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Posts posted by Badger73
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Hmm, I'm not strapping ski's on until it is very very soon.
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4 hours ago, BFCElvis said:
#spolieralert The Indian voices aren't British voices. How do I know? I hired the voice over actors. Of course I have to take it on faith that they are saying what the script said as I don't speak the language.......for all I know they could be saying "this Elvis guy ain't too bright, is he?"
LOL. Depending on the Regiment's home state, there's also the issue of speaking the correct mother tongue. Can't have Sikh's speaking Bengali. Nor would the Mahratta's speak Tamil. Good luck with your Acceptance Test planning . . .
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Yes, it can; by facing the vehicle away from the area's to target. In ground attack, the cannons only fire over the half-track's tailgate.
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42 minutes ago, Hister said:
<snipped> - no matter what I do it often ends as a wrong move.
Quite right! And you should have known better before doing it!!
(We appear to share the same experiences . . . )
So, Battlefront, please continue developing your games as you see best. They don't call your customers "Grognards" without reason . . .
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7 hours ago, Rattenkrieg said:
<snipped>
Is there an up to date list of mods for CMFI that you recommend? Thanks!
In the CM MODS repository, start with; 1) everything by ARIS, 2) all uniforms by VEIN, 3) JUJU's User Interface (UI) mod, 4) MORD's UI faces mod.
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Here's a CM MODS repository for Fortress Italy - CMODSIII Fortress Italy
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Well, I wish all those silly Wally's would stop posting bug reports without proper evidence . . .
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5 hours ago, zmoney said:
So is this fixed in CMFI???? I know it still exists in CMBN.
Yes, it is supposedly fixed in CMFI/CMFB. There's something about bocage terrain in CMBN that persists the problem there.
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24 minutes ago, Oddball-47 said:
<snipped>
So it is obvious to me that the same bug which has been previously discussed has indeed, not been fixed.
<snipped>
Your experience corroborates the observations of others and is noted in several active threads. The 4.02 patch seems to have resolved this problem in other titles but it remains an issue in the bocage of CMBN. Cautious optimism hopes for remedy sometime soon . . .
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26 minutes ago, Mord said:
<snipped>
And if you dig ancients, I HIGHLY recommend Field of Glory II. They've made it all the way to the Viking Age as of the last DLC.
Mord.
Hear, hear!! Right on bro'! I agree.
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12 minutes ago, Mord said:
I thought about posting some mod pics but then I was like, nah, I don't want to interrupt this riveting discussion.
Mord.
A pox on them . . . !
Post away!!!!
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1 hour ago, Bulletpoint said:
No matter if you use TRPs for bringing down artillery or to assist aiming during ambushes, they only affect a circle of 50m diameter. So if a house is within 50 metres from the TRP, you can call in indirect fire on it, no matter if you have LOS or not. And when ambushing, any weapon you fire at enemies within 50 metres from the point will enjoy increased accuracy (as long as your firing units haven't moved)
I was suggesting that a graphical circle always be drawn around the TRP (or at least when it's selected) to help placement.
What you can do is to select a unit, give it a waypoint, then select that waypoint and draw a circular target arc of 50 metres. That gives you a moveable circle you can place at various points to help put your TRP in the best possible location.
Got it. Understood. Thank you.
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Well then @BFCElvis, it seems the rest of us can plan our ocean beach vacation weeks for August without lamenting potential time lost playing R2V . . . .
Many thanks for the current update. Good luck to the development team as they continue their work rolling this out. Really look forward to playing this game.
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If I understand your questions correctly; I too have found no other game which captures a low level tactical battlefield gaming experience that comes anywhere close to the Combat Mission games. As far as future evolution for Battlefront games, while people talk about the "next thing after" the current CMx2 application code, I doubt anything like the imagined CMx3 will be commercially available for the next five years or so.
So, if you don't care for the Graviteam Tactics offerings or Matrix Games "Armoured Brigade", a purchase of any Battlefront CMx2 game will provide you several years of best available WW2 and later tactical war-gaming. (In other words, "Just shut up and buy, my friend!" You won't ever regret it . . . . )
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7 hours ago, Bulletpoint said:
<snipped>
Some of this stuff would be pretty easy to implement. Such as TRPs automatically showing a circle to mark their area of effect. Making the fire support interface less cumbersome. Adding scroll bars and increasing font size in unit purchase screens. Etc.
Help me understand your meaning better. As I understand TRP's, they assist targeting for all that side's weapon systems; from small arms to heavy artillery and air support. Unless the AI knows which weapons you've selected (MG-42's, 2-inch mortars, 81mm mortars, 105mm howitzers, and such) there's no way to know which radii circles to apply and display. Correct?
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14 hours ago, sburke said:
<snipped>
I gave my old CMBN uniform mods a try and it doesn't work there now either. I forget which version updated the models whether it was 2 or 3. Bummer. I exploded the BRZs for CMBN and CMFI and yeah, the two games still handle it differently as well...bummer.
<snipped>
Yep. In CMBN, the uniform file names changed going from version 1 to version 2. Those Version 2 changed uniforms still work in versions 3 and 4.
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Sweet! Very nice miniatures battlefield. Thank you.
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1 hour ago, sburke said:
I think we are talking two different things here. Mord doesn't do uniform mods, he does UI icons. @IICptMillerIIis the one who did the CMSF2 uniform patches.
Right. We are. I know @Mord does stupendous UI Mods. I was asking whether he might consider doing a set of straightforward CMFI uniform mods; adding specific US Army division patches (which he uses for such UI mods) to the CMFI base game uniforms because the CMBN uniform mods with those patches are unusable in CMFI. I never mentioned CMSF.
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26 minutes ago, sburke said:
All they need is the correct name and would be usable.
Would you mind confirming that? Last time I checked, CMFI uses specific 1943 uniform models which the CMBN 1944 uniform skins didn't fit. I could be mistaken though; memory isn't the only body part letting me down these days . . .
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Hmmm, it seems Bocage Fighting befuddles everyone . . .
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The film was originally slated for release to coincide with June 2019 75th D-Day anniversary. That didn't happen and there has been no new projected release date.
Background - La Fierre Causeway
Seems to be looking for some kind of support - No Better Place to Die by Dale Dye.
@John Kettler - please know that your Facebook hyperlinks are blocked from everyone who is not a Facebook member. They are not generally accessible to the rest of us.
Loud sound question?
in Combat Mission - General Discussion
Posted
Consider comfortable headphones which have a volume control capability; turn down when too loud, turn up when to quiet.