop" area on the TPGII Forum pages.  While I have a bunch of references to organize and post initially, the vision is an interactive forum where designers can reach out to each other and post their own scenario design tools as well.  No hurries.  No worries.

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