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Badger73

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Posts posted by Badger73

  1. 21 minutes ago, John Kettler said:

    One of the points made in some of the studies is that troops get to the point where neither adrenaline nor motivation will offset the sleep deficit. I cited only a few items from a sea of them. Am of the firm opinion that for those wanting to see more realistic troop behavior, the men should already, unless well rested reinforcements (or at least less fatigued) routinely have at least one fatigue hit on them. Then, when they go haring across the battlefield under fire, they are more likely to behave as their real world models did. As noted earlier, tired troops can still shoot tight groups, but their ability to read the situation and respond rapidly and effectively are considerably-massively degraded, especially in chaotic situations. If that doesn't happen in the game, then I believe some way to depict that needs to be found.

    Regards,

    John Kettler

    @John Kettler - We're talking about "fatigue" effects in the Combat Mission games, not in real life.  Your well researched references don't apply.  Hence, LukeFF's note to move past them.

  2. On 2/26/2018 at 1:11 PM, DasMorbo said:

    Being virtuous and inspirational three months after the expected end of the war (christmas), the Huertgen Forest and the Battle of the Bulge was quite difficult for the front line soldiers one might think...

    Saving Private Ryan is a hate-fest against Germans.

    On your first matter, to better clarify my writing, I inferred that the stories which the Americans who grew up to fight WW2 told themselves more often than not strove to inspire civic virtues much more than is done today.  To your point, the horrors of war in those particular campaigns certainly affected such sensibilities at war's ending and afterwards.  I did not reference what you may be inferring; that the United States had several blind spots regarding racism.  The 1963 film "The Victors"  more actively explores those points https://en.wikipedia.org/wiki/The_Victors_(film)

    On your second matter, WW2 Americans profoundly hated Imperial Japan and were unwavering in hostility to Nazi Germany.  (Recall that Der Fuhrer declared war against the United States).  For SPR to omit and ignore such sentiment would be dishonest story telling.  Those American sentiments would subsequently change to the better for which I personally am grateful.

  3. "We are defined by the stories we tell ourselves."

    "Fury" is nihilistic.  "Saving Private Ryan" is noble.  The stories Hollywood films and national radio told to the men and women who grew up during Depression and fought the Second World War strike me as usually virtuous and inspirational.  The stories Hollywood tells today are mostly cynical and dystopian.  "Fury" was far less a film than it could have been.

  4. 8 hours ago, Bulletpoint said:

    Apart from troop fatigue level having no impact on combat performance. @Josey Wales tested it thoroughly some time ago.

    I recollect that @Josey Wales discovered troop fatigue level only has no impact on marksmanship/direct fire performance (meaning how well they shoot).  Fatigue level does affect unit morale which in turn directly affects adherence to orders whether they advance, or stay, or run away.  I think what @mjkerner is correctly saying is that keeping a reserve of troops which are more ready or rested will give players a winning edge when needed for the final push.

  5. 22 minutes ago, Bulletpoint said:

    It's not about AI, because there is no AI.

    At least there is no AI that moves troops around.

    It's about scenario design.

    To me, it looks like the scenario designer gave a move order to a group of vehicles, but only gave them ONE square to move to. That means all the vehicles will try to move into that one 8x8m square, but there's not enough room for all of them. So they bunch up.

    In the end, the designer needs to understand the tools he has to work with.

    Agreed.  Yet Scenario Design remains an arcane art.  There are several very experienced designers who are very good at scenario design.  Maybe someday, an articulate, analytical, well qualified freelance writer could produce a BFC vetted scenario design document, much like Jon Sowden's "The Sheriff of Oosterbeek" design DAR/AAR with greater focus on programming the AI which might also incorporate the tips and tricks learned by the wizards of this craft.  :rolleyes:

     

  6. 11 hours ago, JohnO said:

    It does look impressive but appears to require a full product purchase after a 30 day trial period. 

    The reason people still recommend FRAPS and Bandicam is that they offer free versions of those app's which do a good job of simple screen captures.   That cost/benefit analysis weighs in their favor for most of us . . .  :rolleyes: 

    @JohnO - Thanks for bringing Action to our attention.

  7. 11 hours ago, Widukind said:

    i served in an Aufklärungsbatalloin. some exercise like "Bold Guard" in noth germany we also fight in frontline with our company of leopard tanks and as an typical recon troop as well.

    Right, it's not unusual for scouts to fight like mech infantry in concert with tanks; just not intentionally desirable.  I remember those situations more as front line flank security, active delays, and reconnaissance-in-force type missions.  Is that still the case?

    In line with @Bulletpoint's original question then, does the Bundeswehr retain the Wehrmacht's type of Aufklarung weapons company?  If so, what are those heavier gun systems and are they all self-propelled?

  8. On 1/26/2018 at 3:34 PM, J Bennett said:

     Kindling, persistent fires with spreading fire possibilities is one of the most needed elements the game still needs imo.

      There should also of course be modifiers to these effects, from wind, damp, wet or dry conditions etc.

    I disagree.  It is not needful for me.

    As @MikeyD and @IICptMillerII suggest, I think there are other areas where coding efforts can much better enhance the game.

  9. 1 hour ago, IanL said:

    Definitely do not use email. Use the support ticket system. But do you actually need support? You really only need help if you cannot acivate your game on a new machine. There is no unlicensing any more.

    @IanL is correct.  @boris2112, you need to try installing your games on this 3rd machine first before thinking you might have a problem.  Download the Master Installer and run all your module activation keys.  Should that fail, submit a Support Ticket then.  Good luck.

  10. 37 minutes ago, ncc1701e said:

    <snipped>

    I am hearing, on the radio, messages like "fire perfect" whereas they have completely missed the target (it is a point target).

    <snipped>

    I suspect English is not your native language.  Please pardon my presumption and accept my apologies if that is not the case. 

    The radio message you heard is, "Fire for effect.", NOT, "Fire perfect."

    "Fire for effect" is a special radio message transmitted by the indirect fire direction center to the spotter of the fire mission.  It tells the spotter that the indirect firing unit is done firing spotting rounds and will now fire all the rounds requested by the original fire mission.  Either the spotting rounds were seen to hit the target area OR (in Combat Mission games) the spotter has provided no subsequent adjustment information because, a) the spotter really doesn't see where the rounds are landing very well OR, B) the spotter is dead, OR c) the spotter lost radio contact.  In all those cases, the firing unit will try to complete the mission as best it can per the original fire request using the spotting information it last received.  That's why  @MOS:96B2P said he cancels missions where spotting takes too long.

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