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JM Stuff

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  1. Like
    JM Stuff got a reaction from Aquila-SmartWargames in Winter Horizon?   
    @StieliAlpha  the others BFC modules horizons doesn't works...?
    Is this only the horizons or all around, like Falaise mod seasoned terrains and trees?
    Perhaps can you working on one that already exist and have the perfect aspect from what you want...
    For infos I am working myself on horizons view for Belgium 40 but for the spring with real Ardennrste pictures, this is my first one I will see if this works...
    Edit @Aquila-SmartWargames was making also some test with real towns city's pictures, is a question to check how we can have the best way that we want...
  2. Like
    JM Stuff got a reaction from NPye in Battle of Berlin Mod   
    Happy to see you back Nigel.
  3. Upvote
    JM Stuff reacted to NPye in Battle of Berlin Mod   
    Hi guys i'm back up and running, new mac and all issues I had have been resolved, 
  4. Like
    JM Stuff reacted to Vacillator in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    That's funny JM but good effort.
  5. Like
    JM Stuff got a reaction from kohlenklau in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    Effectively is always something wrong with wheels !
     
    Just find the good garage to repair it ! 😆
    Tomorrow perhaps !!
  6. Like
    JM Stuff got a reaction from Vacillator in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    Effectively is always something wrong with wheels !
     
    Just find the good garage to repair it ! 😆
    Tomorrow perhaps !!
  7. Like
    JM Stuff reacted to kohlenklau in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    coming soon

  8. Upvote
    JM Stuff got a reaction from Aragorn2002 in The Obsessive Cartographer - Another Map in the Works?   
    Very nice, in this way we will have with the time a "complete" urbanisation with umlaut help, for village, town, with factories farms, cemetery, churches, castles, market, train station, grocery, police station (Gestapo), school differents stores...
  9. Like
    JM Stuff got a reaction from PEB14 in The Obsessive Cartographer - Another Map in the Works?   
    traitor,... but good draftsman from CM editor.😝
  10. Like
    JM Stuff got a reaction from Suchy in The Obsessive Cartographer - Another Map in the Works?   
    CM Modding and Forum is a drug...everybodys come one day back, just perhaps only for a short view, but you will always come back !
  11. Like
    JM Stuff reacted to WimO in The Obsessive Cartographer - Another Map in the Works?   
    Yes you can put a specific building on the map.  First choose and place a building in the 2D map view of the editor. Next go into 3D view and go to the building. You can then cycle through the whole collection of skins for the building by simultaneously pressing SHIFT and Left Mouse Click.
    You can see if a building has been mod-tagged by viewing its bitmap image in Windows File Explorer. If it has been mod-tagged this will appear in square brackets in the name. For example, "door 1 [holland].bmp".
    BTW, all the Normandy buildings that I mod-tagged have also been provided without mod-tags.
  12. Like
    JM Stuff got a reaction from Kuli in t34577685s updated soviet uniform mod for fire and rubble   
    Very nice and thanks you, this give a real story situation on the battlefield.
  13. Like
    JM Stuff got a reaction from NPye in Winter Horizon?   
    Thanks guys here another one for a specific scenario or region, Market Garden, for exemple, you dont have to put so much explosion or smoke or whatever, is only to show you the effect that these horizons pictures can give to your "background NSEW" in fact the tittle of this scenario can be "The plane that never fall, or never come down" hahhaha funny !
    I change and make my own background destruction and rubbles with a mix pictures of Syria and Kosovo, and I find the result is already acceptable.
    If you see something "chocking" or not in the good place, let me know I have always time to correct some details!
    But like I said, this is only an exemple.
    I did already more like crashing plane, and burning forest, but I have to working more of them for now !
     
    Sept 17, 1944 DZ Sector Veghel (Holland) 101 us 0530am

    Sept 17, 1944 DZ Sector Veghel (Holland) 101 us 1145am

     
  14. Upvote
    JM Stuff got a reaction from Aragorn2002 in How were the streets in D'Day time ?   
    Like you @WimO I am a fan of CM Normandy, on this time, and so good as we can, we created the most specific things and aspects, so, I am trying to reworking the 3 streets view in CM, highway, paved 1, paved 2, and I have just a question to you and others member, like our Normandy citizen @PEB14 friend, about the street on this time, in CM we have a lot of styles from differents modders, to represent the highway, paved, and I cannot decide to choose, what do you thing is the best to represent the differents streets on this time?
    I was download the mod of @Falaise I think the highway and the paved road 2 is his best choice, but there is no paved 1, in his mod, and also from the others modders to compare it, I am looking also some differents photography of this time, and sometimes, I see something very different from diffents region in Normandy.
    Some modders represent the highway like paved road some not, secondary street with two kind of paved and colours...
    So my question is simple, how were the principals and secondary roads, on this time, what was the surface of the roads, good, poor quality, the colors sometime a little pink or grey, in macadam, or asphalt, with large cobblestones, with sidewalks or without...?
    Thanks in advance to all yours advices.
  15. Upvote
    JM Stuff got a reaction from Aragorn2002 in JM´s Corner   
    Oh Oh Oh is magic 🎼 ...Like I said, it's a bit of an "illusion mod" because the telephone poles are Flavours Objects (FOs), they appear to be "connected to each other,... in fact only half of the wire is connected, (to give the possibility to the player to turn the FO, approximately to the place that he wants on the ground).
    You can understand in this way that the connection of the two wires is very difficult, and more when you try to "connect" a third one, but as the wires "float in the air" they disappear with the view and the distance, and seem to be connected, this is why another telephones poles is on the way (that I have to created), to have only one wire side to give more "facility" to be connected, to eachothers, of course if you look more closely at all the details, you notice that the wire is cut, but this way it gives a nice effect, but that's only my opinion.
    So yes this is a magic trick !
    Mais il fallait y penser ! 😉
  16. Upvote
    JM Stuff got a reaction from Aragorn2002 in The Obsessive Cartographer - Another Map in the Works?   
    CM Modding and Forum is a drug...everybodys come one day back, just perhaps only for a short view, but you will always come back !
  17. Like
    JM Stuff got a reaction from PEB14 in The Obsessive Cartographer - Another Map in the Works?   
    CM Modding and Forum is a drug...everybodys come one day back, just perhaps only for a short view, but you will always come back !
  18. Upvote
    JM Stuff got a reaction from Aragorn2002 in Winter Horizon?   
    Don't worry that was my thought about the parachute too, and I was thinking already about, thanks to confirm, in fact I should have shown you the horizon with the parachute rather than the one with the plane.
    you only have to remember one thing if you add "objects" such as parachutes or any other objects in a "horizon" view.
    You have to match the image to the scenario, and probably the horizon image cannot be used twice in a row, for two different scenarios.
    Let me short explain
    we need to add "objects" like parachutes or something in the right direction.
    Imagine you want to reproduce a scenario of Arnhem, where the Germans are coming from the north and you put a horizon view with parachutes or paras also coming from the north where real English paratroopers are coming in the scenario, from the west side of the battlefield, like the position history there will be something wrong...
    It is true that introducing a plane even in flames was a bad idea, a plane that has just crashed would have been more justified.

    Just as fallen parachutes would be welcome without paras hanging around, in fact any immobile element is welcome, apart from smoke, fog dust, cloud destructed vehilcles are acceptable elements that dont move or slowly, and in the scenario context, and no explosions, this give a nice effects on a picture but don t reflect really the imersion on the battlefield, we can only imagine that far way from the battlefield there are some explosions and this around the battlefiled, this is why a simply explosions very small were better on place.
    Our eyes will not have always these full colored explosion in the front this will become to be disturbing with the time, just littles far away shadows of explosions could be "accepted" and will not be disturbing.

    I wanted to show you how it might look on a general horizon view, without really thinking about making this view with a flying plane or explosions, this is a no go!
    Thank you for your opinions and recommendations.
     
  19. Upvote
    JM Stuff got a reaction from Aragorn2002 in Winter Horizon?   
    Thanks guys here another one for a specific scenario or region, Market Garden, for exemple, you dont have to put so much explosion or smoke or whatever, is only to show you the effect that these horizons pictures can give to your "background NSEW" in fact the tittle of this scenario can be "The plane that never fall, or never come down" hahhaha funny !
    I change and make my own background destruction and rubbles with a mix pictures of Syria and Kosovo, and I find the result is already acceptable.
    If you see something "chocking" or not in the good place, let me know I have always time to correct some details!
    But like I said, this is only an exemple.
    I did already more like crashing plane, and burning forest, but I have to working more of them for now !
     
    Sept 17, 1944 DZ Sector Veghel (Holland) 101 us 0530am

    Sept 17, 1944 DZ Sector Veghel (Holland) 101 us 1145am

     
  20. Upvote
    JM Stuff got a reaction from Aragorn2002 in Winter Horizon?   
    Winter Horizon?
     

    Based of @umlaut destroyed town I think Stalingrad, this is only an exemple of what I mean in my text with, fog, explosions, dirt, smoke, clouds, artilery barrage...and a tank, that you have to discover ???   😆
  21. Upvote
    JM Stuff got a reaction from StieliAlpha in Winter Horizon?   
    Winter Horizon?
     

    Based of @umlaut destroyed town I think Stalingrad, this is only an exemple of what I mean in my text with, fog, explosions, dirt, smoke, clouds, artilery barrage...and a tank, that you have to discover ???   😆
  22. Upvote
    JM Stuff got a reaction from Aragorn2002 in Winter Horizon?   
    I am busy to trying something I like also the idea burning convoy, if you have more Ideas is time to let it on the table !
    No promises you something correct but a try is on the way...
  23. Upvote
    JM Stuff got a reaction from StieliAlpha in Winter Horizon?   
    @StieliAlpha  the others BFC modules horizons doesn't works...?
    Is this only the horizons or all around, like Falaise mod seasoned terrains and trees?
    Perhaps can you working on one that already exist and have the perfect aspect from what you want...
    For infos I am working myself on horizons view for Belgium 40 but for the spring with real Ardennrste pictures, this is my first one I will see if this works...
    Edit @Aquila-SmartWargames was making also some test with real towns city's pictures, is a question to check how we can have the best way that we want...
  24. Like
    JM Stuff got a reaction from PEB14 in JM´s Corner   
    Oh Oh Oh is magic 🎼 ...Like I said, it's a bit of an "illusion mod" because the telephone poles are Flavours Objects (FOs), they appear to be "connected to each other,... in fact only half of the wire is connected, (to give the possibility to the player to turn the FO, approximately to the place that he wants on the ground).
    You can understand in this way that the connection of the two wires is very difficult, and more when you try to "connect" a third one, but as the wires "float in the air" they disappear with the view and the distance, and seem to be connected, this is why another telephones poles is on the way (that I have to created), to have only one wire side to give more "facility" to be connected, to eachothers, of course if you look more closely at all the details, you notice that the wire is cut, but this way it gives a nice effect, but that's only my opinion.
    So yes this is a magic trick !
    Mais il fallait y penser ! 😉
  25. Like
    JM Stuff got a reaction from kohlenklau in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    Just recieve some help she is beautiful but hmm !! wait a minut, !!!  when we meet her she was in civilian clothes, this picure is from the english intelligence services, no doubt she is from the other side, probably a spy !...2 maps will be to you, available soon, working nice so far with beautifuls trees...
     

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